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Workshop mod by CERTII

SH-Warfare Anthology Arma Reforger Mod

A growing anthology of custom Conflict gamemodes for Arma Reforger — Flashpoint capture-races, ticket Deathmatch, Random AAS tug-of-war, and wired Direct-Connection.

6A46B8CB8111095A
SH-Warfare Anthology preview

Ranking

Popular#68396.7Falling#15397.6
47Serversrunning this mod
528Observed players nowon servers reporting this mod
84.3kEstimated player-hours (7d)7-day data
DeploymentTop 5%95.4ahead of 95% of tracked mods by servers running it
ActivityTop 1%98.6ahead of 99% of tracked mods by play on those servers
Popularity96.7deployment and activity combined
How those 47 installs happen100% traced
  • Not identified as a dependency6
  • Required by another mod41
Last 30 days
Servers, last 30 days
47 latest54 peak, 15 Oct15 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1719179
20 Sept16191524
21 Sept18201624
22 Sept20211624
23 Sept21231924
24 Sept21252124
25 Sept20211924
26 Sept24241924
27 Sept21262124
28 Sept29312024
29 Sept30302624
30 Sept28322824
1 Oct27312624
2 Oct30312724
3 Oct31322624
4 Oct34343024
5 Oct36362624
6 Oct38383424
7 Oct40433724
8 Oct40433724
9 Oct43453724
10 Oct39423724
11 Oct40423824
12 Oct47473824
13 Oct45474124
14 Oct50534224
15 Oct50544724
16 Oct51544624
17 Oct46534524
18 Oct48504624
19 Oct47494715
Observed players, last 30 days
525 latest844 peak, 18 Oct6 low, 22 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1363891369
20 Sept17239011524
21 Sept1753251124
22 Sept171238624
23 Sept1922291624
24 Sept1361841224
25 Sept1512452124
26 Sept2622801524
27 Sept28233813424
28 Sept3023402124
29 Sept42646715824
30 Sept35950715624
1 Oct4534757924
2 Oct54658616524
3 Oct52263220924
4 Oct51972826124
5 Oct4154356124
6 Oct40350411824
7 Oct4374509924
8 Oct45146819424
9 Oct57957914324
10 Oct57460919424
11 Oct52058828124
12 Oct61368818824
13 Oct58565124024
14 Oct58667124024
15 Oct62264625724
16 Oct75179627624
17 Oct74281335224
18 Oct44084438124
19 Oct52552524215

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A growing anthology of custom Conflict gamemodes for Arma Reforger — Flashpoint capture-races, ticket Deathmatch, Random AAS tug-of-war, and wired Direct-Connection.

Official Workshop description

SH-Warfare Anthology Custom gamemodes for Arma Reforger's Conflict/Campaign, built to change how a match flows across the map. Pick a mode, set a couple of values, and play. — FLASHPOINT (TIMED CAPTURE-RACE) — One objective live at a time. Both sides race for it and the rest of the map goes dark. - A search circle marks roughly where it will appear — never at the centre, up to 350m off. Stage early or lose the head start. - Find the radio mast at the true location and call it in, dropping the objective early for both sides at once. - Take it, then hold it. Capturing scores; denying the retake scores again. Losing it mid-capture bleeds your progress back rather than wiping it. - Reinforcement waves deploy the fallen together. Die defending a point you hold and you stay down until that defence resolves. - Objectives recycle, so long matches use the whole map. — TEAM DEATHMATCH (TICKETS) — No flags, no ground to hold. Every enemy kill spends one of your side's tickets; the first pool to empty loses. - Only enemy action costs tickets. Suicides, falls and team kills cost respawn time instead, so throwing yourself away is never a cheap way back. - Live ticket ticker, plus a hold-key scoreboard with kills, deaths and K/D — your own name highlighted, your squad in your faction's colour. - Hardcore removes the ticker; the count stays readable on the scoreboard. — RANDOM AAS (TUG-OF-WAR) — A dynamic front line. At match start a chosen number of the map's control points are randomly activated and linked into one chain between the HQs — a different layout every match on the same map. - Fog of war: only the active front is visible; the rest stays hidden until you fight forward. - ATTACK / DEFEND labels, colour-matched to the faction markers. - Even spread across the map, and a retake lockout so flags cannot instantly ping-pong. — DIRECT-CONNECTION (WIRED) — Replaces radio-range coverage with a hand-authored network: each base lists what it links to, so you design your map's capture flow. Antenna links extend it, so one mast can reconnect an isolated base. — SETUP — All configured on your scenario's campaign game mode. One mode runs at a time: Flashpoint takes precedence over Deathmatch, which takes precedence over Random AAS. - Flashpoint: tick Enable. Every timing is yours to set; the defaults suit long-form play. - Deathmatch: tick Enable and set the starting ticket pool. The scoreboard key ships unbound — each player binds it under Settings, Controls. - Random AAS: tick Enable, set the Objective Count, and match your "Control Points" win threshold. Works on standard Conflict bases, no special prefabs. Configure nothing and the mod stays out of the way — the scenario plays as normal Conflict. More gamemodes on the way.

License

CERTII ARW-ND LICENSE (No Redistribution / No Derivatives) Plain-English Summary (non-binding): You may use this Content for personal gameplay and host it on servers only as-is and unmodified. You may not reupload it, redistribute it, bundle it, or share modified versions. If you want to modify or redistribute anything, you must request written permission. 1) Definitions “Content” means this mod/add-on/project and all included files and data, including but not limited to scripts, configs, assets, models, textures, UI, audio, documentation, source, and packed/bundled outputs. “You” means any person or entity who downloads, installs, uses, hosts, or otherwise accesses the Content. “Distribute” / “Redistribute” means to publish, upload, reupload, share, provide, mirror, bundle, transmit, sublicense, or otherwise make available to any third party by any means (public or private), including via Arma Reforger Workshop, Git repositories, modpacks, torrents, file hosts, servers, or direct transfers. “Modify” / “Derivative” means to override, inherit from, alter, adapt, translate, edit, extract, decompile, reverse engineer, convert, port, merge, repackage, or create a derivative work from any portion of the Content. “Affiliates” means (without limitation): associated server brands, pages, sister communities, partner networks, successor groups, rebranded groups, entities under common ownership/control, and any server(s) operated by staff/admins of the community where that community materially participates in management. 2) License Grant (Limited Permission) Subject to full compliance with this license, the Licensor grants You a revocable, non-exclusive, non-transferable, non-sublicensable permission to: Use (Arma-only): Download and use the Content only within Bohemia Interactive’s Arma products/platforms. Server Hosting (as-is only): Host the Content on Arma Reforger servers only in unmodified form, and only as permitted by Section 3 (Excluded Communities). Media: Create videos/streams/screenshots featuring the Content, provided this does not involve Distribution of the Content itself. No other rights are granted. 3) Excluded Communities / No Server-Hosting Permission In addition to all other restrictions in this license, the following communities and their Affiliates are explicitly excluded from any permission to host or use the Content on servers. 3.1 Excluded Communities List The following are Excluded Communities: The Warfighting Society (also known as "TWS"), and all of its Affiliates as defined in Section 1. Designated 2026-08-17. 3.2 No License Grant to Excluded Communities Excluded Communities are not granted any license to: host the Content on any Arma Reforger server (dedicated or listen), distribute the Content to server clients by any method, include the Content in any server pack, repository, installer, or automation pipeline, use the Content in any way that requires installation on server/client systems beyond purely private, local, non-networked use. 3.3 Circumvention Prohibited It is a violation of this license for an Excluded Community to attempt to use the Content indirectly, including via: alt accounts, third-party “front” uploads/hosting, renamed/rebranded servers, mirrors, proxies, “launcher packs,” or similar mechanisms, having another party host on their behalf. 3.4 Enforcement and Immediate Termination (Excluded Communities) Any use of the Content by an Excluded Community constitutes unauthorized use and immediately terminates any permissions that might otherwise apply. 3.5 Good-Faith Mistakes If a server operator unknowingly participates in an Excluded Community network, they must remove the Content immediately upon notice. 4) Strict Prohibitions (What You May NOT Do) Unless You have prior written permission from the Licensor (Section 6), You may not: No Redistribution (Unmodified or Modified): Distribute the Content in whole or in part, modified or unmodified, anywhere, in any manner. No Distributed Modifications / Derivatives: Distribute any modified version of the Content, or any derivative work based on it (including ports, conversions, forks, “fixed versions,” “rebalance versions,” or “compatibility versions”) if it contains any portion of the Content. No Bundles / Modpacks: Include the Content (or any part of it) in any modpack, bundle, collection, installer, server pack, or compilation that involves redistribution. No Reuse of Components in Distributed Works: Copy, extract, or reuse any scripts/assets/configs from the Content in other projects that are Distributed. No Monetization / Commercial Use: Use the Content for any commercial purpose or any direct/indirect monetization, including paywalls, paid access, paid perks tied to the Content, donation-gated access, or any similar scheme. 5) Private Modification (Local Use Only) You may Modify the Content only for private, local use, provided that: You do not Distribute the modified Content (or any part of it) to anyone else; and You do not publish packages, installers, or “patches” that include or effectively redistribute any portion of the Content. 6) Permission Requests (Required for Any Redistribution or Distributed Modification) If You want to Modify and/or Distribute any part of the Content, You must obtain explicit prior written permission from the Licensor. Permission Contact: Contact me in the Arma Discord. Your request must include: Your identity (name/handle used on Discord), What you want to do (modify, port, fix, bundle, etc.), Where you intend to publish/distribute it, and Whether any part of the original Content will be included. No permission is granted unless You receive a clear written “approved” response from the Licensor. Silence or non-response is not permission. 7) Attribution (Only If Permission Is Granted) If the Licensor grants permission to Distribute a modified/derived version with this Content as a dependency, You must: credit the Licensor as specified in the permission grant; and link to the original Workshop page if requested by the Licensor. Attribution alone does not grant permission. 8) Termination This license automatically terminates if You breach any term. Upon termination, You must cease use and delete all copies of the Content in Your possession or control, except where retention is required by law. 9) Ownership The Content is licensed, not sold. All rights not expressly granted are reserved by the Licensor. 10) Warranty / Liability Disclaimer The Content is provided “AS IS,” without warranties of any kind. To the maximum extent permitted by law, the Licensor is not liable for any damages arising from use of the Content. 11) Governing Rules and Platform Compatibility This custom license is intended to comply with the Arma Reforger Workshop Terms, including the requirement that custom licenses prohibit commercial/monetized use and restrict usage to Bohemia Interactive products/platforms. If any term conflicts with mandatory platform terms, the platform terms control to the extent of the conflict.

Scenarios

1
<Insert world name>#AR-Campaign_GamemodeName · 64 players

<Insert world description>

{3F6EACA0854AEB00}Missions/WA_TEST.conf

Servers running this mod

47

47 currently listed servers report SH-Warfare Anthology in its mod list. Showing the 5 with the most players.

View all 47 servers

Versions

10
published · approved · 132 KiB
published · approved · 132 KiB
published · approved · 132 KiB
published · approved · 132 KiB
published · approved · 132 KiB
published · approved · 127 KiB
published · approved · 132 KiB
published · approved · 130 KiB
published · approved · 130 KiB
published · approved · 130 KiB
8.0.13Game 1.8.0.13 · 132 KiB · Oct 7, 2026
Dependencies: 0Scenarios: 1PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A46B8CB8111095A",
  "name": "SH-Warfare Anthology",
  "version": "8.0.13"
}

Use SH-Warfare Anthology on your server

Add SH-Warfare Anthology to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A46B8CB8111095A
GET https://api.reforgermods.net/v2/mods/6A46B8CB8111095A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.