published · approved · 19.2 MiB
Workshop mod by JDripstein
Static Line Parachutes Arma Reforger Mod
Static Line Parachute mod built ontop of Prontos Parachutes and Parachute Framework.
6A2F4BAC4D08F9F4
Ranking
Popular#190890.9Falling#299452.6
35Serversrunning this mod
13Observed players nowon servers reporting this mod
3.9kEstimated player-hours (7d)7-day data
DeploymentTop 6%94.3ahead of 94% of tracked mods by servers running it
ActivityTop 14%85.8ahead of 86% of tracked mods by play on those servers
Popularity90.9deployment and activity combined
How those 35 installs happen100% traced
- Not identified as a dependency34
- Required by another mod1
Last 30 days
35 latest44 peak, 10 Oct23 low, 4 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 33 | 36 | 33 | 9 |
| 20 Sept | 32 | 35 | 30 | 24 |
| 21 Sept | 33 | 33 | 28 | 24 |
| 22 Sept | 37 | 37 | 30 | 24 |
| 23 Sept | 38 | 38 | 32 | 24 |
| 24 Sept | 38 | 39 | 36 | 24 |
| 25 Sept | 39 | 39 | 33 | 24 |
| 26 Sept | 42 | 43 | 39 | 24 |
| 27 Sept | 41 | 42 | 38 | 24 |
| 28 Sept | 39 | 41 | 39 | 24 |
| 29 Sept | 37 | 42 | 34 | 24 |
| 30 Sept | 38 | 38 | 31 | 24 |
| 1 Oct | 37 | 39 | 35 | 24 |
| 2 Oct | 30 | 37 | 30 | 24 |
| 3 Oct | 25 | 31 | 25 | 24 |
| 4 Oct | 31 | 34 | 23 | 24 |
| 5 Oct | 38 | 39 | 34 | 24 |
| 6 Oct | 38 | 40 | 36 | 24 |
| 7 Oct | 38 | 39 | 34 | 24 |
| 8 Oct | 40 | 42 | 38 | 24 |
| 9 Oct | 40 | 41 | 37 | 24 |
| 10 Oct | 41 | 44 | 38 | 24 |
| 11 Oct | 42 | 44 | 38 | 24 |
| 12 Oct | 39 | 41 | 38 | 24 |
| 13 Oct | 38 | 41 | 37 | 24 |
| 14 Oct | 38 | 40 | 37 | 24 |
| 15 Oct | 36 | 41 | 36 | 24 |
| 16 Oct | 37 | 39 | 32 | 24 |
| 17 Oct | 41 | 41 | 35 | 24 |
| 18 Oct | 42 | 43 | 39 | 24 |
| 19 Oct | 35 | 42 | 34 | 15 |
10 latest126 peak, 10 Oct0 low, 23 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 36 | 89 | 21 | 9 |
| 20 Sept | 30 | 104 | 3 | 24 |
| 21 Sept | 23 | 34 | 1 | 24 |
| 22 Sept | 32 | 32 | 1 | 24 |
| 23 Sept | 37 | 49 | 0 | 24 |
| 24 Sept | 25 | 62 | 0 | 24 |
| 25 Sept | 47 | 47 | 0 | 24 |
| 26 Sept | 53 | 88 | 5 | 24 |
| 27 Sept | 61 | 122 | 6 | 24 |
| 28 Sept | 17 | 51 | 4 | 24 |
| 29 Sept | 12 | 35 | 6 | 24 |
| 30 Sept | 24 | 38 | 8 | 24 |
| 1 Oct | 45 | 45 | 3 | 24 |
| 2 Oct | 48 | 48 | 3 | 24 |
| 3 Oct | 46 | 88 | 17 | 24 |
| 4 Oct | 32 | 105 | 2 | 24 |
| 5 Oct | 20 | 45 | 4 | 24 |
| 6 Oct | 13 | 35 | 1 | 24 |
| 7 Oct | 21 | 37 | 4 | 24 |
| 8 Oct | 52 | 55 | 4 | 24 |
| 9 Oct | 49 | 75 | 5 | 24 |
| 10 Oct | 84 | 126 | 7 | 24 |
| 11 Oct | 37 | 89 | 7 | 24 |
| 12 Oct | 34 | 64 | 2 | 24 |
| 13 Oct | 27 | 53 | 2 | 24 |
| 14 Oct | 28 | 34 | 2 | 24 |
| 15 Oct | 22 | 30 | 4 | 24 |
| 16 Oct | 49 | 49 | 3 | 24 |
| 17 Oct | 69 | 81 | 5 | 24 |
| 18 Oct | 38 | 111 | 10 | 24 |
| 19 Oct | 10 | 22 | 7 | 15 |
Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Static Line Parachute mod built ontop of Prontos Parachutes and Parachute Framework.
Official Workshop description
Jump a full stick out of a moving helicopter.
THE JUMP
Sit in a passenger seat of a helicopter wearing an unused parachute and a hint appears. Press JUMP and you go from your seat to hanging under a blooming canopy in one motion, moving with the aircraft. It works at any airspeed, because you are never falling: the jump is a straight transfer from the seat to the canopy.
BAILING OUT
Leaving the aircraft any other way, ejecting from a crew seat or walking off the ramp, gives you no automatic canopy. Press JUMP in the air to open one. That works when you are slow; at real airspeed the game cannot seat a falling jumper into a canopy, so the chute comes out but cannot catch you, and a hint tells you so. From a fast bird, jump from the seat. A pull the game refuses outright, no canopy at all, also says so on screen instead of doing nothing.
SLIP TO STEER
A round canopy is not steered, it is slipped. Hold A or D, or push the stick left or right, and the canopy slides that way without turning, up to a brisk walking pace at full deflection. Slipping costs lift, so a held slip comes down a little faster. Enough to pick your field and miss the tree line, not enough to fly cross country.
CREW SEATS DO NOT JUMP
The jump key does nothing in a pilot or crew seat, so a pilot cannot leave the aircraft unmanned by brushing it. Crew who need out use the normal exit and open by hand.
LANDING
An ordinary arrival costs nothing and a heavy one still breaks legs. The jump ends cleanly: you are set down, the jump state clears, and the canopy is removed instead of standing in the field.
THE FIELD CLEANS ITSELF
Bags left in the world are removed after five minutes used, ten unused, and never while a player is within 50 metres. Canopies orphaned by a disconnect go after three minutes. For persistent servers, where a few mass drops otherwise leave a field of bags for good.
FOR OTHER MODS
Since 1.2.0 the parachute component offers an airdrop API: a mod can put a standing player under a canopy of its choosing, poll the seat, then commit or abort. It is called by name through the script module, so the calling mod never has to list this one as a dependency and keeps working without it. See the README in the repository for the five calls.
FOR SERVER OWNERS
The automatic canopy on leaving the aircraft in flight exists as a component setting and ships off, because a fast exit cannot be caught and the failed attempt spends the jumper's chute. Turn it on for slow insertion work if you accept that trade.
REQUIREMENTS
None. The T-10 chute, rig and animations from Prontos Parachutes are included under the same licence, with credit below. The mod also loads alongside Prontos Parachutes without conflict.
CREDITS AND LICENCE
Built on Prontos Parachutes by Pronto, which is itself an adaptation of the Arma Reforger Parachute Framework by Alphaegen. Framework source: https://github.com/Alphaegen/ArmaReforgerParachutes
Distributed under the Arma Public License Share Alike (APL-SA), the same licence as both. Prontos Parachutes v1.0.2 is redistributed inside this mod: its scripts (renamed to this mod's class prefix, otherwise unchanged), its T-10 canopy and rig models, textures, animation set, prefabs and loadout slot, all under APL-SA, with the Framework's licence text carried in the mod. Changes made here: a seat-to-canopy static line transfer, a manual mid-air opener, on-screen verdicts for refused and failed openings, slip control, per-jump landing cleanup, cleanup of abandoned bags and orphaned canopies, retuned landing settings, and subclassed components that hold the canopy on the jumper until seated.
Servers running this mod
3535 currently listed servers report Static Line Parachutes in its mod list. Showing the 5 with the most players.
- BOEL ESPAÑA - Academia Militar - Misiones PVEOnline · BOEL_ZONADECOMBATE6 / 42players
- GER Edelweiß | Merak PvE | Light-MilSim | BW | RHS | GRSOnline · COE2 - Merak Island5 / 64players
- [CAN] CANUCK TACTICAL GROUP | BRUTAL PVE | GM EVENT SERVEROnline · COE2 - Belleau Wood1 / 40players
- [CAN] Canuck Tactical Group| Brutal PVE | Crossplay |Online · COE2 - Zimnitrita1 / 60players
- [GER/DE] PzGrenBtl24-Bundeswehr / MilSim PVE Public Server #1Online · COE2 - Merak Island1 / 64players
Versions
101.3.1Game 1.8.0.13 · 19.2 MiB · Sep 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Changes
- The static line is refused from a landed or very low aircraft. The canopy spawns six metres under the seat, so with the aircraft on the ground it was being put inside the terrain and the server stalled fighting it. A pull now needs 15 m of clear air under the jumper, measured straight down and counting a deck or rooftop as ground, and a jumper who is too low sees a TOO LOW hint with the height instead of nothing. Server settingconfig.json entry
{
"modId": "6A2F4BAC4D08F9F4",
"name": "Static Line Parachutes",
"version": "1.3.1"
}Use Static Line Parachutes on your server
Add Static Line Parachutes to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A2F4BAC4D08F9F4
GET https://api.reforgermods.net/v2/mods/6A2F4BAC4D08F9F4/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.