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Workshop mod by TheRealCongo

Congos Dynamic Lights Arma Reforger Mod

Dynamic lighting for buildings, industrial fixtures and streetlamps, with working light switches in rooms, schedules, break chance, shadows, GM Lighting Zones and optional EGI Dynamic support.

6A273E0A8061B51B
Congos Dynamic Lights preview

Ranking

Popular#47097.9Falling#17297.2
170Serversrunning this mod
131Observed players nowon servers reporting this mod
32.9kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.5ahead of 99% of tracked mods by servers running it
ActivityTop 3%96.9ahead of 97% of tracked mods by play on those servers
Popularity97.9deployment and activity combined
How those 170 installs happen99% traced
  • Not identified as a dependency134
  • Required by another mod34
  • Unknown2
Last 30 days
Servers, last 30 days
169 latest203 peak, 13 Oct99 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1111119910
20 Sept11912510624
21 Sept12912911324
22 Sept13113512124
23 Sept14014112024
24 Sept14514813324
25 Sept15916514324
26 Sept16016815724
27 Sept16817015124
28 Sept17417615524
29 Sept17518117124
30 Sept18518517124
1 Oct18418617924
2 Oct16918216724
3 Oct16316615224
4 Oct16317015524
5 Oct15716215424
6 Oct17817916224
7 Oct18118617524
8 Oct18618818024
9 Oct19019118224
10 Oct18819118324
11 Oct18719517924
12 Oct19420118524
13 Oct19220318924
14 Oct19120019124
15 Oct19019718724
16 Oct18519218524
17 Oct18819117924
18 Oct17919017924
19 Oct16918116914
Observed players, last 30 days
133 latest535 peak, 17 Oct14 low, 21 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1231526010
20 Sept891752424
21 Sept811461424
22 Sept981982424
23 Sept661831724
24 Sept1662073124
25 Sept3214212924
26 Sept3404577224
27 Sept3134806224
28 Sept2653973424
29 Sept3083474124
30 Sept2553643224
1 Oct1953462624
2 Oct3314533524
3 Oct4284655224
4 Oct2543986924
5 Oct1352432024
6 Oct3044162724
7 Oct2293862624
8 Oct2023704124
9 Oct3975242324
10 Oct3954776024
11 Oct3464745624
12 Oct2974324224
13 Oct3044545124
14 Oct2504054324
15 Oct2343512324
16 Oct2124933524
17 Oct3895356124
18 Oct2244635524
19 Oct1332043314

Calculated Oct 19, 2026, 1:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Dynamic lighting for buildings, industrial fixtures and streetlamps, with working light switches in rooms, schedules, break chance, shadows, GM Lighting Zones and optional EGI Dynamic support.

Official Workshop description

Citizens across the region have been ordered by the Everon Socialist Republic Defense Council to rapidly evacuate "without delay" due to rising conflict between NATO and the Warsaw Pact. Congos Dynamic Lights brings dynamic, configurable lighting to Arma Reforger's buildings, industrial fixtures, and streetlamps. Features include: - Fully functional light switches - Scheduled interior and industrial lights that come on gradually across town - Adjustable on/off hours (streetlamps keep native sunset timing) - Random break chance and House Eligibility, so some fixtures and whole buildings stay dark - Startup flicker on supported lights - Working room light switches, plus desk and standing lamps players can turn on and off - Lights go out when their fixture is damaged - Three distance sliders in Settings > Video to balance light range against frame rate - GM and World Editor Lighting Zones that override hours, break chance, and House Eligibility in an area (streetlamps unaffected) - Multiplayer-ready: the server runs schedules, and clients update lights in small batches to avoid frame drops Optional EGI Dynamic support: lights go dark in blackouts, flicker on unstable grids, and switched-on generators keep nearby lights powered. Server owners can set the default break chance and House Eligibility in $profile:CongosLightCycle/Settings.json.

Servers running this mod

170

170 currently listed servers report Congos Dynamic Lights in its mod list. Showing the 5 with the most players.

View all 170 servers

Versions

10
published · approved · 3.3 MiB
published · approved · 1.44 MiB
published · approved · 1.44 MiB
published · approved · 1.44 MiB
published · approved · 1.47 MiB
published · approved · 1.47 MiB
published · approved · 1.41 MiB
published · approved · 1.44 MiB
published · approved · 1.44 MiB
published · approved · 1.46 MiB
2.2.3Game 1.8.0.13 · 3.3 MiB · Oct 16, 2026
Dependencies: 0Scenarios: 0PublishedApproved
v 3.0.0 - Let There Be Power

- New power grid: lights follow the map's real power lines. Destroy the diesel power plant and everything it feeds goes dark; cut a line and only the lights past the cut go out.

- Players can Shut Off Grid, Disrupt Grid or Restore Grid at poles, transformer station cabinets, plant generators and substations. The prompts sit on the real controls.

- Disrupted power causes brownouts: rolling outages, flickering fades, and lights that dim towards a warm orange.

- Station cabinets and substations hum, switches make a sound, and disrupted poles spark and crackle.

- Backup generators (portable, floodlight, airfield) keep nearby lights on through an outage. Game Masters can switch them on or off, see their reach as a cylinder, and set each one's reach from 10 m up to its full range.

- Airfield generators can be placed from Game Master, with preview cards and searchable names.

- A diesel generator placed next to a power pole powers that line by itself.

- Maps without a diesel power plant run their grid from the 110 kV transformer stations.

- Game Masters can show a power grid overlay.

- Fixed the industrial bunker lights flickering.

- Guide and Workbench Plugin included for Map Makers to build their grids to work with CDL

config.json entry

{
  "modId": "6A273E0A8061B51B",
  "name": "Congos Dynamic Lights",
  "version": "2.2.3"
}

Use Congos Dynamic Lights on your server

Add Congos Dynamic Lights to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A273E0A8061B51B
GET https://api.reforgermods.net/v2/mods/6A273E0A8061B51B/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.