published · approved · 43.9 MiB
Workshop mod by Punkster
NBS C-RAM Arma Reforger Mod
35 mm auto turret based on the German NBS C-RAM Put one in your MOB and helicopters that come too close get shredded
6A388D460E34F5BF
Ranking
Popular#217189.8Falling#40493.7
17Serversrunning this mod
107Observed players nowon servers reporting this mod
6.9kEstimated player-hours (7d)7-day data
DeploymentTop 10%90.3ahead of 90% of tracked mods by servers running it
ActivityTop 11%89.2ahead of 89% of tracked mods by play on those servers
Popularity89.8deployment and activity combined
How those 17 installs happen100% traced
- Not identified as a dependency5
- Required by another mod12
Last 30 days
15 latest18 peak, 20 Sept8 low, 3 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 16 | 17 | 16 | 6 |
| 20 Sept | 16 | 18 | 15 | 24 |
| 21 Sept | 14 | 18 | 14 | 24 |
| 22 Sept | 16 | 17 | 12 | 24 |
| 23 Sept | 16 | 18 | 16 | 24 |
| 24 Sept | 16 | 18 | 16 | 24 |
| 25 Sept | 14 | 16 | 14 | 24 |
| 26 Sept | 16 | 16 | 13 | 24 |
| 27 Sept | 14 | 16 | 12 | 24 |
| 28 Sept | 12 | 14 | 11 | 24 |
| 29 Sept | 15 | 15 | 11 | 24 |
| 30 Sept | 14 | 16 | 13 | 24 |
| 1 Oct | 13 | 14 | 12 | 24 |
| 2 Oct | 11 | 15 | 11 | 24 |
| 3 Oct | 10 | 11 | 8 | 24 |
| 4 Oct | 11 | 13 | 9 | 24 |
| 5 Oct | 9 | 11 | 9 | 24 |
| 6 Oct | 10 | 12 | 9 | 24 |
| 7 Oct | 12 | 13 | 10 | 24 |
| 8 Oct | 10 | 13 | 10 | 24 |
| 9 Oct | 12 | 12 | 9 | 24 |
| 10 Oct | 13 | 14 | 11 | 24 |
| 11 Oct | 13 | 14 | 11 | 24 |
| 12 Oct | 12 | 12 | 10 | 24 |
| 13 Oct | 11 | 12 | 9 | 24 |
| 14 Oct | 14 | 14 | 10 | 24 |
| 15 Oct | 14 | 15 | 12 | 24 |
| 16 Oct | 16 | 16 | 11 | 24 |
| 17 Oct | 16 | 17 | 13 | 24 |
| 18 Oct | 15 | 17 | 13 | 24 |
| 19 Oct | 15 | 15 | 13 | 18 |
75 latest175 peak, 20 Sept0 low, 5 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 77 | 162 | 77 | 6 |
| 20 Sept | 63 | 175 | 6 | 24 |
| 21 Sept | 13 | 138 | 2 | 24 |
| 22 Sept | 60 | 168 | 2 | 24 |
| 23 Sept | 35 | 130 | 2 | 24 |
| 24 Sept | 45 | 142 | 5 | 24 |
| 25 Sept | 4 | 131 | 4 | 24 |
| 26 Sept | 60 | 168 | 9 | 24 |
| 27 Sept | 50 | 149 | 9 | 24 |
| 28 Sept | 38 | 138 | 5 | 24 |
| 29 Sept | 58 | 120 | 1 | 24 |
| 30 Sept | 30 | 115 | 4 | 24 |
| 1 Oct | 18 | 98 | 1 | 24 |
| 2 Oct | 37 | 98 | 5 | 24 |
| 3 Oct | 45 | 125 | 3 | 24 |
| 4 Oct | 25 | 138 | 3 | 24 |
| 5 Oct | 7 | 81 | 0 | 24 |
| 6 Oct | 8 | 65 | 0 | 24 |
| 7 Oct | 1 | 107 | 1 | 24 |
| 8 Oct | 24 | 78 | 1 | 24 |
| 9 Oct | 32 | 117 | 3 | 24 |
| 10 Oct | 32 | 133 | 1 | 24 |
| 11 Oct | 22 | 133 | 4 | 24 |
| 12 Oct | 18 | 115 | 0 | 24 |
| 13 Oct | 14 | 107 | 0 | 24 |
| 14 Oct | 10 | 109 | 1 | 24 |
| 15 Oct | 10 | 92 | 2 | 24 |
| 16 Oct | 50 | 112 | 2 | 24 |
| 17 Oct | 51 | 125 | 3 | 24 |
| 18 Oct | 12 | 140 | 3 | 24 |
| 19 Oct | 75 | 75 | 0 | 18 |
Calculated Oct 19, 2026, 6:02 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
35 mm auto turret based on the German NBS C-RAM Put one in your MOB and helicopters that come too close get shredded
Official Workshop description
Static AA turret inspired by the German MANTIS system
Drop it in a base, that's it
It picks up helicopters flying in its zone and puts 35 mm airburst rounds on them
The fuze is computed per shot for where the target is going to be
It figures out on its own which faction owns it. Leave Owner Faction empty
and it takes the faction of the base it sits in, so it won't shoot your
own birds
It keeps firing as long as someone is flying the thing. Pilot dead but
co-pilot alive, still a target. Empty helo, it doesn't care. Main rotor
gone, it stops, the thing is going down anyway. Tail rotor doesn't count.
Works with modded helos, the main rotor is found by size and not by name
It also won't shoot through a hill
An alarm goes off a couple of seconds before the first burst. That one is
for the guys on the ground, not for the pilot
Made for dedicated servers CTI mode
Placed in the World Editor only
What a mapper can touch :
Turret Active
Engagement Radius
Min Altitude
Max Altitude
Show Radius, draws the zone in the editor
Owner Faction, leave empty for auto
Engage Unknown Faction
The rest is hardcoded on purpose. Rate of fire, burst size and reaction
time are tuned, and letting people move them wrecks the sound and the
server
License is APL-ND, Arma Public License No Derivatives. You can use it and
share it as is, non commercial, with credit. No repack, no reupload, no
modified version, and the 3D model stays mine. Need a change or a variant?
Ask, I don't bite (depends)
Servers running this mod
1717 currently listed servers report NBS C-RAM in its mod list. Showing the 5 with the most players.
- [FR] Redline Conflict PVP https://discord.gg/rlreforgerOnline · Ruha/Everon/BelleauWood/Anizay/Cain/Arland/Golden_Gate83 / 128players
- [DE] IRON VESPER Bundeswehr PvE ChillSimOnline · IRON VESPER Takistan12 / 64players
- British SCM Outlaw Commandos PVEOnline · SCM Outlaws Public Server10 / 20players
- B.l.T.C.H OnlyfansOnline · B.l.T.C.H Project PVE2 / 32players
- HADES Squadron Flight OperationsOnline · Gulfcoast Islands2 / 30players
Versions
101.1.6Game 1.8.0.10 · 43.9 MiB · Aug 30, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Ground targets
The turret can now shoot at ground vehicles. It is off by default, tick Engage Ground on the turret if you want it. It has its own radius, separate from the air one, so you can watch the sky far out and keep the ground engagement short.
Ground targets use a different round. The air ammunition has not been touched, it is exactly the same as before. Ground targets get a HEAT warhead instead, fired in bursts of 10 rounds rather than 36. That is enough for anything I have thrown at it and it does not empty a belt on a light vehicle. It only fires at vehicles that still have someone alive inside, and it stops as soon as the crew is gone
Faction on custom game modes
On Conflict and CTI nothing changes, the turret takes the faction of the base it stands in and follows it when the base changes hands (Map rotations)
Custom game modes often have no military base at all, and the turret had no way of knowing whose side it was on. There is a new option for that, Faction From Presence. When no base is found, the turret looks at the troops standing around it, players and AI, takes the majority faction and locks on it for the rest of the round. The radius is adjustable and can be displayed in the editor. If two sides are tied it refuses to choose and tries again a few seconds later.
If you run a custom mode, also untick Engage Unknown. With it ticked the turret keeps firing at anything while it has not identified its own side, which on an empty server at round start means both teams.
You can still set the faction by hand, the Owner Faction field takes a faction key such as US or USSR, and it overrides everything else
Editor
Three spheres you can switch on per turret, red for the air radius, green for the ground radius, blue for the presence radius. Editor only, no effect in game and no cost on a server.
Settings
All the settings are grouped by category now, and every description is in English.
Logging
Optional server logging, off by default. One line when a turret starts with its full configuration, one when its faction changes, one when it starts an engagement and one when it ends with the reason it stopped, the ammunition spent and how long it took. Setup problems are always printed whatever the setting.
Fix
Characters were never recognised as belonging to a faction. Side effect, a vehicle without a faction component of its own but with a crew inside was seen as neutral.
Both are fixed.config.json entry
{
"modId": "6A388D460E34F5BF",
"name": "NBS C-RAM",
"version": "1.1.6"
}Use NBS C-RAM on your server
Add NBS C-RAM to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A388D460E34F5BF
GET https://api.reforgermods.net/v2/mods/6A388D460E34F5BF/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.