published · approved · 3.08 MiB
Workshop mod by trippi7
Frontline PVE - AI Squads Arma Reforger Mod
Adds autonomous allied AI squads to Frontline PvE, deploying them from safe forward Command Posts to defend and capture the active frontline. Join me on Discord! https://discord.gg/Cpp5jXJJa9
6A348E9554D2CA96
Ranking
Popular#327985.3Rising#310636.5
18Serversrunning this mod
13Observed players nowon servers reporting this mod
1.3kEstimated player-hours (7d)7-day data
DeploymentTop 9%90.8ahead of 91% of tracked mods by servers running it
ActivityTop 23%77.0ahead of 77% of tracked mods by play on those servers
Popularity85.3deployment and activity combined
How those 18 installs happen100% traced
- Not identified as a dependency14
- Required by another mod4
Last 30 days
15 latest18 peak, 10 Oct4 low, 2 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 20 Sept | 15 | 15 | 14 | 5 |
| 21 Sept | 14 | 16 | 13 | 24 |
| 22 Sept | 13 | 14 | 12 | 24 |
| 23 Sept | 13 | 14 | 12 | 24 |
| 24 Sept | 14 | 14 | 13 | 24 |
| 25 Sept | 10 | 14 | 10 | 24 |
| 26 Sept | 10 | 11 | 9 | 24 |
| 27 Sept | 10 | 12 | 10 | 24 |
| 28 Sept | 9 | 10 | 7 | 24 |
| 29 Sept | 9 | 10 | 7 | 24 |
| 30 Sept | 9 | 10 | 8 | 24 |
| 1 Oct | 6 | 9 | 5 | 24 |
| 2 Oct | 7 | 7 | 4 | 24 |
| 3 Oct | 8 | 9 | 7 | 24 |
| 4 Oct | 13 | 14 | 8 | 24 |
| 5 Oct | 13 | 14 | 11 | 24 |
| 6 Oct | 12 | 14 | 12 | 24 |
| 7 Oct | 15 | 15 | 12 | 24 |
| 8 Oct | 16 | 16 | 13 | 24 |
| 9 Oct | 14 | 17 | 13 | 24 |
| 10 Oct | 18 | 18 | 14 | 24 |
| 11 Oct | 18 | 18 | 15 | 24 |
| 12 Oct | 16 | 18 | 15 | 24 |
| 13 Oct | 15 | 17 | 14 | 24 |
| 14 Oct | 16 | 17 | 14 | 24 |
| 15 Oct | 17 | 18 | 14 | 24 |
| 16 Oct | 16 | 17 | 14 | 24 |
| 17 Oct | 15 | 18 | 15 | 24 |
| 18 Oct | 17 | 18 | 14 | 24 |
| 19 Oct | 18 | 18 | 16 | 24 |
| 20 Oct | 15 | 18 | 15 | 19 |
11 latest24 peak, 18 Oct0 low, 21 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 20 Sept | 4 | 12 | 1 | 5 |
| 21 Sept | 7 | 8 | 0 | 24 |
| 22 Sept | 2 | 8 | 0 | 24 |
| 23 Sept | 2 | 9 | 0 | 24 |
| 24 Sept | 6 | 7 | 0 | 24 |
| 25 Sept | 7 | 10 | 0 | 24 |
| 26 Sept | 6 | 9 | 0 | 24 |
| 27 Sept | 3 | 7 | 0 | 24 |
| 28 Sept | 6 | 6 | 0 | 24 |
| 29 Sept | 2 | 7 | 0 | 24 |
| 30 Sept | 3 | 4 | 0 | 24 |
| 1 Oct | 1 | 5 | 0 | 24 |
| 2 Oct | 0 | 5 | 0 | 24 |
| 3 Oct | 0 | 2 | 0 | 24 |
| 4 Oct | 8 | 9 | 0 | 24 |
| 5 Oct | 5 | 9 | 0 | 24 |
| 6 Oct | 6 | 10 | 1 | 24 |
| 7 Oct | 7 | 13 | 0 | 24 |
| 8 Oct | 2 | 10 | 0 | 24 |
| 9 Oct | 4 | 8 | 0 | 24 |
| 10 Oct | 13 | 16 | 0 | 24 |
| 11 Oct | 10 | 16 | 1 | 24 |
| 12 Oct | 8 | 19 | 0 | 24 |
| 13 Oct | 10 | 17 | 1 | 24 |
| 14 Oct | 8 | 19 | 0 | 24 |
| 15 Oct | 6 | 14 | 0 | 24 |
| 16 Oct | 9 | 15 | 0 | 24 |
| 17 Oct | 10 | 18 | 2 | 24 |
| 18 Oct | 3 | 24 | 1 | 24 |
| 19 Oct | 11 | 18 | 1 | 24 |
| 20 Oct | 11 | 14 | 0 | 19 |
Calculated Oct 20, 2026, 6:53 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Adds autonomous allied AI squads to Frontline PvE, deploying them from safe forward Command Posts to defend and capture the active frontline. Join me on Discord! https://discord.gg/Cpp5jXJJa9
Official Workshop description
Join me on Discord for news and user manuals
https://discord.gg/Cpp5jXJJa9
Frontline PvE - AI Squads introduces autonomous allied squads into Frontline PvE matches, making the mode playable and dynamic even when you are alone or playing with only a few people.
Frontline continues to manage all enemy forces, territory rules, POIs, rewards and victory conditions. This addon creates and controls allied squads only.
Features
Spawns randomized allied squads at configurable intervals.
Selects the most suitable active Command Post for each deployment.
Uses only Command Posts in BLUE territory, connected to the allied HQ and clear of nearby enemies.
Prioritizes GREEN sectors under attack, YELLOW contested sectors and RED sectors directly on the connected frontline.
Avoids isolated deep-red territory.
Validates terrain, navmesh and AI capacity before spawning.
Automatically retasks squads when objectives are completed or movement becomes stalled.
Added motorized groups - prefab can be modified from json, frequency can be modified from GM menu
Allows allied bots to capture territory and optionally activate Frontline POIs.
Integrates with Frontline’s native capture system without duplicate AI influence.
Removes only addon-created squads when the addon is disabled.
Configuration
Settings are available from the dedicated Frontline PvE - AI Squads tab under Edit Scenario Properties in Game Master.
A server configuration file is generated automatically at:
$profile:FrontlinePvEAISquads/ServerConfig.json
Requirements
Frontline
Servers running this mod
1818 currently listed servers report Frontline PVE - AI Squads in its mod list. Showing the 5 with the most players.
- [GER] JagdKommando 31 | German MilSim PVE ServerOnline · Frontline PVE - Kunar9 / 32players
- The Black Wolves 4Netplayers Arma Reforger ServerOnline · Frontline PvP - Kolguyev3 / 10players
- ARTHURM Capture & Hold - Bosque de SimonOnline · KOTH NJ Kolguyev GreenHill1 / 1players
- DIA TESTOnline · SERVER TEST1 / 10players
- [BR/LATAM] DFA EASTERN FRONT | UKR vs RUS | Frontline Orlivka MILSIM PvE 24/7Online · Frontline PVE - SH-Orlivka0 / 64players
Versions
101.2.7Game 1.8.0.13 · 3.08 MiB · Oct 20, 2026
Dependencies: 3Scenarios: 0PublishedApproved
Added a new safe spawn placement system for allied AI squads.
AI infantry now searches multiple valid positions around the selected Command Post.
Added Soldiers navmesh validation to prevent squads from spawning in unreachable locations.
Added terrain slope, obstacle and overhead-cover checks.
Spawn clearance now accounts for the entire formation, reducing spawns inside tents, buildings, containers and other objects.
Added a post-spawn validation that attempts to recover squad members outside the navmesh.
Motorized squads now verify that road spawn positions have sufficient free space.
Improved the motorized-to-infantry fallback to recalculate a valid infantry position.
Unsafe deployments are postponed when no suitable position is available.
Added Safe Spawn Search Radius to the Game Master settings.
Added Minimum Command Post Spawn Distance to the Game Master settings.
Renamed the existing setting to Preferred Spawn Radius for clarity.
Added SafeSpawnSearchRadiusMeters and MinimumCommandPostSpawnDistanceMeters to the server JSON configuration.
No new player-distance restriction has been introduced.
Existing Command Post enemy safety checks remain unchanged.
Updated the configuration format to version 7 with automatic migration.config.json entry
{
"modId": "6A348E9554D2CA96",
"name": "Frontline PVE - AI Squads",
"version": "1.2.7"
}Use Frontline PVE - AI Squads on your server
Add Frontline PVE - AI Squads to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A348E9554D2CA96
GET https://api.reforgermods.net/v2/mods/6A348E9554D2CA96/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.