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Workshop mod by Dice614

M157 Arma Reforger Mod

Functional M157 NGSW-FC Optic. Auto-calculates drop & lead holds, projects dispersion cones, and shares 3d target marks across your squad/faction network.

6A1F5DAE1CDCECE2
M157 preview

Ranking

Popular#24398.9Rising#44391.9
303Serversrunning this mod
221Observed players nowon servers reporting this mod
72.2kEstimated player-hours (7d)7-day data
DeploymentTop 1%99.2ahead of 99% of tracked mods by servers running it
ActivityTop 2%98.4ahead of 98% of tracked mods by play on those servers
Popularity98.9deployment and activity combined
How those 303 installs happen100% traced
  • Not identified as a dependency29
  • Required by another mod274
Last 30 days
Servers, last 30 days
303 latest312 peak, 19 Oct229 low, 3 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3063113059
20 Sept29830729624
21 Sept29430028924
22 Sept29730029124
23 Sept29729928324
24 Sept29030328924
25 Sept29530028824
26 Sept29729828624
27 Sept30030228324
28 Sept30330329024
29 Sept29730128424
30 Sept30230329224
1 Oct30930929724
2 Oct25631125524
3 Oct24425122924
4 Oct28528624824
5 Oct27328626324
6 Oct27828226824
7 Oct27928126924
8 Oct28928927124
9 Oct28929027924
10 Oct29629628624
11 Oct27830027524
12 Oct28729227424
13 Oct29029428624
14 Oct29330028524
15 Oct29130028924
16 Oct29029928324
17 Oct29530328624
18 Oct30530929624
19 Oct30331230015
Observed players, last 30 days
220 latest989 peak, 27 Sept104 low, 7 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept8698694179
20 Sept86995918324
21 Sept63995612624
22 Sept61381112824
23 Sept64380012824
24 Sept57581913924
25 Sept69578113524
26 Sept86894320124
27 Sept86098922624
28 Sept64498314024
29 Sept62882011224
30 Sept64575513424
1 Oct52672111824
2 Oct60576610824
3 Oct53273116724
4 Oct79692618424
5 Oct64786213024
6 Oct52483213824
7 Oct52263010424
8 Oct50770811124
9 Oct53970213624
10 Oct75884720624
11 Oct71191125324
12 Oct64589214424
13 Oct57176613424
14 Oct60867314924
15 Oct49262517724
16 Oct66767817724
17 Oct71583423724
18 Oct71186421824
19 Oct22081316515

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Functional M157 NGSW-FC Optic. Auto-calculates drop & lead holds, projects dispersion cones, and shares 3d target marks across your squad/faction network.

Official Workshop description

Functional recreation of the XM157 Fire Control System (NGSW-FC). The optic automatically identifies your equipped weapon and ammo type, running real-time ballistic calculations to project accurate bullet drop compensation, dynamic lead tracking, and windage holds directly onto the digital HUD. Note: If an unsupported or custom caliber fails ballistic lookup, the system defaults to standard 5.56 NATO ball. If rounds are hitting far off-target, try a different rifle CONTROLS & USAGE Custom binds are located under Settings -> Controls -> XM157 ("Context Action"), and ("Change Reticle") - Rangefind Target: Hold for 1 second. - Create Target Mark: Tap, then immediately hold for 1 second. - Move Created Mark: Repeat target creation steps within 10 meters of an existing mark. - Delete Single Mark / Aim Point: Aim your reticle directly at the mark/point and tap once. - Lead Moving Target: Hold and track the target for at least 2 seconds (longer tracking = more accurate lead). - Clear All Target Marks: Double tap. - Toggle Dispersion Circle: (currently non-functional while i figure out a better bind) HUD SYMBOLOGY - Yellow square downrange: Personal rangefind point. - Yellow solid triangle (with number): Personally marked target. - Green open triangle (with number & squad role): Mark from inside your squad (e.g. SL, 1, 2). - Blue open diamond (with number & squad name): Mark from outside your squad (displays target number and squad callsign). FEATURE STATUS / ROADMAP - Target Geolocation & Data Handoff: Stores up to 10 lased targets using the onboard DMC and inclinometer. The optic automatically switches your hold point to whichever target you are looking at. (ADDED) - Squad & Network Integration (Nett Warrior / ATAK): Targeting data feeds across the faction mesh network, rendering 3D target points in real-time on all friendly XM157 optics. (ADDED) - Dynamic Lead Holds: Calculates and projects dynamic lead points for moving vehicles and infantry based on range and tracking inputs. (ADDED) - Dispersion Boundaries: Renders the weapon's cone of fire and beaten zone directly in the optic when mounted on support weapons. (ADDED) - Software-Defined Reticles: Digital HUD framework allows custom reticle configs. Working on additional CQC reticles. (ADDED, SUGGESTIONS WELCOME) FEEDBACK & BUG REPORTS Reach out to dice614 on the official Arma Discord for any bug reports or suggestions.

Servers running this mod

304

304 currently listed servers report M157 in its mod list. Showing the 5 with the most players.

View all 304 servers

Versions

10
published · approved · 8.94 MiB
published · approved · 8.94 MiB
published · approved · 8.94 MiB
published · approved · 8.94 MiB
published · approved · 8.93 MiB
published · approved · 8.93 MiB
published · approved · 8.93 MiB
published · approved · 8.93 MiB
published · approved · 8.93 MiB
published · approved · 8.93 MiB
2.0.22Game 1.8.0.10 · 8.94 MiB · Aug 29, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Fixed horseshoe reticle

config.json entry

{
  "modId": "6A1F5DAE1CDCECE2",
  "name": "M157",
  "version": "2.0.22"
}

Use M157 on your server

Add M157 to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A1F5DAE1CDCECE2
GET https://api.reforgermods.net/v2/mods/6A1F5DAE1CDCECE2/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.