Skip to content
reforgermods.net
Workshop mod by Ridenour_usmc

BUSHWAR Contention Gamemode Arma Reforger Mod

A PvE layer on top of vanilla Conflict. Counter-attacks, QRF, mortars, road convoys and side missions. Drop-in prefabs for map makers. No scenario included — this is a mode for builders and servers.

6A46EB8D891F76AB
BUSHWAR Contention Gamemode preview

Ranking

Popular#600775.1Rising#202762.0
3Serversrunning this mod
3Observed players nowon servers reporting this mod
2.3kEstimated player-hours (7d)7-day data
DeploymentTop 29%71.2ahead of 71% of tracked mods by servers running it
ActivityTop 19%81.1ahead of 81% of tracked mods by play on those servers
Popularity75.1deployment and activity combined
How those 3 installs happen100% traced
  • Required by another mod3
Last 30 days
Servers, last 30 days
3 latest6 peak, 14 Oct1 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3328
20 Sept13124
21 Sept22124
22 Sept34224
23 Sept23124
24 Sept35224
25 Sept34324
26 Sept44324
27 Sept35324
28 Sept24224
29 Sept23224
30 Sept33224
1 Oct34224
2 Oct44324
3 Oct34324
4 Oct45124
5 Oct44324
6 Oct24224
7 Oct33124
8 Oct23124
9 Oct44324
10 Oct45424
11 Oct34324
12 Oct34324
13 Oct44324
14 Oct46324
15 Oct35324
16 Oct23224
17 Oct22224
18 Oct22124
19 Oct33216
Observed players, last 30 days
3 latest64 peak, 11 Oct0 low, 23 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept233318
20 Sept2132224
21 Sept2043324
22 Sept2533124
23 Sept1125024
24 Sept622224
25 Sept3131224
26 Sept1734524
27 Sept2847624
28 Sept1423124
29 Sept1733124
30 Sept3131024
1 Oct526024
2 Oct2126324
3 Oct3243224
4 Oct3359524
5 Oct4754724
6 Oct4255124
7 Oct4959624
8 Oct4355024
9 Oct4058224
10 Oct6060424
11 Oct5964724
12 Oct3259224
13 Oct2935024
14 Oct2739224
15 Oct2232024
16 Oct2627024
17 Oct1730024
18 Oct1627124
19 Oct318016

Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A PvE layer on top of vanilla Conflict. Counter-attacks, QRF, mortars, road convoys and side missions. Drop-in prefabs for map makers. No scenario included — this is a mode for builders and servers.

Official Workshop description

CONTENTION Vanilla Conflict, made into a PvE campaign. Everything you already know about Conflict stays exactly as it is — bases, supplies, arsenal, ranks, radio, XP, the task UI. Contention adds the layer on top: the map starts enemy-held, you take it one point at a time, and the enemy fights back. WHAT IT ADDS Linear objectives — only the active points can be seized. The next one is picked at random within a radius of your last capture, so a map plays a different order each time without ever sprawling. Counter-attacks — take a point and the enemy comes for it in waves, then digs in. A live task tracks attackers remaining and waves still to come. They are allowed to take it back off you. QRF — start seizing an enemy point and a fire team mounts up at another base, drives to you, dismounts and sweeps. Mortars — crewed enemy pits shell your captured bases. You get a task to go find the pit and kill the crew. It rebuilds later. Convoys — enemy-held points despatch crewed vehicles that run the roads point to point like they are moving supplies. Ambush them or leave them. Traffic thins as you push the enemy off the map. Roaming patrols and garrisons — objectives are defended when they go live, with extra groups moving between enemy positions. Side missions — destroy an enemy vehicle, recover an intel folder back to a friendly base, or clear a camp. Vanilla task UI, time limits and XP. Scaling — garrisons and counter-attack waves grow by a group per six players, capped. A second objective opens at eight players, a third at sixteen. Persistence — captured ground, live objectives and your progress are saved and restored on the next start, so a server restart resumes the campaign instead of wiping it. Keep your head down and feet dry, See you in the BUSHWAR

Servers running this mod

3

3 currently listed servers report BUSHWAR Contention Gamemode in its mod list. Showing the 3 with the most players.

Versions

10
published · approved · 526 KiB
published · approved · 525 KiB
published · approved · 521 KiB
published · approved · 518 KiB
published · approved · 518 KiB
published · approved · 515 KiB
published · approved · 64.2 KiB
published · approved · 63.7 KiB
published · approved · 62.2 KiB
published · approved · 62.6 KiB
1.0.15Game 1.8.0.13 · 526 KiB · Oct 11, 2026
Dependencies: 2Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A46EB8D891F76AB",
  "name": "BUSHWAR Contention Gamemode",
  "version": "1.0.15"
}

Use BUSHWAR Contention Gamemode on your server

Add BUSHWAR Contention Gamemode to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A46EB8D891F76AB
GET https://api.reforgermods.net/v2/mods/6A46EB8D891F76AB/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.