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MERCS BLACKOUT DEV Arma Reforger Mod

MERCS | BLACKOUT development test build

6A33119D0D418B4E
MERCS BLACKOUT DEV preview

Ranking

1Serversrunning this mod
0Observed players nowon servers reporting this mod
3Estimated player-hours (partial)Partial 7-day data (44% coverage)
Deployment27th27.1ahead of 27% of tracked mods by servers running it
Activity16th16.0ahead of 16% of tracked mods by play on those servers (partial 7-day data)
Popularity23.9deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 11 Oct0 low, 29 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct11121
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct11124
18 Oct11124
19 Oct11124
20 Oct11124
21 Oct11124
22 Oct11124
23 Oct11124
24 Oct11124
25 Oct11124
26 Oct11124
27 Oct11124
28 Oct11124
29 Oct11024
30 Oct11124
31 Oct11124
1 Nov11124
2 Nov11124
3 Nov11024
4 Nov11124
5 Nov01024
6 Nov00024
7 Nov00024
8 Nov00021
9 Nov11024
10 Nov1113
Observed players, last 30 days
0 latest2 peak, 15 Oct0 low, 11 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct00021
12 Oct00024
13 Oct00024
14 Oct00024
15 Oct12024
16 Oct01024
17 Oct01024
18 Oct00024
19 Oct01024
20 Oct01024
21 Oct00024
22 Oct11024
23 Oct00024
24 Oct00024
25 Oct01024
26 Oct01024
27 Oct00024
28 Oct00024
29 Oct00024
30 Oct00024
31 Oct00024
1 Nov00024
2 Nov01024
3 Nov01024
4 Nov01024
5 Nov01024
6 Nov00024
7 Nov00024
8 Nov00021
9 Nov00024
10 Nov0003

Calculated Nov 10, 2026, 2:21 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

MERCS | BLACKOUT development test build

Official Workshop description

Private development build for: MERCS | BLACKOUT custom PvPvE game mode **Not intended for public use**

Scenarios

3
MERCS | BLACKOUT40 players

MERCS | BLACKOUT\n\nNo scripted path. No predetermined battle.\n\nChoose your faction, equip at headquarters, and deploy into a living battlefield.\n\nSeven objectives. Two competing factions. Hostile AI forces operating across the map.\n\nCapture territory, defend your positions, coordinate with your squad, or strike behind enemy lines.\n\nYour squad. Your strategy. Your battlefield.

{5B083EC0771CFCBB}Missions/MERCS_BLACKOUT.conf
MERCS | BLACKOUT — AL HADRA DEV40 players

AL Hadra development scenario. Not the published BLACKOUT scenario.\n\nMERCS | BLACKOUT\n\nNo scripted path. No predetermined battle.\n\nChoose your faction, equip at headquarters, and deploy into a living battlefield.\n\nSeven objectives. Two competing factions. Hostile AI forces operating across the map.\n\nCapture territory, defend your positions, coordinate with your squad, or strike behind enemy lines.\n\nYour squad. Your strategy. Your battlefield.

{6AB8D042B82D5F3A}Missions/MERCS_BLACKOUT_ALHadra.conf

Running on 1 server now

MERCS | BLACKOUT — DEV#AR-Campaign_GamemodeName · 64 players

MERCS | BLACKOUT\n\nNo scripted path. No predetermined battle.\n\nChoose your faction, equip at headquarters, and deploy into a living battlefield.\n\nSeven objectives. Two competing factions. Hostile AI forces operating across the map.\n\nCapture territory, defend your positions, coordinate with your squad, or strike behind enemy lines.\n\nYour squad. Your strategy. Your battlefield.\n\nDevelopment build.

{AAB51F3D6FFA55D7}Missions/MERCS_BLACKOUT_Iraq.conf

Servers running this mod

1

1 currently listed server reports MERCS BLACKOUT DEV in its mod list. Showing the one with the most players.

Versions

10
published · approved · 19.8 MiB
published · approved · 19.8 MiB
published · approved · 19.8 MiB
published · approved · 19.8 MiB
published · approved · 19.8 MiB
published · approved · 9.28 MiB
published · approved · 9.27 MiB
published · approved · 9.27 MiB
published · approved · 9.27 MiB
published · approved · 9.27 MiB
0.1.72Game 1.8.0.13 · 19.8 MiB · Nov 4, 2026
Dependencies: 6Scenarios: 3PublishedApproved
MERCS | BLACKOUT — v0.1.72
Tactical Intelligence Update
NEW — TACTICAL INTELLIGENCE NETWORK
Added faction-specific intelligence terminals at HELIX and OBSIDIAN headquarters.
Players can now use REQUEST INTELLIGENCE to receive reconnaissance assignments.
Added approximate enemy activity markers to the tactical map.
Intelligence assignments are shared and managed server-side, preventing duplicate missions.
Added temporary intelligence reports with automatic expiration and cleanup.
NEW — FSF ENCOUNTERS
Added three potential FSF defensive positions across Al Hadra.
Introduced dynamic enemy encounters for low-population sessions.
Players can investigate hostile positions and use SEARCH INTELLIGENCE to recover battlefield information.
Encounters feature controlled AI spawning, cooldowns, and automatic cleanup.
IMPROVED — BATTLEFIELD AI
Improved QRF assignment reliability and retry behavior.
Improved defender waypoint recovery and patrol management.
Refined population-based AI activity to prevent interference with active reinforcements.
Improved AI encounter isolation to reduce unnecessary server load.
IMPROVED — OBJECTIVES & FACTIONS
Expanded headquarters radio coverage to support capturing objectives in any order.
Added custom faction flag materials for HELIX, OBSIDIAN, and Free State Forces.
Preserved vanilla Campaign ownership and capture behavior.
NOTES
Tactical Intelligence encounters currently operate during low-population sessions (1–2 players).
New features require dedicated-server runtime verification.

config.json entry

{
  "modId": "6A33119D0D418B4E",
  "name": "MERCS BLACKOUT DEV",
  "version": "0.1.72"
}

Use MERCS BLACKOUT DEV on your server

Add MERCS BLACKOUT DEV to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A33119D0D418B4E
GET https://api.reforgermods.net/v2/mods/6A33119D0D418B4E/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.