published · approved · 29.7 KiB
Workshop mod by hitman_OLD6
hitman_uiLib Arma Reforger Mod
A developer-facing UI library for Arma Reforger that provides a CoD-style scrolling feedback panel — cumulative readouts on the left, an animated entry
6A4A5C14C78EAFEA
Summary
A developer-facing UI library for Arma Reforger that provides a CoD-style scrolling feedback panel — cumulative readouts on the left, an animated entry
Official Workshop description
hitman_uiLib (HUL) is a developer-oriented UI library addon for Arma Reforger.
It provides a passive, event-driven split panel in the style of the Call of
Duty feedback/feed display: a cumulative data area on the left and an animated
entry queue that scrolls on the right.
The library ships NO gameplay content — no kills, scores, money, or any domain
logic. Everything is defined by the integrating mod through subclass overrides:
- HUL_FeedbackEntry — entry = event. Carries display text plus a
map<string,string> payload; override ProcessDict() to define the per-entry
data contract (called exactly once per entry).
- HUL_FeedbackUI — override OnLeftEntryProcessed() / OnLeftReset() /
OnPanelBuilt() to build and update the left cumulative area.
Integration takes three steps: declare the addon dependency, attach
HUL_FeedbackHostComponent to any session-loaded entity (it drives the 33 ms tick
and registers the /hul command), then call HUL_FeedbackUI.AddEntry(...) wherever
your event occurs.
Panel behaviour
- Right-hand queue: new entries enter from the bottom, the queue scrolls
upward, and the top row animates out.
- Visible window: 6 rows by default; the queue may exceed it and refills from
the bottom.
- Pacing state machine: active scrolling at 4+ queued entries (0.6 s per row;
drops to 0.18 s while the queue is over the visible limit), stall while 1–3
remain, and a full-panel fade-out after 4 s idle (which also clears the left
cumulative area). A new entry cancels the fade immediately.
Highly configurable
- All layout, pacing and colour values live in HUL_FeedbackParams and are
readable/writable at runtime — changes apply immediately without reloading
the scenario: panel position/size, left-column ratio, row height and gap,
visible row count, active/overflow/idle timings, scroll and fade durations,
and text colours.
- The same values can be tuned live in-game through the /hul chat command
(/hul x 0.5, /hul row+, /hul reset, ...), with a read-only parameter panel
for reference.
Notes
- Client-side rendering only — the library does not replicate events to
clients; deliver your event to the client first, then call AddEntry.
- Pure Enforce: tick state machine and hand-written interpolation, no
async/coroutines; extension points are class-override based.
- Panel text is English-only (the game font has no CJK glyphs).
- License: MIT.
Requires: Arma Reforger (base addon). No other dependencies.
Versions
11.0.0Game 1.8.0.13 · 29.7 KiB · Sep 25, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A4A5C14C78EAFEA",
"name": "hitman_uiLib",
"version": "1.0.0"
}Use hitman_uiLib on your server
Add hitman_uiLib to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A4A5C14C78EAFEA
GET https://api.reforgermods.net/v2/mods/6A4A5C14C78EAFEA/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.