published · approved · 17.1 MiB
Workshop mod by Rayzi_63
Advanced FlashBang System Arma Reforger Mod
A realistic flashbang system.
6A263A54663F2EDB
Ranking
Popular#59897.2Falling#85686.6
79Serversrunning this mod
194Observed players nowon servers reporting this mod
40.6kEstimated player-hours (7d)7-day data
DeploymentTop 3%97.1ahead of 97% of tracked mods by servers running it
ActivityTop 3%97.4ahead of 97% of tracked mods by play on those servers
Popularity97.2deployment and activity combined
How those 79 installs happen100% traced
- Not identified as a dependency7
- Required by another mod72
Last 30 days
76 latest91 peak, 16 Oct61 low, 3 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 72 | 77 | 71 | 8 |
| 20 Sept | 76 | 78 | 70 | 24 |
| 21 Sept | 73 | 77 | 71 | 24 |
| 22 Sept | 79 | 85 | 71 | 24 |
| 23 Sept | 77 | 82 | 75 | 24 |
| 24 Sept | 77 | 81 | 76 | 24 |
| 25 Sept | 84 | 88 | 78 | 24 |
| 26 Sept | 82 | 90 | 82 | 24 |
| 27 Sept | 81 | 86 | 80 | 24 |
| 28 Sept | 82 | 87 | 72 | 24 |
| 29 Sept | 80 | 86 | 80 | 24 |
| 30 Sept | 78 | 83 | 78 | 24 |
| 1 Oct | 80 | 86 | 77 | 24 |
| 2 Oct | 69 | 83 | 63 | 24 |
| 3 Oct | 65 | 69 | 61 | 24 |
| 4 Oct | 78 | 83 | 62 | 24 |
| 5 Oct | 71 | 77 | 69 | 24 |
| 6 Oct | 73 | 74 | 69 | 24 |
| 7 Oct | 74 | 77 | 69 | 24 |
| 8 Oct | 80 | 81 | 73 | 24 |
| 9 Oct | 76 | 83 | 76 | 24 |
| 10 Oct | 78 | 79 | 75 | 24 |
| 11 Oct | 76 | 81 | 76 | 24 |
| 12 Oct | 80 | 83 | 74 | 24 |
| 13 Oct | 83 | 87 | 78 | 24 |
| 14 Oct | 87 | 87 | 78 | 24 |
| 15 Oct | 87 | 88 | 80 | 24 |
| 16 Oct | 83 | 91 | 83 | 24 |
| 17 Oct | 88 | 89 | 81 | 24 |
| 18 Oct | 79 | 85 | 79 | 24 |
| 19 Oct | 76 | 80 | 76 | 16 |
155 latest578 peak, 18 Oct12 low, 2 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 294 | 294 | 118 | 8 |
| 20 Sept | 265 | 354 | 68 | 24 |
| 21 Sept | 158 | 284 | 25 | 24 |
| 22 Sept | 197 | 234 | 20 | 24 |
| 23 Sept | 184 | 251 | 16 | 24 |
| 24 Sept | 149 | 213 | 26 | 24 |
| 25 Sept | 206 | 209 | 32 | 24 |
| 26 Sept | 416 | 438 | 65 | 24 |
| 27 Sept | 392 | 464 | 51 | 24 |
| 28 Sept | 192 | 393 | 19 | 24 |
| 29 Sept | 292 | 339 | 39 | 24 |
| 30 Sept | 274 | 316 | 28 | 24 |
| 1 Oct | 315 | 338 | 15 | 24 |
| 2 Oct | 303 | 308 | 12 | 24 |
| 3 Oct | 361 | 363 | 50 | 24 |
| 4 Oct | 380 | 457 | 44 | 24 |
| 5 Oct | 322 | 403 | 29 | 24 |
| 6 Oct | 309 | 354 | 18 | 24 |
| 7 Oct | 242 | 323 | 21 | 24 |
| 8 Oct | 272 | 330 | 17 | 24 |
| 9 Oct | 270 | 323 | 41 | 24 |
| 10 Oct | 406 | 406 | 94 | 24 |
| 11 Oct | 431 | 459 | 75 | 24 |
| 12 Oct | 353 | 441 | 56 | 24 |
| 13 Oct | 358 | 402 | 45 | 24 |
| 14 Oct | 342 | 419 | 30 | 24 |
| 15 Oct | 340 | 379 | 40 | 24 |
| 16 Oct | 394 | 394 | 36 | 24 |
| 17 Oct | 498 | 498 | 66 | 24 |
| 18 Oct | 424 | 578 | 45 | 24 |
| 19 Oct | 155 | 443 | 26 | 16 |
Calculated Oct 19, 2026, 3:47 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
A realistic flashbang system.
Official Workshop description
Simulates what a flashbang does to the eyes and ears. System only, grenades come from the companion mods.
-Vision:
Afterimages are burned onto your retina rather than drawn on the screen, so they follow your eyes and drift with them. Their colour comes from cone bleaching: the three cone types recover at different rates, and the residual hue depends on which one was least affected.
Exposure is sampled throughout the flash, so a grenade rolling into view leaves a trail rather than a single blob. Pigment depletion carries over between detonations, so a second flash on a bleached retina hits harder. Partial cover gives partial exposure.
-Hearing:
Muffling, recruitment, spatial confusion and tinnitus, each with its own recovery time. Tinnitus outlasts the rest by a wide margin, note that it can be turned off in the audio settings.
The blast is traced through the geometry. Walls attenuate by their material and their real thickness, so sheet metal lets sound through and concrete does not. Reflections are traced, and a small closed room roughly doubles the dose against open ground. Beyond 24 m in the open a standard charge no longer causes trauma.
Servers running this mod
7878 currently listed servers report Advanced FlashBang System in its mod list. Showing the 5 with the most players.
- [EU/ESP] MORADORES DEL BOSQUE | NATO VS RUSIA | PS5, XBOX Y PC | OPTIMIZADOOnline · [WCS] New Everon - North/South #1102 / 128players
- [NA] ArmaWasteland.com #1 | PVP | 1P3V | EveronOnline · Wasteland29 / 128players
- [RU] RSB Group. Military RP PVEOnline · RSB Group16 / 64players
- [BRASIL/LATAM] SAS #4 HARDCORE | UC X RU | CROSSPLAY | Discord.gg/sasbrOnline · SAS Slovyanka BL115 / 128players
- US STRIKE FORCE - Milsim RPOnline · MrSpectrel6 / 30players
Versions
21.0.1Game 1.8.0.10 · 17.1 MiB · Aug 21, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Fix :
-multi-detonation grenades only producing a single detonation in multiplayer
-Minor fixes
Gameplay :
-Tinnitus duration reduced.config.json entry
{
"modId": "6A263A54663F2EDB",
"name": "Advanced FlashBang System",
"version": "1.0.1"
}Use Advanced FlashBang System on your server
Add Advanced FlashBang System to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A263A54663F2EDB
GET https://api.reforgermods.net/v2/mods/6A263A54663F2EDB/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.