published · approved · 16.9 KiB
Workshop mod by profcupcake
Cupcakes Advanced Stamina Arma Reforger Mod
A slightly more advanced stamina system that features long-term fatigue
6A330872F8BE9761
Ranking
Popular#1495542.7
1Serversrunning this mod
0Observed players nowon servers reporting this mod
17Estimated player-hours (7d)7-day data
Deployment46th45.6ahead of 46% of tracked mods by servers running it
Activity38th38.3ahead of 38% of tracked mods by play on those servers
Popularity42.7deployment and activity combined
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest3 peak, 20 Sept0 low, 23 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1 | 2 | 1 | 8 |
| 20 Sept | 2 | 3 | 1 | 24 |
| 21 Sept | 1 | 1 | 1 | 24 |
| 22 Sept | 1 | 2 | 1 | 24 |
| 23 Sept | 1 | 2 | 0 | 24 |
| 24 Sept | 2 | 2 | 1 | 24 |
| 25 Sept | 1 | 2 | 1 | 24 |
| 26 Sept | 1 | 2 | 1 | 24 |
| 27 Sept | 1 | 2 | 0 | 24 |
| 28 Sept | 2 | 2 | 1 | 24 |
| 29 Sept | 1 | 2 | 1 | 24 |
| 30 Sept | 2 | 2 | 1 | 24 |
| 1 Oct | 1 | 2 | 1 | 24 |
| 2 Oct | 2 | 3 | 1 | 24 |
| 3 Oct | 0 | 3 | 0 | 24 |
| 4 Oct | 1 | 1 | 0 | 24 |
| 5 Oct | 1 | 1 | 0 | 24 |
| 6 Oct | 1 | 1 | 1 | 24 |
| 7 Oct | 1 | 1 | 1 | 24 |
| 8 Oct | 1 | 1 | 1 | 24 |
| 9 Oct | 1 | 2 | 1 | 24 |
| 10 Oct | 1 | 2 | 1 | 24 |
| 11 Oct | 1 | 1 | 1 | 24 |
| 12 Oct | 1 | 2 | 1 | 24 |
| 13 Oct | 1 | 1 | 1 | 24 |
| 14 Oct | 1 | 1 | 1 | 24 |
| 15 Oct | 1 | 1 | 1 | 24 |
| 16 Oct | 2 | 2 | 1 | 24 |
| 17 Oct | 1 | 2 | 1 | 24 |
| 18 Oct | 1 | 1 | 1 | 24 |
| 19 Oct | 1 | 1 | 1 | 16 |
0 latest18 peak, 20 Sept0 low, 19 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 2 | 2 | 0 | 8 |
| 20 Sept | 3 | 18 | 0 | 24 |
| 21 Sept | 0 | 0 | 0 | 24 |
| 22 Sept | 0 | 1 | 0 | 24 |
| 23 Sept | 0 | 3 | 0 | 24 |
| 24 Sept | 1 | 8 | 0 | 24 |
| 25 Sept | 0 | 2 | 0 | 24 |
| 26 Sept | 0 | 3 | 0 | 24 |
| 27 Sept | 0 | 12 | 0 | 24 |
| 28 Sept | 0 | 1 | 0 | 24 |
| 29 Sept | 0 | 1 | 0 | 24 |
| 30 Sept | 2 | 2 | 0 | 24 |
| 1 Oct | 0 | 9 | 0 | 24 |
| 2 Oct | 0 | 3 | 0 | 24 |
| 3 Oct | 0 | 3 | 0 | 24 |
| 4 Oct | 0 | 2 | 0 | 24 |
| 5 Oct | 0 | 1 | 0 | 24 |
| 6 Oct | 0 | 0 | 0 | 24 |
| 7 Oct | 0 | 1 | 0 | 24 |
| 8 Oct | 0 | 0 | 0 | 24 |
| 9 Oct | 2 | 2 | 0 | 24 |
| 10 Oct | 0 | 2 | 0 | 24 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 2 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 1 | 2 | 0 | 24 |
| 17 Oct | 0 | 2 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 16 |
Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
A slightly more advanced stamina system that features long-term fatigue
Official Workshop description
Vanilla Reforger stamina is kind of a joke. You can sprint around willy-nilly as long as you take like a 5 second pause between them. This mod is an attempt at addressing that.
This mod rebalances the stamina drain and regeneration, fixes a couple of minor oversights in the vanilla stamina, and adds a new stat referred to as "fatigue". Fatigue is consumed when stamina regenerates, and as fatigue lowers it slows down your stamina regeneration.
(Yes, I know, "fatigue" decreasing when you're tired doesn't make sense verbally. Deal with it.)
Think of stamina as an abstraction of your anaerobic energy, whereas fatigue is an abstraction of your aerobic energy. Kinda.
Disclaimer: This is not any kind of simulation of actual body mechanics or chemistry. It is still a gamey, abstract stamina-bars kind of system, just a slightly more complicated one than vanilla Reforger.
This mod also adds a stamina and fatigue display at the bottom of the screen. The top bar is your stamina, while the bottom is your fatigue.
--------------------
DETAILS
--------------------
What follows is a full breakdown of the various things that can impact your stamina and energy levels. I haven't included the precise numbers, partly because I couldn't be bothered, but mostly because it still needs balancing anyway.
--Movement--
For most situations, this'll be your main stamina drain. It scales based on movement speed, so if you move slow enough you can efficiently conserve energy. It also scales depending on the angle of the surface on which you're moving; in short, climbing or descending extreme slopes costs more stamina.
--Melee--
Melee attacks have a constant stamina burn while you're in the melee animation.
--Climbing--
Climbing also has a constant stamina burn while you're in the animation.
--Encumbrance--
All of the above drains are multiplied relative to the amount of weight you're carrying. Barbies beware: it gets pretty debilitating if you're carrying half the armoury.
There is also a light fatigue burn for weight if you're standing or moving. If you're trying to rest, lie down or take a knee. Sitting in a vehicle also counts.
--Regeneration--
Unlike vanilla, stamina regeneration is constant; it does not pause for sprinting or running. This means you can balance the stamina drain from the above with your regen to keep going for much longer. You will, however, still be losing fatigue gradually.
Fatigue, as stated above, is consumed whenever stamina regenerates. Fatigue regenerates slower than stamina (obviously), and doesn't regenerate at all if you're sprinting.
--Jump--
Jumps instantly consume a chunk of stamina which scales relative to inventory weight.
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KNOWN ISSUES / TODO
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- Currently, there is no effect from sitting or leaning, because I still haven't figured out how to detect if the character is in those animations. Sorry if you like to RP your rest times.
- The jump detection isn't perfect. Sometimes it detects a jump where there wasn't one, or vice-versa.
- The climbing is currently the same value for all animations; it would make more sense if it scaled relative to the height/difficulty of the climb.
- The default values could probably do with some more tweaking.
- At some point I should probably make it so that you can change the values in the mission header instead of having to make a sub-mod.
--------------------
COMPATIBILITY
--------------------
Obviously, anything else that changes how stamina works likely isn't compatible with this. The way I'm disabling the vanilla stamina in this mod is by setting the prefab's consumption and regeneration values to zero. If it's a mod that simply reads the character's current stamina, rather than changing it, it may still be somewhat compatible.
Compatibility patches should be possible. On that subject...
--------------------
MODDABILITY
--------------------
I have tried to arrange things such that this is as moddable as possible (for one thing, I would like to expand it myself in future). Hence, all the values are set up so that you can change them in the prefab editor without having to touch any code. If you want to add your own functionality, it also should be fairly simple; I hope it's self-explanatory enough if you take a peek at it in the Workbench. If not, uh... idk, find me (Professor Cupcake) on Discord I guess. Maybe I'll make a server for this at some point.
Servers running this mod
11 currently listed server reports Cupcakes Advanced Stamina in its mod list. Showing the one with the most players.
- Combat OPS KSKOnline · Combat Ops - Kolguyev Plus0 / 4players
Versions
41.0.3Game 1.8.0.10 · 16.9 KiB · Aug 30, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- fix for stamina bars breaking when respawning or zeus-possessing another unitconfig.json entry
{
"modId": "6A330872F8BE9761",
"name": "Cupcakes Advanced Stamina",
"version": "1.0.3"
}Use Cupcakes Advanced Stamina on your server
Add Cupcakes Advanced Stamina to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A330872F8BE9761
GET https://api.reforgermods.net/v2/mods/6A330872F8BE9761/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.