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Workshop mod by Xanamu

Human Focus Arma Reforger Mod

Human Focus gives the zoom a cost. It becomes weaker when the player moves, looks to the side, or is tired, and it follows the pace of the player instead of switching.

6A2CD5B6A7D055BC
Human Focus preview

Ranking

Popular#521477.9Rising#289546.9
5Serversrunning this mod
13Observed players nowon servers reporting this mod
1.2kEstimated player-hours (7d)7-day data
DeploymentTop 21%78.7ahead of 79% of tracked mods by servers running it
ActivityTop 23%76.6ahead of 77% of tracked mods by play on those servers
Popularity77.9deployment and activity combined
How those 5 installs happen100% traced
  • Not identified as a dependency5
Last 30 days
Servers, last 30 days
5 latest13 peak, 26 Sept4 low, 19 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1010102
20 Sept1212924
21 Sept1112924
22 Sept1011924
23 Sept1011824
24 Sept910924
25 Sept1212824
26 Sept913824
27 Sept1111924
28 Sept911824
29 Sept810824
30 Sept99724
1 Oct910724
2 Oct79724
3 Oct89724
4 Oct1111624
5 Oct1111924
6 Oct911924
7 Oct1212924
8 Oct812824
9 Oct810824
10 Oct88624
11 Oct99724
12 Oct79624
13 Oct1010624
14 Oct910924
15 Oct910824
16 Oct1111924
17 Oct911824
18 Oct69624
19 Oct56422
Observed players, last 30 days
13 latest34 peak, 28 Sept0 low, 21 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept101082
20 Sept1826224
21 Sept1327024
22 Sept924024
23 Sept1617124
24 Sept1919024
25 Sept2424024
26 Sept2129024
27 Sept1723024
28 Sept134024
29 Sept011024
30 Sept02024
1 Oct310024
2 Oct210024
3 Oct720024
4 Oct1128024
5 Oct717024
6 Oct1012024
7 Oct2020024
8 Oct1317124
9 Oct1516024
10 Oct1222024
11 Oct1324024
12 Oct1721024
13 Oct711024
14 Oct926024
15 Oct724024
16 Oct3030024
17 Oct1530224
18 Oct1720124
19 Oct1324022

Calculated Oct 19, 2026, 9:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Human Focus gives the zoom a cost. It becomes weaker when the player moves, looks to the side, or is tired, and it follows the pace of the player instead of switching.

Official Workshop description

The focus zoom is free in the vanilla game. Hold the button and the view goes narrow, at a full run, out of breath, looking over your shoulder. It costs you nothing. That zoom is close to what your own eye would see if the screen were not in the way. It is not a scope, and taking it away is not the answer. But your eye is not a switch either. A soldier who slows down picks out more. A soldier who runs picks out less. Neither of them changes in an instant, and neither of them does it while gasping for breath or looking over one shoulder. So Human Focus keeps the zoom and puts a price on it. The zoom is not smaller. You have to settle down to collect it. WHAT CHANGES FOR YOU -------------------- 1. YOUR PACE DECIDES HOW MUCH ZOOM YOU GET. Stand still and you get all of it. Walk and you keep most of it. Run or sprint and you keep the least. The mouse wheel is the control. A slow careful advance is worth real zoom. Pushing the pace costs you sight, and you choose the trade every time you touch the wheel. 2. THE VIEW EASES. IT DOES NOT SNAP. Change your pace and the zoom follows you smoothly instead of jumping to the new value. Roll the wheel through several steps at once and the view makes one movement, not one for every step. A quick tap of a movement key does not disturb the view at all. 3. LOOKING AWAY COSTS YOU THE ZOOM. Turn your head well off to the side while you are moving and the zoom fades out. Keep turning and it is gone, and you are left with your own field of view. Standing still, you can look wherever you like and keep it. 4. OUT OF BREATH MEANS NO ZOOM. Run yourself down and the zoom stops until you have recovered. 5. THE SERVER DECIDES HOW STRONG THE ZOOM IS. Servers can make the zoom weaker than vanilla. They can also make it slower, so that it becomes something you commit to rather than something you flick on and off. WHAT DOES NOT CHANGE -------------------- - The zoom is still there. This mod does not take it away. - You never see less than the game would normally give you for what you are doing. Raise a weapon and you always get the normal sight picture. - No new key bind. The focus button stays the focus button. - Free look is untouched. You can still look as far around as before. - Weapon sway, breathing and recoil are untouched. - Third person, vehicles and turrets are untouched. FOR SERVER ADMINS ----------------- The SERVER owns all values. The server reads the file at start, then sends the values to each client. A client cannot change the rule. A client that gets no message uses the strict values, not the vanilla values. File: $profile:HumanFocus/config.json The server writes the file with the default values if the file is not there. Each key has a comment in the file. The server clamps a value that is out of range and writes one line in the log for each clamp. If a key is missing the mod keeps the default and warns, so a file from an older version keeps working. COMPATIBILITY ------------- The mod uses modded classes only. It does not replace a prefab, thus it operates with most other mods. CAUTION: A mod that also mods SCR_CharacterCameraHandlerComponent or the camera focus can have a conflict with this mod. YOUR FEEDBACK MATTERS ------------- --> Leave a like, if you think this mod rocks your game! --> Visit our discord to discuss potential features: https://discord.gg/Cn9hAy2xj

Servers running this mod

5

5 currently listed servers report Human Focus in its mod list. Showing the 5 with the most players.

Versions

4
published · approved · 73.1 KiB
published · approved · 76.9 KiB
published · approved · 66.3 KiB
published · approved · 66.3 KiB
0.0.4Game 1.8.0.13 · 73.1 KiB · Sep 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
THE PERIPHERY GOES DARK AS YOU ZOOM IN
  A shaped overlay darkens the edge of the screen in proportion to the
  zoom the mod gave you. The clear centre is an ellipse: wider than it
  is tall, and it sits a little below the middle of the screen, where
  the sight is. It closes in as you press further.

THE PERIPHERY ALSO GOES SOFT
  A second effect softens and drains the colour outside a sharp round
  centre, on the same rule. It runs beside the vignette.

BOTH EFFECTS ARE COSMETIC
  They run on the client and they change no value that anybody can
  shoot with. A player without the mod sees the vanilla screen. Neither
  effect ever touches the sight picture the base game gives a player
  who raises a weapon.


IF YOU UPGRADE FROM v0.0.3
--------------------------

  1. Put the new mod on the server and on each client.
  2. Write down your own values from $profile:HumanFocus/config.json.
  3. DELETE that file, then start the server one time. The server
     writes a new file with the new keys and their comments.
  4. Put your own values back, then start the server again.

  A server that does not delete the file also operates. The new keys
  are then missing, the server warns once for each, and each uses its
  default value, which is ON.

  To return to the vanilla zoom, set enabled to false. To keep the
  zoom and return the vanilla screen, set paracentralEnabled and
  vignetteEnabled to false.

config.json entry

{
  "modId": "6A2CD5B6A7D055BC",
  "name": "Human Focus",
  "version": "0.0.4"
}

Use Human Focus on your server

Add Human Focus to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A2CD5B6A7D055BC
GET https://api.reforgermods.net/v2/mods/6A2CD5B6A7D055BC/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.