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Workshop mod by JDripstein

Static Line Parachutes Arma Reforger Mod

Static Line Parachute mod built ontop of Prontos Parachutes and Parachute Framework.

6A2F4BAC4D08F9F4
Static Line Parachutes preview

Ranking

Popular#190890.9Falling#299452.6
35Serversrunning this mod
13Observed players nowon servers reporting this mod
3.9kEstimated player-hours (7d)7-day data
DeploymentTop 6%94.3ahead of 94% of tracked mods by servers running it
ActivityTop 14%85.8ahead of 86% of tracked mods by play on those servers
Popularity90.9deployment and activity combined
How those 35 installs happen100% traced
  • Not identified as a dependency34
  • Required by another mod1
Last 30 days
Servers, last 30 days
35 latest44 peak, 10 Oct23 low, 4 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3336339
20 Sept32353024
21 Sept33332824
22 Sept37373024
23 Sept38383224
24 Sept38393624
25 Sept39393324
26 Sept42433924
27 Sept41423824
28 Sept39413924
29 Sept37423424
30 Sept38383124
1 Oct37393524
2 Oct30373024
3 Oct25312524
4 Oct31342324
5 Oct38393424
6 Oct38403624
7 Oct38393424
8 Oct40423824
9 Oct40413724
10 Oct41443824
11 Oct42443824
12 Oct39413824
13 Oct38413724
14 Oct38403724
15 Oct36413624
16 Oct37393224
17 Oct41413524
18 Oct42433924
19 Oct35423415
Observed players, last 30 days
10 latest126 peak, 10 Oct0 low, 23 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3689219
20 Sept30104324
21 Sept2334124
22 Sept3232124
23 Sept3749024
24 Sept2562024
25 Sept4747024
26 Sept5388524
27 Sept61122624
28 Sept1751424
29 Sept1235624
30 Sept2438824
1 Oct4545324
2 Oct4848324
3 Oct46881724
4 Oct32105224
5 Oct2045424
6 Oct1335124
7 Oct2137424
8 Oct5255424
9 Oct4975524
10 Oct84126724
11 Oct3789724
12 Oct3464224
13 Oct2753224
14 Oct2834224
15 Oct2230424
16 Oct4949324
17 Oct6981524
18 Oct381111024
19 Oct1022715

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Static Line Parachute mod built ontop of Prontos Parachutes and Parachute Framework.

Official Workshop description

Jump a full stick out of a moving helicopter. THE JUMP Sit in a passenger seat of a helicopter wearing an unused parachute and a hint appears. Press JUMP and you go from your seat to hanging under a blooming canopy in one motion, moving with the aircraft. It works at any airspeed, because you are never falling: the jump is a straight transfer from the seat to the canopy. BAILING OUT Leaving the aircraft any other way, ejecting from a crew seat or walking off the ramp, gives you no automatic canopy. Press JUMP in the air to open one. That works when you are slow; at real airspeed the game cannot seat a falling jumper into a canopy, so the chute comes out but cannot catch you, and a hint tells you so. From a fast bird, jump from the seat. A pull the game refuses outright, no canopy at all, also says so on screen instead of doing nothing. SLIP TO STEER A round canopy is not steered, it is slipped. Hold A or D, or push the stick left or right, and the canopy slides that way without turning, up to a brisk walking pace at full deflection. Slipping costs lift, so a held slip comes down a little faster. Enough to pick your field and miss the tree line, not enough to fly cross country. CREW SEATS DO NOT JUMP The jump key does nothing in a pilot or crew seat, so a pilot cannot leave the aircraft unmanned by brushing it. Crew who need out use the normal exit and open by hand. LANDING An ordinary arrival costs nothing and a heavy one still breaks legs. The jump ends cleanly: you are set down, the jump state clears, and the canopy is removed instead of standing in the field. THE FIELD CLEANS ITSELF Bags left in the world are removed after five minutes used, ten unused, and never while a player is within 50 metres. Canopies orphaned by a disconnect go after three minutes. For persistent servers, where a few mass drops otherwise leave a field of bags for good. FOR OTHER MODS Since 1.2.0 the parachute component offers an airdrop API: a mod can put a standing player under a canopy of its choosing, poll the seat, then commit or abort. It is called by name through the script module, so the calling mod never has to list this one as a dependency and keeps working without it. See the README in the repository for the five calls. FOR SERVER OWNERS The automatic canopy on leaving the aircraft in flight exists as a component setting and ships off, because a fast exit cannot be caught and the failed attempt spends the jumper's chute. Turn it on for slow insertion work if you accept that trade. REQUIREMENTS None. The T-10 chute, rig and animations from Prontos Parachutes are included under the same licence, with credit below. The mod also loads alongside Prontos Parachutes without conflict. CREDITS AND LICENCE Built on Prontos Parachutes by Pronto, which is itself an adaptation of the Arma Reforger Parachute Framework by Alphaegen. Framework source: https://github.com/Alphaegen/ArmaReforgerParachutes Distributed under the Arma Public License Share Alike (APL-SA), the same licence as both. Prontos Parachutes v1.0.2 is redistributed inside this mod: its scripts (renamed to this mod's class prefix, otherwise unchanged), its T-10 canopy and rig models, textures, animation set, prefabs and loadout slot, all under APL-SA, with the Framework's licence text carried in the mod. Changes made here: a seat-to-canopy static line transfer, a manual mid-air opener, on-screen verdicts for refused and failed openings, slip control, per-jump landing cleanup, cleanup of abandoned bags and orphaned canopies, retuned landing settings, and subclassed components that hold the canopy on the jumper until seated.

Servers running this mod

35

35 currently listed servers report Static Line Parachutes in its mod list. Showing the 5 with the most players.

View all 35 servers

Versions

10
published · approved · 19.2 MiB
published · approved · 19.2 MiB
published · approved · 19.2 MiB
published · approved · 19.2 MiB
published · approved · 20.2 KiB
published · approved · 19.6 KiB
published · approved · 19.6 KiB
published · approved · 20 KiB
published · approved · 20 KiB
published · approved · 19.2 KiB
1.3.1Game 1.8.0.13 · 19.2 MiB · Sep 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Changes
- The static line is refused from a landed or very low aircraft. The canopy spawns six metres under the seat, so with the aircraft on the ground it was being put inside the terrain and the server stalled fighting it. A pull now needs 15 m of clear air under the jumper, measured straight down and counting a deck or rooftop as ground, and a jumper who is too low sees a TOO LOW hint with the height instead of nothing. Server setting

config.json entry

{
  "modId": "6A2F4BAC4D08F9F4",
  "name": "Static Line Parachutes",
  "version": "1.3.1"
}

Use Static Line Parachutes on your server

Add Static Line Parachutes to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A2F4BAC4D08F9F4
GET https://api.reforgermods.net/v2/mods/6A2F4BAC4D08F9F4/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.