published · approved · 73.1 KiB
Workshop mod by Xanamu
Human Focus Arma Reforger Mod
Human Focus gives the zoom a cost. It becomes weaker when the player moves, looks to the side, or is tired, and it follows the pace of the player instead of switching.
6A2CD5B6A7D055BC
Ranking
Popular#521477.9Rising#289546.9
5Serversrunning this mod
13Observed players nowon servers reporting this mod
1.2kEstimated player-hours (7d)7-day data
DeploymentTop 21%78.7ahead of 79% of tracked mods by servers running it
ActivityTop 23%76.6ahead of 77% of tracked mods by play on those servers
Popularity77.9deployment and activity combined
How those 5 installs happen100% traced
- Not identified as a dependency5
Last 30 days
5 latest13 peak, 26 Sept4 low, 19 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 10 | 10 | 10 | 2 |
| 20 Sept | 12 | 12 | 9 | 24 |
| 21 Sept | 11 | 12 | 9 | 24 |
| 22 Sept | 10 | 11 | 9 | 24 |
| 23 Sept | 10 | 11 | 8 | 24 |
| 24 Sept | 9 | 10 | 9 | 24 |
| 25 Sept | 12 | 12 | 8 | 24 |
| 26 Sept | 9 | 13 | 8 | 24 |
| 27 Sept | 11 | 11 | 9 | 24 |
| 28 Sept | 9 | 11 | 8 | 24 |
| 29 Sept | 8 | 10 | 8 | 24 |
| 30 Sept | 9 | 9 | 7 | 24 |
| 1 Oct | 9 | 10 | 7 | 24 |
| 2 Oct | 7 | 9 | 7 | 24 |
| 3 Oct | 8 | 9 | 7 | 24 |
| 4 Oct | 11 | 11 | 6 | 24 |
| 5 Oct | 11 | 11 | 9 | 24 |
| 6 Oct | 9 | 11 | 9 | 24 |
| 7 Oct | 12 | 12 | 9 | 24 |
| 8 Oct | 8 | 12 | 8 | 24 |
| 9 Oct | 8 | 10 | 8 | 24 |
| 10 Oct | 8 | 8 | 6 | 24 |
| 11 Oct | 9 | 9 | 7 | 24 |
| 12 Oct | 7 | 9 | 6 | 24 |
| 13 Oct | 10 | 10 | 6 | 24 |
| 14 Oct | 9 | 10 | 9 | 24 |
| 15 Oct | 9 | 10 | 8 | 24 |
| 16 Oct | 11 | 11 | 9 | 24 |
| 17 Oct | 9 | 11 | 8 | 24 |
| 18 Oct | 6 | 9 | 6 | 24 |
| 19 Oct | 5 | 6 | 4 | 22 |
13 latest34 peak, 28 Sept0 low, 21 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 10 | 10 | 8 | 2 |
| 20 Sept | 18 | 26 | 2 | 24 |
| 21 Sept | 13 | 27 | 0 | 24 |
| 22 Sept | 9 | 24 | 0 | 24 |
| 23 Sept | 16 | 17 | 1 | 24 |
| 24 Sept | 19 | 19 | 0 | 24 |
| 25 Sept | 24 | 24 | 0 | 24 |
| 26 Sept | 21 | 29 | 0 | 24 |
| 27 Sept | 17 | 23 | 0 | 24 |
| 28 Sept | 1 | 34 | 0 | 24 |
| 29 Sept | 0 | 11 | 0 | 24 |
| 30 Sept | 0 | 2 | 0 | 24 |
| 1 Oct | 3 | 10 | 0 | 24 |
| 2 Oct | 2 | 10 | 0 | 24 |
| 3 Oct | 7 | 20 | 0 | 24 |
| 4 Oct | 11 | 28 | 0 | 24 |
| 5 Oct | 7 | 17 | 0 | 24 |
| 6 Oct | 10 | 12 | 0 | 24 |
| 7 Oct | 20 | 20 | 0 | 24 |
| 8 Oct | 13 | 17 | 1 | 24 |
| 9 Oct | 15 | 16 | 0 | 24 |
| 10 Oct | 12 | 22 | 0 | 24 |
| 11 Oct | 13 | 24 | 0 | 24 |
| 12 Oct | 17 | 21 | 0 | 24 |
| 13 Oct | 7 | 11 | 0 | 24 |
| 14 Oct | 9 | 26 | 0 | 24 |
| 15 Oct | 7 | 24 | 0 | 24 |
| 16 Oct | 30 | 30 | 0 | 24 |
| 17 Oct | 15 | 30 | 2 | 24 |
| 18 Oct | 17 | 20 | 1 | 24 |
| 19 Oct | 13 | 24 | 0 | 22 |
Calculated Oct 19, 2026, 9:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Human Focus gives the zoom a cost. It becomes weaker when the player moves, looks to the side, or is tired, and it follows the pace of the player instead of switching.
Official Workshop description
The focus zoom is free in the vanilla game. Hold the button and the
view goes narrow, at a full run, out of breath, looking over your
shoulder. It costs you nothing.
That zoom is close to what your own eye would see if the screen were
not in the way. It is not a scope, and taking it away is not the
answer.
But your eye is not a switch either. A soldier who slows down picks
out more. A soldier who runs picks out less. Neither of them changes
in an instant, and neither of them does it while gasping for breath or
looking over one shoulder.
So Human Focus keeps the zoom and puts a price on it. The zoom is not
smaller. You have to settle down to collect it.
WHAT CHANGES FOR YOU
--------------------
1. YOUR PACE DECIDES HOW MUCH ZOOM YOU GET.
Stand still and you get all of it. Walk and you keep most of it.
Run or sprint and you keep the least.
The mouse wheel is the control. A slow careful advance is worth
real zoom. Pushing the pace costs you sight, and you choose the
trade every time you touch the wheel.
2. THE VIEW EASES. IT DOES NOT SNAP.
Change your pace and the zoom follows you smoothly instead of
jumping to the new value. Roll the wheel through several steps at
once and the view makes one movement, not one for every step.
A quick tap of a movement key does not disturb the view at all.
3. LOOKING AWAY COSTS YOU THE ZOOM.
Turn your head well off to the side while you are moving and the
zoom fades out. Keep turning and it is gone, and you are left with
your own field of view.
Standing still, you can look wherever you like and keep it.
4. OUT OF BREATH MEANS NO ZOOM.
Run yourself down and the zoom stops until you have recovered.
5. THE SERVER DECIDES HOW STRONG THE ZOOM IS.
Servers can make the zoom weaker than vanilla. They can also make
it slower, so that it becomes something you commit to rather than
something you flick on and off.
WHAT DOES NOT CHANGE
--------------------
- The zoom is still there. This mod does not take it away.
- You never see less than the game would normally give you for what
you are doing. Raise a weapon and you always get the normal sight
picture.
- No new key bind. The focus button stays the focus button.
- Free look is untouched. You can still look as far around as
before.
- Weapon sway, breathing and recoil are untouched.
- Third person, vehicles and turrets are untouched.
FOR SERVER ADMINS
-----------------
The SERVER owns all values. The server reads the file at start, then
sends the values to each client. A client cannot change the rule. A
client that gets no message uses the strict values, not the vanilla
values.
File: $profile:HumanFocus/config.json
The server writes the file with the default values if the file is not
there. Each key has a comment in the file. The server clamps a value
that is out of range and writes one line in the log for each clamp. If
a key is missing the mod keeps the default and warns, so a file from
an older version keeps working.
COMPATIBILITY
-------------
The mod uses modded classes only. It does not replace a prefab, thus
it operates with most other mods.
CAUTION: A mod that also mods SCR_CharacterCameraHandlerComponent or
the camera focus can have a conflict with this mod.
YOUR FEEDBACK MATTERS
-------------
--> Leave a like, if you think this mod rocks your game!
--> Visit our discord to discuss potential features: https://discord.gg/Cn9hAy2xj
Servers running this mod
55 currently listed servers report Human Focus in its mod list. Showing the 5 with the most players.
- (BR) PROJETO OMEGA - Servidor brasileiro PVE - ( PVE COOP HARDCORE BRASIL )Online · Frontline - Novka6 / 32players
- ROMULAND ~UHC~DRONES~PVP~CROSSPLAY~NOGEARRESTRICTIONS~INFUNTRYOnline · Frontline PvP -dalgorod6 / 40players
- Mariendorfer DammOnline · #AR-COK_Name1 / 10players
- HEADACHE Finland PVEOnline · Combat Ops - Everon US0 / 12players
- SCFROnline · Game Master - Belleau Wood0 / 30players
Versions
40.0.4Game 1.8.0.13 · 73.1 KiB · Sep 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
THE PERIPHERY GOES DARK AS YOU ZOOM IN
A shaped overlay darkens the edge of the screen in proportion to the
zoom the mod gave you. The clear centre is an ellipse: wider than it
is tall, and it sits a little below the middle of the screen, where
the sight is. It closes in as you press further.
THE PERIPHERY ALSO GOES SOFT
A second effect softens and drains the colour outside a sharp round
centre, on the same rule. It runs beside the vignette.
BOTH EFFECTS ARE COSMETIC
They run on the client and they change no value that anybody can
shoot with. A player without the mod sees the vanilla screen. Neither
effect ever touches the sight picture the base game gives a player
who raises a weapon.
IF YOU UPGRADE FROM v0.0.3
--------------------------
1. Put the new mod on the server and on each client.
2. Write down your own values from $profile:HumanFocus/config.json.
3. DELETE that file, then start the server one time. The server
writes a new file with the new keys and their comments.
4. Put your own values back, then start the server again.
A server that does not delete the file also operates. The new keys
are then missing, the server warns once for each, and each uses its
default value, which is ON.
To return to the vanilla zoom, set enabled to false. To keep the
zoom and return the vanilla screen, set paracentralEnabled and
vignetteEnabled to false.config.json entry
{
"modId": "6A2CD5B6A7D055BC",
"name": "Human Focus",
"version": "0.0.4"
}Use Human Focus on your server
Add Human Focus to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A2CD5B6A7D055BC
GET https://api.reforgermods.net/v2/mods/6A2CD5B6A7D055BC/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.