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Workshop mod by RadarController

RC Dynamic Counter Attacks Arma Reforger Mod

Dynamic Counter Attacks makes captured objectives fight back. Load it on any Conflict world and it arms itself automatically - capture a base and coordinated combined-arms launches against you!

6A3AEB1AC7B02185
RC Dynamic Counter Attacks preview

Ranking

Popular#285686.9Rising#79585.2
19Serversrunning this mod
25Observed players nowon servers reporting this mod
2.2kEstimated player-hours (7d)7-day data
DeploymentTop 9%91.0ahead of 91% of tracked mods by servers running it
ActivityTop 19%80.8ahead of 81% of tracked mods by play on those servers
Popularity86.9deployment and activity combined
How those 19 installs happen100% traced
  • Not identified as a dependency19
Last 30 days
Servers, last 30 days
19 latest20 peak, 1 Oct8 low, 21 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1212114
20 Sept12141124
21 Sept1012824
22 Sept1111824
23 Sept1213824
24 Sept1011924
25 Sept1114824
26 Sept13141124
27 Sept14161124
28 Sept16161224
29 Sept14161224
30 Sept19191524
1 Oct20201624
2 Oct16181324
3 Oct13161024
4 Oct14161224
5 Oct15171124
6 Oct12151124
7 Oct13161024
8 Oct11141024
9 Oct1011824
10 Oct1013924
11 Oct13141124
12 Oct14141324
13 Oct15151324
14 Oct18181524
15 Oct17191424
16 Oct18181424
17 Oct18201624
18 Oct17181524
19 Oct19191820
Observed players, last 30 days
25 latest73 peak, 3 Oct0 low, 22 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept95674
20 Sept3941324
21 Sept4448124
22 Sept5258024
23 Sept3145024
24 Sept3146024
25 Sept742024
26 Sept5663024
27 Sept4753124
28 Sept4949324
29 Sept3743024
30 Sept4149324
1 Oct3333124
2 Oct4848424
3 Oct7373424
4 Oct4468024
5 Oct2224024
6 Oct1822024
7 Oct2632024
8 Oct1736124
9 Oct2323124
10 Oct2329424
11 Oct2343224
12 Oct3232324
13 Oct3737024
14 Oct1932424
15 Oct1718024
16 Oct2128124
17 Oct2733524
18 Oct2833024
19 Oct2525120

Calculated Oct 19, 2026, 7:05 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Dynamic Counter Attacks makes captured objectives fight back. Load it on any Conflict world and it arms itself automatically - capture a base and coordinated combined-arms launches against you!

Official Workshop description

Discord: https://discord.gg/hXR5nF3CeJ Taking a base should be the start of the fight, not the end of it. DCA sends a dynamic opposite-faction force to retake the objective you just captured - from multiple directions, with real combined arms. AUTOMATIC - ZERO SETUP Just load the mod on a Conflict or campaign world and it arms itself. No manual placement, no entities to drop in, no scenario editing. When a player captures a base, DCA launches a counterattack against the opposite faction at that base. It runs alongside ConflictPVERemixed and LinearConflict PVE, as well as vanilla Conflict. WHAT ATTACKS YOU - Infantry - squad- and platoon-strength groups advancing on the objective. - Armour - crewed APCs and combat vehicles. - Helicopter air-assault - transport helicopters (Mi-8 style) fly in, land, and drop troops near the objective; armed gunships stay on station for close air support after the drop. HOW IT COORDINATES - Attacks come in from multiple axes at once, or in successive waves. - The air-assault is timed to commit after the ground force is already pressing the objective. WHEN THE ATTACK IS BEATEN - Wipe out the counterattack's ground assault and HQ radios in a "counterattack repelled" confirmation, so players get a clear end to the fight. The message varies across a pool of lines so it stays fresh, and it is fully configurable (force one fixed line, or turn it off). - Aircraft clean up after themselves: transport helicopters fly out and despawn, and the gunship breaks off and leaves once the objective is secure - no orphaned helicopters left circling. FACTION-FLEXIBLE - DCA reads each faction's in-game catalog, so it uses that faction's own groups and vehicles - it works with vanilla US/USSR and generalises to modded factions and equipment. - An optional attacker-faction override covers modded or multi-faction scenarios where the opposite side is ambiguous. MULTIPLAYER - Server-authoritative: planning and spawning happen on the host and replicate to clients, so everyone sees the same AI and vehicles. Runs on PC and Xbox dedicated servers. SERVER CONFIGURATION (JSON) Tune DCA from a simple JSON file - no addon rebuild, no code. Drop one file in your server's profile folder, edit values, restart the mission. WHERE IT GOES - File: $profile:DCA_Config.json. On a dedicated server, $profile is the folder your launch line's -profile argument points at. - Server-only: only the host/dedicated server reads it (authority-gated). Clients need nothing. HOW TO USE 1. Copy the template below and save it as DCA_Config.json. 2. Edit the values you want (delete any line to keep its default). 3. Put it in your server's -profile directory. 4. Restart the mission. Values are read once, server-side, at world start. TEMPLATE (all 23 keys at their defaults): { "attackerPrefab": "{3BAC929CF7F8C0ED}Prefabs/DCA/DCA_CounterattackAttacker.et", "attackFactionOverride": "", "perBaseCooldownSeconds": 300, "pollIntervalSeconds": 5, "counterattackFactionKey": "USSR", "minPackages": 2, "maxPackages": 8, "initialDelayMinSeconds": 30, "initialDelayMaxSeconds": 90, "waveDelayMinSeconds": 45, "waveDelayMaxSeconds": 90, "platoonChancePercent": 15, "armorChancePercent": 25, "helicopterChancePercent": 10, "maxPlatoonPackages": 1, "maxArmorPackages": 2, "maxHelicopterPackages": 2, "spawnDistanceScale": 1.0, "counterattackDefeatedMessageEnabled": true, "counterattackDefeatedMessage": "", "hqMessageSoundEnabled": true, "hqMessageSoundEvent": "SOUND_HUD_NOTIFICATION", "verboseLogging": true } OPTIONAL COMPANION - A separate small add-on, "RC DCA for ConflictPVERemixed", quiets ConflictPVERemixed's own native counterattacks and artillery so DCA is the sole quick-reaction force. Only needed if you run CPR. EARLY ACCESS The capture-to-counterattack flow now works end-to-end in live play. DCA is still in active development and not yet broadly tested across every map and scenario, so expect rough edges - feedback and server logs are very welcome. Requires Arma Reforger 1.8.0.13.

Scenarios

1
DCA TestSandbox · 4 players
{583BABE7C4F5CEC0}Missions/DCA_Test.conf

Servers running this mod

19

19 currently listed servers report RC Dynamic Counter Attacks in its mod list. Showing the 5 with the most players.

View all 19 servers

Versions

10
published · approved · 8.21 MiB
published · approved · 8.2 MiB
published · approved · 8.2 MiB
published · approved · 8.2 MiB
published · approved · 2.06 MiB
published · approved · 2.06 MiB
published · approved · 2.06 MiB
published · approved · 2.06 MiB
published · approved · 2.06 MiB
published · approved · 2.05 MiB
0.9.16Game 1.8.0.13 · 8.21 MiB · Sep 10, 2026
Dependencies: 0Scenarios: 1PublishedApproved
Fix: ground spawn points are now snapped to the navmesh, so units land on walkable ground instead of inside rocks. Covers infantry and vehicles. Falls back safely on maps with no navmesh.

config.json entry

{
  "modId": "6A3AEB1AC7B02185",
  "name": "RC Dynamic Counter Attacks",
  "version": "0.9.16"
}

Use RC Dynamic Counter Attacks on your server

Add RC Dynamic Counter Attacks to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A3AEB1AC7B02185
GET https://api.reforgermods.net/v2/mods/6A3AEB1AC7B02185/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.