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Workshop mod by White Crusader

Zombie Ambient Horde Arma Reforger Mod

Plug-and-play dynamic zombie encounters for Arma Reforger with scalable hordes, road patrols, kill-pressure escalation, player-based spawning and rare special infected.

6A48CA4DE07124C4
Zombie Ambient Horde preview

Ranking

Popular#559979.9Rising#55192.7
7Serversrunning this mod
5Observed players nowon servers reporting this mod
257Estimated player-hours (7d)7-day data
DeploymentTop 13%87.1ahead of 87% of tracked mods by servers running it
ActivityTop 31%69.0ahead of 69% of tracked mods by play on those servers
Popularity79.9deployment and activity combined
How those 7 installs happen100% traced
  • Not identified as a dependency7
Last 30 days
Servers, last 30 days
5 latest10 peak, 1 Nov1 low, 24 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct57523
11 Oct67524
12 Oct56424
13 Oct46424
14 Oct56324
15 Oct56324
16 Oct56424
17 Oct45424
18 Oct45424
19 Oct44324
20 Oct44224
21 Oct44324
22 Oct44324
23 Oct45324
24 Oct23124
25 Oct44224
26 Oct45224
27 Oct34324
28 Oct34224
29 Oct88324
30 Oct79724
31 Oct89724
1 Nov910724
2 Nov1010824
3 Nov810824
4 Nov89824
5 Nov69624
6 Nov58524
7 Nov57524
8 Nov56421
9 Nov5551
Observed players, last 30 days
3 latest44 peak, 30 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct26023
11 Oct05024
12 Oct16024
13 Oct02024
14 Oct24024
15 Oct27024
16 Oct08024
17 Oct06024
18 Oct55024
19 Oct49024
20 Oct19024
21 Oct38024
22 Oct37024
23 Oct58024
24 Oct05024
25 Oct07024
26 Oct06024
27 Oct27024
28 Oct02024
29 Oct68024
30 Oct1744024
31 Oct1030024
1 Nov427024
2 Nov37024
3 Nov212024
4 Nov010024
5 Nov16024
6 Nov13024
7 Nov03024
8 Nov23021
9 Nov3331

Calculated Nov 9, 2026, 12:46 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Plug-and-play dynamic zombie encounters for Arma Reforger with scalable hordes, road patrols, kill-pressure escalation, player-based spawning and rare special infected.

Official Workshop description

Zombie Encounter Director is a plug-and-play zombie encounter system for Arma Reforger designed to add dynamic infected activity to your scenario with minimal setup. Drop the system into your project, add the required dependencies, and let the director handle the rest. Features include: Plug-and-play zombie spawning Dynamic ambient hordes Road-patrolling infected Patrols break off when players are seen or gunfire is heard Player-count-based horde scaling Kill-pressure escalation Special infected at higher player counts Solo-player encounter limits Horde audio cooldowns Distance-based spawning and cleanup Global population limits No fixed zombie spawn points required The system is designed to make the world feel active and unpredictable without constantly overwhelming players. Credits A massive thank you to the creators of Bacon Zombies and Special Zombies for their work on the infected characters, prefabs and systems that make Zombie Encounter Director possible. Full credit for the zombie assets and original infected systems belongs to their respective authors. Zombie Encounter Director simply provides the additional plug-and-play spawning, encounter, scaling and horde-management system around them. any issues or suggestion contact me on discord: white_crusader85

Servers running this mod

7

7 currently listed servers report Zombie Ambient Horde in its mod list. Showing the 5 with the most players.

View all 7 servers

Versions

6
published · approved · 5.2 MiB
published · approved · 5.2 MiB
published · approved · 5.2 MiB
published · approved · 5.19 MiB
published · approved · 2.26 MiB
published · approved · 2.26 MiB
1.0.5Game 1.8.0.13 · 5.2 MiB · Sep 17, 2026
Dependencies: 2Scenarios: 0PublishedApproved
This update is a major rework of the zombie director, with the focus shifted away from constant scripted hordes and toward a more natural ambient infected system.
What’s Changed
New group-based spawning system — the director now treats nearby players as one survivor group instead of targeting every player individually. 
Players within roughly 225m are grouped together. 
Players who move away from their squad have a short grace period before becoming a separate group. 
Ambient zombie population now scales with the number of players: 
1 player — 15 infected 
2 players — 30 
3 players — 45 
4 players — 60 
5 players — 75 
6 players — 90 
7+ players — up to 100 
Ambient packs are now larger: 
1 player — 5–10 infected 
2–3 players — 8–14 
4+ players — 10–18 
Uses 11 civilian Bacon Zombie variants for much better visual variety. 
Removed normal armed/military infected from the ambient population. 
Ambient infected can now roam naturally instead of simply waiting around for players. 
Gunshots attract existing infected. 
Unsuppressed weapons attract zombies from much farther away than suppressed weapons. 
Gunfire does not generate additional zombies — it only alerts infected already present. 
Distant infected now seek toward the nearest player instead of simply wandering away. 
Zombies roughly 250–400m away will attempt to move back toward active survivors. 
Living infected beyond 400m are eligible for cleanup to help server performance. 
Global infected safety limit introduced to help prevent runaway AI populations. 
Base Protection
Base protection has also been reworked.
175m protected base radius. 
Zombies cannot spawn inside the protected area. 
Any director-spawned infected that enters the protected base is automatically killed. 
Base protection kills do not increase the Mega Horde pressure gauge. 
Corpses still remain temporarily instead of instantly disappearing. 
Mega Horde System
The Mega Horde pressure system remains and has received several improvements.
Zombie kills increase the group's Mega Horde pressure. 
Mega Horde becomes eligible at approximately 75% pressure. 
Pressure gradually falls when combat dies down. 
Mega Hordes have their own cooldown. 
Mega Horde size scales with the number of players. 
Mega Hordes now approach from ONE direction only. 
The entire Mega Horde is treated as ONE large cluster instead of spawning around players from multiple sides. 
The director now checks different approach directions and attempts to choose better terrain. 
Mega Hordes spawn farther away and then advance toward the survivor group. 
Special infected remain restricted and are primarily reserved for larger encounters with enough players present. 
Cleanup & Performance
Dead infected remain for approximately 2 minutes before being removed. 
Improved cleanup tracking so active zombies are not removed just because their original cluster position is far away. 
Distant zombies are given a chance to return toward players before cleanup. 
Improved server-side population limits and group population management. 
Spawn replenishment now has a delay, so cleared areas do not immediately refill with zombies. 
Audio
The experimental Horde audio system has been removed for now.
Audio will return in a future update once the new placeable sound/prefab system has been completed and properly tested.
Overall
The goal of this update is to make infected feel like they are naturally occupying and moving through the world rather than constantly being spawned as scripted attacks.
Expect larger ambient groups, more roaming infected, zombies reacting to combat, safer protected bases, and much more focused Mega Horde events.

config.json entry

{
  "modId": "6A48CA4DE07124C4",
  "name": "Zombie Ambient Horde",
  "version": "1.0.5"
}

Use Zombie Ambient Horde on your server

Add Zombie Ambient Horde to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A48CA4DE07124C4
GET https://api.reforgermods.net/v2/mods/6A48CA4DE07124C4/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.