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Workshop mod by va__ti

Select MOB Arma Reforger Mod

Choose the starting MOB (main HQ) for BLUFOR and/or OPFOR in Conflict and HQ Commander via the server mission header. Works on any map. Server-side, no world edits.

6A4EA9272931CBC8
Select MOB preview

Ranking

Falling#374333.5
1Serversrunning this mod
0Observed players nowon servers reporting this mod
38Estimated player-hours (partial)Partial 7-day data (77% coverage)
DeploymentTop 43%56.5ahead of 57% of tracked mods by servers running it
ActivityTop 47%52.6ahead of 53% of tracked mods by play on those servers (partial 7-day data)
Popularity55.0deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Required by another mod1
Last 30 days
Servers, last 30 days
1 latest2 peak, 7 Nov0 low, 10 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct11023
11 Oct11124
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct11124
18 Oct11124
19 Oct11124
20 Oct01024
21 Oct11024
22 Oct11124
23 Oct11124
24 Oct11124
25 Oct11124
26 Oct11124
27 Oct11124
28 Oct11124
29 Oct11124
30 Oct01024
31 Oct00024
1 Nov00024
2 Nov11024
3 Nov11124
4 Nov11024
5 Nov11024
6 Nov11124
7 Nov12124
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest64 peak, 10 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct164023
11 Oct02024
12 Oct00024
13 Oct04024
14 Oct412024
15 Oct01024
16 Oct010024
17 Oct013024
18 Oct01024
19 Oct00024
20 Oct00024
21 Oct00024
22 Oct08024
23 Oct012024
24 Oct00024
25 Oct00024
26 Oct00024
27 Oct017024
28 Oct00024
29 Oct013024
30 Oct00024
31 Oct00024
1 Nov00024
2 Nov11024
3 Nov02024
4 Nov012024
5 Nov01024
6 Nov00024
7 Nov03024
8 Nov02021
9 Nov0001

Calculated Nov 9, 2026, 12:56 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Choose the starting MOB (main HQ) for BLUFOR and/or OPFOR in Conflict and HQ Commander via the server mission header. Works on any map. Server-side, no world edits.

Official Workshop description

Select MOB lets a server admin decide where each faction's Main Operating Base spawns at the start of a Conflict or Conflict: HQ Commander match, instead of leaving it to the random selection. It works with any Conflict-based scenario on any map, including Workshop maps, because it only overrides the HQ selection step and reads base names from the scenario itself. MODES - Both set → BLUFOR and OPFOR start exactly where you specified. - One set → that faction is fixed, the other is picked by the vanilla distance logic relative to it. - Nothing set → vanilla behaviour, untouched. If a name is wrong or both point to the same base, the mod logs a warning and falls back to vanilla selection. The server never fails to start because of this mod. SETUP 1. Add the mod to your server config "mods" list. 2. In "gameProperties" → "missionHeader" add: "missionHeader": { "m_sBluforHQ": "StartingPos12", "m_sOpforHQ": "StartingPos05" } Leave a value empty ("") or omit the key to keep that side random. FINDING BASE NAMES The values are the entity names of the HQ-capable bases in the world, not the map labels. Two ways to get them: 1. From the server log. On every start the mod prints all candidates: TC_HQ candidate: StartingPos05 TC_HQ candidate: StartingPos07 Start the server once with the mod enabled, copy the names from the log. Set "m_bLogHQCandidates": false in the header to silence this output. 2. From Arma Reforger Tools. Open the scenario's world in World Editor (e.g. ArmaReforger/Worlds/MP/Campaign_Eden.ent), find the base entities with "Can Be HQ" enabled in SCR_CampaignMilitaryBaseComponent and take their entity Name from Object Properties. EXAMPLE — EVERON (vanilla Conflict / HQ Commander) See the map in the gallery. The number is the suffix of the entity name. StartingPos12 Saint-Philippe (north, airfield) StartingPos21 NE coast, east of Saint-Philippe StartingPos14 NW coast, west of Saint-Philippe StartingPos15 W coast, north of Lamentin StartingPos09 E coast, east of Montignac StartingPos19 SW coast, south of Morton StartingPos07 S, north of Saint-Pierre StartingPos05 SE, Saint-Pierre Typical north vs south setup: "m_sBluforHQ": "StartingPos12", "m_sOpforHQ": "StartingPos05" PERSISTENCE HQ selection only happens on a fresh match. If the server loads a session save, the bases come from the save and the header is not consulted. To start a new match with new HQ positions, remove the session save (or disable loading it) before starting. KNOWN ISSUE - MISSION RESTART Arma Reforger applies "missionHeader" from the server config only once, when the server process starts. After an in-game restart (#restart, Game Master restart, or the automatic restart when a match ends) the game reloads the header from the scenario's .conf and drops every value from the server config - this affects all mission header fields, not only this mod's. It is a game bug tracked by Bohemia as T172515. Until it is fixed, the mod falls back to vanilla selection after an in-game restart. To get your chosen MOBs again, restart the server process. HEADER FIELDS m_sBluforHQ string BLUFOR HQ entity name, "" = random m_sOpforHQ string OPFOR HQ entity name, "" = random m_bLogHQCandidates bool print candidate names to log (default true) Server-side only. Clients download the mod automatically; it adds no assets and has no in-game UI.

Scenarios

1
TC Test Everon HQC#AR-Scenario_GameMode_Campaign · 64 players

#AR-Campaign_HQC_GamemodeDesc

{0108FBAD2607DF1A}Missions/TC_Test_EveronHQC.conf

Servers running this mod

1

1 currently listed server reports Select MOB in its mod list. Showing the one with the most players.

Versions

6
published · approved · 2.64 KiB
published · approved · 2.64 KiB
published · approved · 2.64 KiB
published · approved · 1.98 KiB
published · approved · 1.86 KiB
published · approved · 1.86 KiB
1.0.5Game 1.8.0.13 · 2.64 KiB · Sep 28, 2026
Dependencies: 0Scenarios: 1PublishedApproved
- Fixed mod description

config.json entry

{
  "modId": "6A4EA9272931CBC8",
  "name": "Select MOB",
  "version": "1.0.5"
}

Use Select MOB on your server

Add Select MOB to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A4EA9272931CBC8
GET https://api.reforgermods.net/v2/mods/6A4EA9272931CBC8/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.