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Workshop mod by K1REL

sh_battle radio Arma Reforger Mod

sh_battle radio

6A4539AB94F37633
sh_battle radio preview

Ranking

Popular#664972.6Falling#383239.5
3Serversrunning this mod
0Observed players nowon servers reporting this mod
976Estimated player-hours (7d)7-day data
DeploymentTop 29%71.1ahead of 71% of tracked mods by servers running it
ActivityTop 25%74.9ahead of 75% of tracked mods by play on those servers
Popularity72.6deployment and activity combined
How those 3 installs happen100% traced
  • Not identified as a dependency3
Last 30 days
Servers, last 30 days
3 latest6 peak, 9 Oct1 low, 26 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3436
20 Sept33224
21 Sept34324
22 Sept33224
23 Sept33224
24 Sept24224
25 Sept33324
26 Sept23124
27 Sept22124
28 Sept22124
29 Sept33224
30 Sept23224
1 Oct33224
2 Oct34224
3 Oct33224
4 Oct33224
5 Oct24124
6 Oct23224
7 Oct23224
8 Oct44224
9 Oct36324
10 Oct35324
11 Oct33324
12 Oct55324
13 Oct55324
14 Oct46424
15 Oct44324
16 Oct44324
17 Oct55324
18 Oct36224
19 Oct34318
Observed players, last 30 days
1 latest21 peak, 13 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept101536
20 Sept312024
21 Sept211024
22 Sept07024
23 Sept010024
24 Sept08024
25 Sept111024
26 Sept12024
27 Sept07024
28 Sept07024
29 Sept09024
30 Sept02024
1 Oct02024
2 Oct03024
3 Oct03024
4 Oct05024
5 Oct04024
6 Oct04024
7 Oct03024
8 Oct14024
9 Oct020024
10 Oct219024
11 Oct015024
12 Oct012024
13 Oct121024
14 Oct020024
15 Oct113024
16 Oct218024
17 Oct318024
18 Oct020024
19 Oct119018

Calculated Oct 19, 2026, 5:20 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

sh_battle radio

Official Workshop description

SH Battle Radio – Environmental Radio Effects SH Battle Radio enhances Arma Reforger’s native radio and VoN system with environmental background noise, procedural radio processing, and realistic signal degradation. Radio transmissions now sound as if they originate from the transmitting player’s surroundings. Weather, vehicles, aircraft, nearby combat, and reception quality can all influence what receiving players hear. Features Uses Arma Reforger’s native radio and VoN systems No replacement radios or custom radio items Procedural radio static and environmental textures Distance and native signal-quality interference Increasing static and light digital degradation on weak signals Rain intensity effects Strong-wind interference Combined storm processing Generic ground-vehicle engine noise Speed-scaled vehicle intensity Reduced noise when a vehicle engine is stopped Distinct tracked and armoured vehicle rumble Helicopter rotor and engine texture Fixed-wing aircraft engine and wind texture Swimming and underwater-style muffling Nearby battlefield activity Distance- and time-scaled combat intensity Voice clarity remains the priority Compatibility The mod is designed as a non-invasive enhancement layer around vanilla VoN. It works with: Vanilla radios Modded factions Modded uniforms Modded maps Modded vehicles using standard Reforger vehicle simulations Radio mods that continue to use Reforger’s native VoN pipeline Multiplayer, dedicated servers, listen servers, and singleplayer testing Vehicles are identified through their simulation and components rather than prefab-name lists. This allows compatible modded helicopters, aircraft, tracked vehicles, and ordinary vehicles to work automatically. Performance Environmental processing runs only while radio packets are being received. The system does not: Search the world every frame Replicate raw environmental audio Replace the player’s microphone stream Play audio on dedicated servers Continuously process inactive players Nearby combat events are stored in a small, short-lived client cache. Environmental layers are rate-limited to prevent excessive audio playback. Fail-Safe Design If environmental detection fails, the sender is outside the receiving client’s replication area, or an effect cannot play, vanilla radio communication continues normally. Removing or disabling the mod does not affect the underlying radio system.

Servers running this mod

3

3 currently listed servers report sh_battle radio in its mod list. Showing the 3 with the most players.

Versions

1
published · approved · 3.68 MiB
1.0.0Game 1.8.0.10 · 3.68 MiB · Sep 2, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A4539AB94F37633",
  "name": "sh_battle radio",
  "version": "1.0.0"
}

Use sh_battle radio on your server

Add sh_battle radio to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A4539AB94F37633
GET https://api.reforgermods.net/v2/mods/6A4539AB94F37633/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.