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Workshop mod by AmIMuted

Modul Intelligence Arma Reforger Mod

A realistic PvE intelligence framework featuring dynamic enemy surrender, prisoners, HVT capture, civilian HUMINT, recovered intelligence, Intel Officers, ROE consequences, civilian aid, & more.

6A4E1C2D0B93F571
Modul Intelligence preview

Ranking

Popular#743573.1Falling#123078.1
3Serversrunning this mod
1Observed players nowon servers reporting this mod
187Estimated player-hours (7d)7-day data
DeploymentTop 22%77.8ahead of 78% of tracked mods by servers running it
ActivityTop 34%66.2ahead of 66% of tracked mods by play on those servers
Popularity73.1deployment and activity combined
How those 3 installs happen100% traced
  • Not identified as a dependency3
Last 30 days
Servers, last 30 days
3 latest6 peak, 11 Oct0 low, 27 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct55423
11 Oct56424
12 Oct45424
13 Oct44424
14 Oct44424
15 Oct44324
16 Oct44224
17 Oct44324
18 Oct44324
19 Oct34324
20 Oct33324
21 Oct44224
22 Oct24224
23 Oct12124
24 Oct22124
25 Oct12124
26 Oct12124
27 Oct22024
28 Oct44124
29 Oct34324
30 Oct33224
31 Oct34324
1 Nov55324
2 Nov44324
3 Nov44324
4 Nov55324
5 Nov15124
6 Nov33124
7 Nov33224
8 Nov33221
9 Nov3331
Observed players, last 30 days
1 latest15 peak, 10 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct815023
11 Oct012024
12 Oct19024
13 Oct111024
14 Oct212024
15 Oct111024
16 Oct22024
17 Oct37024
18 Oct06024
19 Oct03024
20 Oct110024
21 Oct815024
22 Oct813024
23 Oct79024
24 Oct815024
25 Oct213024
26 Oct04024
27 Oct210024
28 Oct015024
29 Oct214024
30 Oct04024
31 Oct05024
1 Nov11024
2 Nov09024
3 Nov012024
4 Nov614024
5 Nov02024
6 Nov12024
7 Nov01024
8 Nov12021
9 Nov1111

Calculated Nov 9, 2026, 12:56 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A realistic PvE intelligence framework featuring dynamic enemy surrender, prisoners, HVT capture, civilian HUMINT, recovered intelligence, Intel Officers, ROE consequences, civilian aid, & more.

Official Workshop description

MODUL INTELLIGENCE Modul Intelligence is a realistic PvE intelligence and HUMINT framework for Arma Reforger. The system connects battlefield combat, enemy surrender, prisoner handling, HVT capture, recovered intelligence, civilian relations, and intelligence reporting into one operational workflow. COLLECT -> CAPTURE -> TRANSPORT -> PROCESS -> ASSESS -> ACT DYNAMIC SURRENDER Enemy AI may surrender when battlefield conditions deteriorate. Factors can include: Wounds Suppression Being surrounded Being badly outnumbered Squad leader loss Heavy friendly casualties Isolation Low ammunition Loss of nearby support No viable escape route Surrender is based on battlefield morale and weighted conditions rather than a simple health threshold. Surrendered soldiers are not automatically prisoners. Players must secure or restrain them before they enter the prisoner system. PRISONER INTELLIGENCE Captured enemy soldiers can be restrained, transported to a FOB/MOB, delivered to an Intelligence Officer, and processed for information. Prisoners may provide limited intelligence they could realistically know, including: Nearby patrol activity Checkpoints Defensive positions Convoy movement Supply activity Possible caches Local enemy strength Prisoners do not instantly reveal intelligence when captured. HVT CAPTURE Enemy officers, commanders, intelligence personnel, logistics leaders, and other important personnel can become High Value Targets. Capturing an HVT alive may provide higher-value intelligence such as: Command locations Supply caches Convoy routes Defensive networks Force concentrations Important installations Other HVT activity INTELLIGENCE OFFICER FOBs, MOBs, and headquarters can contain an Intelligence Officer used to process: Prisoners HVTs Documents Radios Maps Orders Other recovered intelligence INTELLIGENCE REPORTS All intelligence sources feed a shared reporting system. Reports can contain: Source Location Age Suspected activity Confidence Expiration Confidence ranges from Unconfirmed to Confirmed. Intelligence becomes less useful as it ages, and multiple reports about the same activity may improve confidence. INTEL MARKERS Processed intelligence may temporarily reveal approximate: Patrol areas Enemy positions Checkpoints Caches Defensive areas Convoy routes Vehicle sightings Force concentrations HVT activity Markers are intentionally imperfect. Low-confidence intelligence may create a large search area while stronger intelligence can narrow the suspected location. Enemy forces are never intended to become permanently GPS tracked. CIVILIAN ROE Civilian casualties and other incidents can affect local cooperation. Where possible, the system distinguishes between friendly-caused casualties, enemy-caused casualties, collateral damage, and unknown attribution. The system is designed to work with Ci5 favor logic rather than replace it. CIVILIAN AID Players can also improve local cooperation through meaningful positive actions. Potential actions include: Treating wounded civilians Rescuing civilians Evacuating civilians from danger Protecting populated areas Defending settlements Delivering humanitarian or medical supplies Aid provides limited benefits with cooldowns and diminishing returns to prevent reputation farming. CIVILIAN INTELLIGENCE Local civilian support can affect HUMINT availability. High local favor may produce useful reports about: Enemy movement Patrols Checkpoints Suspicious vehicles Convoys Supply activity Possible caches Unusual activity Low favor produces fewer, less detailed, or no reports. Civilian intelligence remains limited to information civilians could realistically observe. GAMEPLAY LOOP Fight enemy forces. Enemy morale collapses. Enemy soldiers surrender. Secure prisoners. Transport them to a FOB or MOB. Process them through the Intelligence Officer. Recover documents and battlefield intelligence. Maintain good civilian ROE. Provide meaningful civilian aid. Build local cooperation. Receive imperfect intelligence. Investigate and corroborate reports. Conduct follow-on operations. DESIGN PHILOSOPHY Modul Intelligence is designed around realistic uncertainty. It avoids: Permanent enemy GPS icons Omniscient tracking Arcade-style intel points Guaranteed surrender Instant prisoner intelligence Reputation farming Intelligence should have a source, age, confidence level, geographic uncertainty, and operational value. How players conduct operations directly affects how much they know about the battlefield. PVE FOCUS Designed primarily for persistent PvE, cooperative, milsim, liberation-style, and Combat Ops gameplay. Modul Intelligence is intended to complement Ci5 and other campaign systems rather than replace them. Developed by Modul Development.

Servers running this mod

3

3 currently listed servers report Modul Intelligence in its mod list. Showing the 3 with the most players.

Versions

4
published · approved · 123 KiB
published · approved · 123 KiB
published · approved · 123 KiB
published · approved · 117 KiB
1.0.3Game 1.8.0.10 · 123 KiB · Aug 31, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A4E1C2D0B93F571",
  "name": "Modul Intelligence",
  "version": "1.0.3"
}

Use Modul Intelligence on your server

Add Modul Intelligence to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A4E1C2D0B93F571
GET https://api.reforgermods.net/v2/mods/6A4E1C2D0B93F571/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.