published · approved · 1.6 MiB
Workshop mod by Silence_AUS
SilenceAI - Enhanced Combat Arma Reforger Mod
Overhauls Reforger AI into tactical squads: a Commander per faction, battle drills, building clearing, suppression reactions, mortar support and one 0 to 5 difficulty level.
6A1AA2A95D40BC57
Ranking
Popular#323985.4Rising#73686.7
19Serversrunning this mod
0Observed players nowon servers reporting this mod
1.3kEstimated player-hours (7d)7-day data
DeploymentTop 9%91.1ahead of 91% of tracked mods by servers running it
ActivityTop 23%76.9ahead of 77% of tracked mods by play on those servers
Popularity85.4deployment and activity combined
How those 19 installs happen100% traced
- Not identified as a dependency19
Last 30 days
19 latest37 peak, 30 Sept5 low, 8 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 32 | 33 | 29 | 10 |
| 20 Sept | 25 | 29 | 23 | 24 |
| 21 Sept | 27 | 29 | 22 | 24 |
| 22 Sept | 30 | 32 | 26 | 24 |
| 23 Sept | 29 | 32 | 28 | 24 |
| 24 Sept | 26 | 31 | 26 | 24 |
| 25 Sept | 30 | 30 | 26 | 24 |
| 26 Sept | 25 | 31 | 25 | 24 |
| 27 Sept | 33 | 33 | 23 | 24 |
| 28 Sept | 33 | 33 | 27 | 24 |
| 29 Sept | 35 | 35 | 32 | 24 |
| 30 Sept | 34 | 37 | 34 | 24 |
| 1 Oct | 34 | 35 | 32 | 24 |
| 2 Oct | 24 | 35 | 24 | 24 |
| 3 Oct | 21 | 25 | 20 | 24 |
| 4 Oct | 21 | 22 | 18 | 24 |
| 5 Oct | 15 | 21 | 14 | 24 |
| 6 Oct | 11 | 17 | 11 | 24 |
| 7 Oct | 6 | 10 | 6 | 24 |
| 8 Oct | 5 | 6 | 5 | 24 |
| 9 Oct | 5 | 7 | 5 | 24 |
| 10 Oct | 7 | 8 | 6 | 24 |
| 11 Oct | 11 | 13 | 7 | 24 |
| 12 Oct | 15 | 16 | 9 | 24 |
| 13 Oct | 14 | 16 | 14 | 24 |
| 14 Oct | 11 | 14 | 11 | 24 |
| 15 Oct | 12 | 13 | 11 | 24 |
| 16 Oct | 16 | 18 | 12 | 24 |
| 17 Oct | 15 | 17 | 14 | 24 |
| 18 Oct | 21 | 21 | 14 | 24 |
| 19 Oct | 19 | 20 | 18 | 14 |
0 latest133 peak, 11 Oct0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 23 | 45 | 22 | 10 |
| 20 Sept | 9 | 55 | 0 | 24 |
| 21 Sept | 87 | 92 | 1 | 24 |
| 22 Sept | 58 | 107 | 23 | 24 |
| 23 Sept | 63 | 90 | 10 | 24 |
| 24 Sept | 62 | 97 | 8 | 24 |
| 25 Sept | 100 | 100 | 13 | 24 |
| 26 Sept | 75 | 80 | 21 | 24 |
| 27 Sept | 68 | 113 | 19 | 24 |
| 28 Sept | 52 | 75 | 13 | 24 |
| 29 Sept | 66 | 78 | 15 | 24 |
| 30 Sept | 42 | 68 | 11 | 24 |
| 1 Oct | 22 | 64 | 8 | 24 |
| 2 Oct | 70 | 94 | 15 | 24 |
| 3 Oct | 60 | 82 | 24 | 24 |
| 4 Oct | 61 | 81 | 22 | 24 |
| 5 Oct | 3 | 61 | 1 | 24 |
| 6 Oct | 3 | 6 | 0 | 24 |
| 7 Oct | 0 | 6 | 0 | 24 |
| 8 Oct | 0 | 6 | 0 | 24 |
| 9 Oct | 0 | 1 | 0 | 24 |
| 10 Oct | 2 | 3 | 0 | 24 |
| 11 Oct | 3 | 133 | 0 | 24 |
| 12 Oct | 35 | 54 | 0 | 24 |
| 13 Oct | 1 | 43 | 0 | 24 |
| 14 Oct | 5 | 11 | 0 | 24 |
| 15 Oct | 2 | 11 | 0 | 24 |
| 16 Oct | 5 | 11 | 0 | 24 |
| 17 Oct | 5 | 7 | 0 | 24 |
| 18 Oct | 12 | 31 | 0 | 24 |
| 19 Oct | 0 | 8 | 0 | 14 |
Calculated Oct 19, 2026, 1:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Overhauls Reforger AI into tactical squads: a Commander per faction, battle drills, building clearing, suppression reactions, mortar support and one 0 to 5 difficulty level.
Official Workshop description
SilenceAI makes Arma Reforger's AI fight like trained infantry instead of a crowd of individual riflemen.
SQUADS THAT WORK TOGETHER
Groups share contacts by voice and radio, help a friend in trouble from the flank, and fix the enemy with fire while another group goes wide. Travelling squads push out a point man, garrisons take real window positions, and machine gun and anti-tank teams pick their own ground.
REAL TACTICS
Battle drills for ambushes and breaking contact. Building clearing room by room. Cordon and search when they lose you in a town. Cut-off groups when you pull back. Infantry leading armour into built-up areas. Covering fire and smoke for a man who is down. Recon by fire into likely ambush spots. Defensive positions chosen on reverse slopes.
SOLDIERS THAT REACT
Every man reacts to near misses, bursts, wounds and explosions. He gets low, hides or dashes to cover, relocates when pinned, holds longer under suppression at range, fires on the move, and walks to the fallen for ammunition when he runs low. AI hear footsteps, doors and engines, and lose their aim when you move out of sight.
A COMMANDER
On by default, one commander per faction holds objectives, sends reaction forces, reconnoitres and runs staged assaults with support fire, smoke and illumination, knowing only what its groups report by radio. Groups crew mortars standing nearby, and optionally a side with no mortar builds its own pit with 12 shells, then moves on. Trucks for long moves can be spawned too.
YOUR SERVER, YOUR RULES
One difficulty level on the game's own skill scale, 0 Noob to 5 Cylon (4 Expert out of the box), and every system has its own switch in a JSON config. Game Master can change most of it live, per group or for the whole scenario, including a combat style for each group (CQB, Urban, Defensive or Offensive). A self report in the server log shows what each system did and why anything was blocked.
Server-side logic, no extra assets. Remove CRX Enfusion A.I. before using SilenceAI: both change AI behaviour and will conflict.
Servers running this mod
2020 currently listed servers report SilenceAI - Enhanced Combat in its mod list. Showing the 5 with the most players.
- DESMOND Capture & Hold - Almara FactoryOnline · GameMaster Ruha1 / 24players
- [FR] SHADOW LEGION RP/MILSIM/PVEOnline · SHADOW LEGION0 / 30players
- [GER/EU] ***HTJAR | Tactical Milsim | CO-OPOnline · NIGHTJAR | Kunar Operations0 / 48players
- [ITA] Silence Conflict Everon PVEOnline · #AR-Campaign_ScenarioName_Everon0 / 20players
- Alpha Company 3rd Ranger BattalionOnline · Camp Neptune Training Complex0 / 40players
Versions
101.0.71Game 1.8.0.13 · 1.6 MiB · Oct 19, 2026
Dependencies: 0Scenarios: 0PublishedApproved
SilenceAI: changes since v0.70
New for Game Masters
Explain this group: right-click any AI group or soldier and choose "SAI: Explain this group". You get a short report of what the group is doing and why:
doctrine, morale, contact (how long ago and how far)
current tactic and drill, flank, withdraw, garrison or ambush state
the leader's standing order and time left, and any commander task
the last few decisions, newest first
It only works for Game Masters with the full editor open, and is rate limited.
Benchmark: right-click the ground with nothing selected and choose "SAI: Benchmark start / stop".
It records frame time, SilenceAI tick cost, group and agent counts, active AI and players to $profile:SilenceAI_bench.csv, with a summary line per sample.
It can also start itself after a delay (m_Bench.m_bAutoStart), so you can capture a run with SilenceAI switched off for comparison. See "SilenceAI - Benchmark.md".
SilenceAI now adds its own GM menu actions (ambush, explain, benchmark and the others). You no longer need entries in another mod's config, and nothing is added twice.
Save support (experimental, off by default)
Set m_Save.m_bSaveGroupOverrides to true to keep each group's GM settings in scenario saves:
garrison, ambush, smoke, posture, despawn, routing, commander exclusion, combat style, and the difficulty or skill sliders
Saves made with it off are identical to vanilla, and saves still load without SilenceAI.
Compatibility
SilenceAI's perception and target selection changes now call the vanilla code first. Other mods that change these now run as well. SilenceAI's own values are unchanged.
Config
Config version 43. Your existing config updates itself once and adds the new m_Explain (on), m_Bench (off) and m_Save (off) blocks with defaults.
Fixes
Fixed a compile error in the benchmark ("Formula too complex").
Per-world resets for the new systems, so nothing carries over between missions.config.json entry
{
"modId": "6A1AA2A95D40BC57",
"name": "SilenceAI - Enhanced Combat",
"version": "1.0.71"
}Use SilenceAI - Enhanced Combat on your server
Add SilenceAI - Enhanced Combat to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A1AA2A95D40BC57
GET https://api.reforgermods.net/v2/mods/6A1AA2A95D40BC57/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.