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Workshop mod by EU Conflict

CIE_Safezone Arma Reforger Mod

Main base protection for Conflict: hostile players die at the border, inner safe zone gives damage immunity and locks weapons. Works with random main bases.

6A48D7CCE5D2CCA8
CIE_Safezone preview

Ranking

Popular#107694.5Rising#130272.7
21Serversrunning this mod
813Observed players nowon servers reporting this mod
85.9kEstimated player-hours (7d)7-day data
DeploymentTop 8%91.8ahead of 92% of tracked mods by servers running it
ActivityTop 1%98.7ahead of 99% of tracked mods by play on those servers
Popularity94.5deployment and activity combined
How those 21 installs happen100% traced
  • Not identified as a dependency3
  • Required by another mod18
Last 30 days
Servers, last 30 days
22 latest24 peak, 12 Oct14 low, 26 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
20 Sept1617163
21 Sept15191524
22 Sept18191524
23 Sept17191624
24 Sept16191624
25 Sept16211524
26 Sept16181424
27 Sept17201524
28 Sept18191624
29 Sept18191624
30 Sept18211724
1 Oct17191624
2 Oct16201624
3 Oct15171424
4 Oct16191524
5 Oct15181524
6 Oct17181524
7 Oct18201424
8 Oct16201524
9 Oct17191524
10 Oct19221724
11 Oct21221824
12 Oct20241824
13 Oct21221924
14 Oct20211824
15 Oct18211824
16 Oct19231824
17 Oct20211824
18 Oct22241824
19 Oct20222024
20 Oct22221721
Observed players, last 30 days
827 latest1,020 peak, 4 Oct116 low, 21 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
20 Sept3187573183
21 Sept27290611624
22 Sept47990418624
23 Sept33090313924
24 Sept29991013724
25 Sept48195414024
26 Sept53592513424
27 Sept43292315224
28 Sept36289814924
29 Sept34190916724
30 Sept36791616924
1 Oct25793712024
2 Oct43891415124
3 Oct47192716324
4 Oct3491,02014524
5 Oct38192418324
6 Oct32492214524
7 Oct30588715824
8 Oct34390713124
9 Oct52590917724
10 Oct66898516524
11 Oct31596717124
12 Oct43992616024
13 Oct33590614524
14 Oct32089413324
15 Oct37588714624
16 Oct47190217624
17 Oct54695217824
18 Oct30793614524
19 Oct29789917224
20 Oct82790516021

Calculated Oct 20, 2026, 8:27 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Main base protection for Conflict: hostile players die at the border, inner safe zone gives damage immunity and locks weapons. Works with random main bases.

Official Workshop description

CIE SafeZone adds protection to main bases in Conflict, which vanilla does not have. It uses two scripted spherical triggers. Place both at the centre of every potential main base, and only the bases that actually become HQ this round get protected. DENY (outer sphere) - A hostile player who crosses the border dies instantly, including vehicle crews and passengers. - A popup warns hostile players before they reach the border (configurable distance). - Hostile AI and empty hostile vehicles are left alone. PROTECT (inner sphere) - Owner faction infantry takes no damage. - Every vehicle in the sphere is immune, including rotors, turrets and wheels. - Buildings, walls, fences and built compositions cannot be destroyed. - Weapons are locked inside, so there is no teamkilling at spawn. - Damage comes back as soon as you leave the sphere. FEATURES - Owner faction is taken from the nearest base, so it works with randomised main bases. - Base capture is picked up mid-round. - Overlapping zones are supported. - No RPCs: server and client evaluate the zones independently. - The radius is set with the stock SphereRadius attribute and is drawn in World Editor. - Localised popups in 13 languages. For mapmakers: drag CIE_SafeZone_Deny and CIE_SafeZone_Protect from Prefabs/CIE to the centre of each main base, then set SphereRadius (Deny 800–1200, Protect 200–400). All settings are in the "CIE SafeZone" attribute category. Made by Conflict in Europe (CIE).

Servers running this mod

21

21 currently listed servers report CIE_Safezone in its mod list. Showing the 5 with the most players.

View all 21 servers

Versions

3
published · approved · 83.4 KiB
published · approved · 83.4 KiB
published · approved · 16.6 KiB
1.0.2Game 1.8.0.13 · 83.4 KiB · Sep 29, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- Buildings, walls, fences and other destructible objects inside the Protect zone can no longer be destroyed (new attribute: m_bProtectBuildings).
- Fixed helicopters losing their rotors to enemy fire while inside the Protect zone: rotors, turrets, wheels and other attached vehicle parts are now protected together with the hull.

config.json entry

{
  "modId": "6A48D7CCE5D2CCA8",
  "name": "CIE_Safezone",
  "version": "1.0.2"
}

Use CIE_Safezone on your server

Add CIE_Safezone to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A48D7CCE5D2CCA8
GET https://api.reforgermods.net/v2/mods/6A48D7CCE5D2CCA8/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.