published · approved · 3.3 MiB
Workshop mod by TheRealCongo
Congos Dynamic Lights Arma Reforger Mod
Dynamic lighting for buildings, industrial fixtures and streetlamps, with working light switches in rooms, schedules, break chance, shadows, GM Lighting Zones and optional EGI Dynamic support.
6A273E0A8061B51B
Ranking
Popular#47097.9Falling#17297.2
170Serversrunning this mod
131Observed players nowon servers reporting this mod
32.9kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.5ahead of 99% of tracked mods by servers running it
ActivityTop 3%96.9ahead of 97% of tracked mods by play on those servers
Popularity97.9deployment and activity combined
How those 170 installs happen99% traced
- Not identified as a dependency134
- Required by another mod34
- Unknown2
Last 30 days
169 latest203 peak, 13 Oct99 low, 19 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 111 | 111 | 99 | 10 |
| 20 Sept | 119 | 125 | 106 | 24 |
| 21 Sept | 129 | 129 | 113 | 24 |
| 22 Sept | 131 | 135 | 121 | 24 |
| 23 Sept | 140 | 141 | 120 | 24 |
| 24 Sept | 145 | 148 | 133 | 24 |
| 25 Sept | 159 | 165 | 143 | 24 |
| 26 Sept | 160 | 168 | 157 | 24 |
| 27 Sept | 168 | 170 | 151 | 24 |
| 28 Sept | 174 | 176 | 155 | 24 |
| 29 Sept | 175 | 181 | 171 | 24 |
| 30 Sept | 185 | 185 | 171 | 24 |
| 1 Oct | 184 | 186 | 179 | 24 |
| 2 Oct | 169 | 182 | 167 | 24 |
| 3 Oct | 163 | 166 | 152 | 24 |
| 4 Oct | 163 | 170 | 155 | 24 |
| 5 Oct | 157 | 162 | 154 | 24 |
| 6 Oct | 178 | 179 | 162 | 24 |
| 7 Oct | 181 | 186 | 175 | 24 |
| 8 Oct | 186 | 188 | 180 | 24 |
| 9 Oct | 190 | 191 | 182 | 24 |
| 10 Oct | 188 | 191 | 183 | 24 |
| 11 Oct | 187 | 195 | 179 | 24 |
| 12 Oct | 194 | 201 | 185 | 24 |
| 13 Oct | 192 | 203 | 189 | 24 |
| 14 Oct | 191 | 200 | 191 | 24 |
| 15 Oct | 190 | 197 | 187 | 24 |
| 16 Oct | 185 | 192 | 185 | 24 |
| 17 Oct | 188 | 191 | 179 | 24 |
| 18 Oct | 179 | 190 | 179 | 24 |
| 19 Oct | 169 | 181 | 169 | 14 |
133 latest535 peak, 17 Oct14 low, 21 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 123 | 152 | 60 | 10 |
| 20 Sept | 89 | 175 | 24 | 24 |
| 21 Sept | 81 | 146 | 14 | 24 |
| 22 Sept | 98 | 198 | 24 | 24 |
| 23 Sept | 66 | 183 | 17 | 24 |
| 24 Sept | 166 | 207 | 31 | 24 |
| 25 Sept | 321 | 421 | 29 | 24 |
| 26 Sept | 340 | 457 | 72 | 24 |
| 27 Sept | 313 | 480 | 62 | 24 |
| 28 Sept | 265 | 397 | 34 | 24 |
| 29 Sept | 308 | 347 | 41 | 24 |
| 30 Sept | 255 | 364 | 32 | 24 |
| 1 Oct | 195 | 346 | 26 | 24 |
| 2 Oct | 331 | 453 | 35 | 24 |
| 3 Oct | 428 | 465 | 52 | 24 |
| 4 Oct | 254 | 398 | 69 | 24 |
| 5 Oct | 135 | 243 | 20 | 24 |
| 6 Oct | 304 | 416 | 27 | 24 |
| 7 Oct | 229 | 386 | 26 | 24 |
| 8 Oct | 202 | 370 | 41 | 24 |
| 9 Oct | 397 | 524 | 23 | 24 |
| 10 Oct | 395 | 477 | 60 | 24 |
| 11 Oct | 346 | 474 | 56 | 24 |
| 12 Oct | 297 | 432 | 42 | 24 |
| 13 Oct | 304 | 454 | 51 | 24 |
| 14 Oct | 250 | 405 | 43 | 24 |
| 15 Oct | 234 | 351 | 23 | 24 |
| 16 Oct | 212 | 493 | 35 | 24 |
| 17 Oct | 389 | 535 | 61 | 24 |
| 18 Oct | 224 | 463 | 55 | 24 |
| 19 Oct | 133 | 204 | 33 | 14 |
Calculated Oct 19, 2026, 1:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Dynamic lighting for buildings, industrial fixtures and streetlamps, with working light switches in rooms, schedules, break chance, shadows, GM Lighting Zones and optional EGI Dynamic support.
Official Workshop description
Citizens across the region have been ordered by the Everon Socialist Republic Defense Council to rapidly evacuate "without delay" due to rising conflict between NATO and the Warsaw Pact.
Congos Dynamic Lights brings dynamic, configurable lighting to Arma Reforger's buildings, industrial fixtures, and streetlamps.
Features include:
- Fully functional light switches
- Scheduled interior and industrial lights that come on gradually across town
- Adjustable on/off hours (streetlamps keep native sunset timing)
- Random break chance and House Eligibility, so some fixtures and whole buildings stay dark
- Startup flicker on supported lights
- Working room light switches, plus desk and standing lamps players can turn on and off
- Lights go out when their fixture is damaged
- Three distance sliders in Settings > Video to balance light range against frame rate
- GM and World Editor Lighting Zones that override hours, break chance, and House Eligibility in an area (streetlamps unaffected)
- Multiplayer-ready: the server runs schedules, and clients update lights in small batches to avoid frame drops
Optional EGI Dynamic support: lights go dark in blackouts, flicker on unstable grids, and switched-on generators keep nearby lights powered.
Server owners can set the default break chance and House Eligibility in $profile:CongosLightCycle/Settings.json.
Servers running this mod
170170 currently listed servers report Congos Dynamic Lights in its mod list. Showing the 5 with the most players.
- [ESP] WARBORN | Realismo + Inmersión | 1PP | Conflict + RAASOnline · EVERON RAAS (WB)53 / 128players
- [GER] Arma Deutsch 24-7 #5 | Lima Life - RP-Server | https://discord.gg/arma-deutschOnline · Open Beta34 / 70players
- [NA1] Triple Threat Tactical | TTT New Everon | Crossplay | GRS | Discord.gg/TripleThreatOnline · TTT - New Everon11 / 128players
- [PL]PVE[FAP][S1] Katowanie Botow [HOST by Dziupla-Gier]Online · FAP - Denali Conflict PvE4 / 40players
- [RU] Positive PVEOnline · Mike's Invade And Annex4 / 32players
Versions
102.2.3Game 1.8.0.13 · 3.3 MiB · Oct 16, 2026
Dependencies: 0Scenarios: 0PublishedApproved
v 3.0.0 - Let There Be Power
- New power grid: lights follow the map's real power lines. Destroy the diesel power plant and everything it feeds goes dark; cut a line and only the lights past the cut go out.
- Players can Shut Off Grid, Disrupt Grid or Restore Grid at poles, transformer station cabinets, plant generators and substations. The prompts sit on the real controls.
- Disrupted power causes brownouts: rolling outages, flickering fades, and lights that dim towards a warm orange.
- Station cabinets and substations hum, switches make a sound, and disrupted poles spark and crackle.
- Backup generators (portable, floodlight, airfield) keep nearby lights on through an outage. Game Masters can switch them on or off, see their reach as a cylinder, and set each one's reach from 10 m up to its full range.
- Airfield generators can be placed from Game Master, with preview cards and searchable names.
- A diesel generator placed next to a power pole powers that line by itself.
- Maps without a diesel power plant run their grid from the 110 kV transformer stations.
- Game Masters can show a power grid overlay.
- Fixed the industrial bunker lights flickering.
- Guide and Workbench Plugin included for Map Makers to build their grids to work with CDLconfig.json entry
{
"modId": "6A273E0A8061B51B",
"name": "Congos Dynamic Lights",
"version": "2.2.3"
}Use Congos Dynamic Lights on your server
Add Congos Dynamic Lights to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A273E0A8061B51B
GET https://api.reforgermods.net/v2/mods/6A273E0A8061B51B/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.