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Workshop mod by Fleur de la Mort

PI - Project Immersion Arma Reforger Mod

Mod is aimed to deliver FUN and Immersive Hardcore experience without making it torture to play. Feedback needed! basement_enjoyer (DM me on discord) Enjoy!

6A26C62896A3A62E
PI - Project Immersion preview

Ranking

Popular#413482.0Falling#311850.8
11Serversrunning this mod
10Observed players nowon servers reporting this mod
907Estimated player-hours (7d)7-day data
DeploymentTop 13%87.1ahead of 87% of tracked mods by servers running it
ActivityTop 26%74.3ahead of 74% of tracked mods by play on those servers
Popularity82.0deployment and activity combined
How those 11 installs happen100% traced
  • Not identified as a dependency5
  • Required by another mod6
Last 30 days
Servers, last 30 days
12 latest28 peak, 26 Sept9 low, 12 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2424227
20 Sept23252024
21 Sept24252024
22 Sept24252124
23 Sept27272124
24 Sept24272124
25 Sept27272124
26 Sept24282424
27 Sept25262324
28 Sept19241924
29 Sept20211924
30 Sept20222024
1 Oct20221824
2 Oct21221724
3 Oct17201724
4 Oct17201424
5 Oct16181524
6 Oct16181324
7 Oct16171524
8 Oct15171224
9 Oct13151224
10 Oct14141224
11 Oct11131124
12 Oct1012924
13 Oct1011924
14 Oct11121024
15 Oct1011924
16 Oct1212924
17 Oct13131124
18 Oct14141124
19 Oct12141117
Observed players, last 30 days
10 latest74 peak, 27 Sept0 low, 29 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept4444217
20 Sept18521424
21 Sept1939824
22 Sept1529724
23 Sept30361924
24 Sept49491724
25 Sept61612324
26 Sept34692924
27 Sept50742824
28 Sept1855524
29 Sept1823024
30 Sept2020024
1 Oct628024
2 Oct2525224
3 Oct1726224
4 Oct1928024
5 Oct822324
6 Oct1221124
7 Oct1221124
8 Oct1919024
9 Oct017024
10 Oct1030124
11 Oct225024
12 Oct310024
13 Oct48024
14 Oct611024
15 Oct99024
16 Oct512024
17 Oct924124
18 Oct617024
19 Oct1010117

Calculated Oct 19, 2026, 4:28 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Mod is aimed to deliver FUN and Immersive Hardcore experience without making it torture to play. Feedback needed! basement_enjoyer (DM me on discord) Enjoy!

Official Workshop description

IMPORTANT: please read full description to avoid confusion, thank you;) Mod is aimed to deliver FUN and Immersive Hardcore experience without making it torture to play. ---Additions--- - Death screen: after death you keep seeing the world for about 6 seconds, then a 1 second fade. The respawn menu opens after 7 seconds at the earliest. - Duds: a loaded cartridge can fail to fire (1/500) - the trigger only clicks, reload to rack a fresh round. 40mm grenades (3/100) and RPG rockets (4/100) can fail to explode. Hydra and other vehicle-mounted munitions are excluded. - Live duds: a 40mm or RPG dud does not disappear - it stays where it landed as a live round, the same for every player: - it falls, rolls and settles, then stays in place (no floating warheads) - for the first 30 seconds it is safe - after that it goes off when you step on it, shoot it or drive over it - when you come within 3 m of it and can see it, there is a 1 in 5 chance that it goes off (one roll each time you approach) - it explodes like the real round (warhead, fireball, smoke, sound) and kills like one - it cannot be defused and goes off by itself after 20 minutes - Rocket shooting: a bullet that goes through the loaded rocket of an RPG on a player (in hands or slung) can set the warhead off (1/2 for rockets, 1/4 for disposable tubes like M72 and RPG-75). Works with launchers and rockets from other mods too. - PG-7VR: slight simulated fragmentation, enough to stop APCs. - Anti-drone: several types of anti-drone ammo to deal with "mosquitos" and multiple camouflages to hide from them. - Shoes: without boots your footsteps are silent (gear rattle and weapon handling are not). Vanilla blister damage is off, but you can slip on very steep surfaces. - Every item added can be found in arsenal (look in US/USSR/FIA arsenals) ---Changes--- - Tourniquets reworked: can be pre-applied (also on limbs that do not bleed, on yourself and others), up to 4 on the limbs with no penalty from the tourniquet itself. After 7 minutes it goes back to your inventory; hover the limb in the inventory to see the time left. Medical mods may conflict - still testing. - Stamina increased: about 100-150 m of full sprint with 30 kg of gear. Weight still drains stamina, so heavy loadouts stay slow and light loadouts gain the most. Jumping, swimming, vaulting and climbing are unchanged. - Spec-Ops squads: more players per squad and a lower rank needed to create one. - Walls: some materials are weaker (wood, brick and others). - Hit effects: better .gamemat hit effects, some louder, some quieter. - Spall: new values (penetration, amount, lifetime, arming distance) for all vanilla RPGs and aerial HEAT/HEDP rockets. - Spall penetration types changed for HEDP and HEAT. - Explosive killzone of HEAT reduced about 2.2x for more realistic behavior (40mm excluded). - Vehicle fire: crew gets 10 seconds without damage, then a small burn that grows slowly - enough time to bail out. Leaving the vehicle resets the timer. Wrecks only burn with the smallest fire. ---Word from author--- - Test the mod and use ArmaDiag to see how the mechanics work. - You survive longer on foot and in vehicles. To kill a vehicle, hit its components and crew precisely. - Server owners: test the behavior well, the mod is made for Hardcore/UltraHardcore player base in mind. - Compatibility with other explosive weapon mods is in development. ---Many Thanks--- Special thanks to Henkel for providing feedback and personal warzone footage. Without you it would't be possible to deliver immersive experience that players could enjoy, cheers mate! Thanks to BI for this awesome game! ---Work In Progress--- - Smokier rocket explosion effects - Custom DIY RPG warheads - Custom camouflaged backpacks - Weapon camouflage - Muzzle-loading flintlock musket with fully custom animations - Feature refinement - Compatibility with future PI versions and other mods Submit your features and feedback!

Servers running this mod

11

11 currently listed servers report PI - Project Immersion in its mod list. Showing the 5 with the most players.

View all 11 servers

Versions

10
published · approved · 27.8 MiB
published · approved · 27.8 MiB
published · approved · 27.8 MiB
published · approved · 27.8 MiB
published · approved · 43.4 MiB
published · approved · 43.4 MiB
published · approved · 27.7 MiB
published · approved · 27.8 MiB
published · approved · 27.8 MiB
published · approved · 27.8 MiB
1.0.57Game 1.8.0.13 · 27.8 MiB · Oct 14, 2026
Dependencies: 0Scenarios: 0PublishedApproved
FIXED!

config.json entry

{
  "modId": "6A26C62896A3A62E",
  "name": "PI - Project Immersion",
  "version": "1.0.57"
}

Use PI - Project Immersion on your server

Add PI - Project Immersion to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A26C62896A3A62E
GET https://api.reforgermods.net/v2/mods/6A26C62896A3A62E/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.