published · approved · 443 KiB
Workshop mod by Matheuskiev
SAS TEAMKILL DEV Arma Reforger Mod
automatic teamkill control mod for Arma Reforger servers.
6A175EAFCDEFCD0A
Ranking
Popular#604774.9
2Serversrunning this mod
17Observed players nowon servers reporting this mod
11.8kEstimated player-hours (7d)7-day data
DeploymentTop 37%63.0ahead of 63% of tracked mods by servers running it
ActivityTop 7%92.7ahead of 93% of tracked mods by play on those servers
Popularity74.9deployment and activity combined
How those 2 installs happen100% traced
- Not identified as a dependency2
Last 30 days
2 latest3 peak, 25 Sept0 low, 28 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 2 | 2 | 1 | 8 |
| 20 Sept | 2 | 2 | 1 | 24 |
| 21 Sept | 2 | 2 | 2 | 24 |
| 22 Sept | 1 | 2 | 1 | 24 |
| 23 Sept | 1 | 2 | 1 | 24 |
| 24 Sept | 2 | 2 | 1 | 24 |
| 25 Sept | 3 | 3 | 1 | 24 |
| 26 Sept | 1 | 2 | 1 | 24 |
| 27 Sept | 1 | 2 | 1 | 24 |
| 28 Sept | 0 | 2 | 0 | 24 |
| 29 Sept | 1 | 2 | 1 | 24 |
| 30 Sept | 1 | 2 | 1 | 24 |
| 1 Oct | 1 | 2 | 1 | 24 |
| 2 Oct | 1 | 2 | 1 | 24 |
| 3 Oct | 1 | 2 | 1 | 24 |
| 4 Oct | 2 | 2 | 1 | 24 |
| 5 Oct | 1 | 2 | 1 | 24 |
| 6 Oct | 1 | 1 | 1 | 24 |
| 7 Oct | 2 | 2 | 1 | 24 |
| 8 Oct | 1 | 2 | 0 | 24 |
| 9 Oct | 2 | 2 | 1 | 24 |
| 10 Oct | 2 | 2 | 1 | 24 |
| 11 Oct | 2 | 2 | 1 | 24 |
| 12 Oct | 2 | 2 | 2 | 24 |
| 13 Oct | 3 | 3 | 2 | 24 |
| 14 Oct | 1 | 3 | 1 | 24 |
| 15 Oct | 2 | 2 | 1 | 24 |
| 16 Oct | 3 | 3 | 2 | 24 |
| 17 Oct | 3 | 3 | 1 | 24 |
| 18 Oct | 2 | 3 | 2 | 24 |
| 19 Oct | 2 | 2 | 1 | 16 |
11 latest180 peak, 18 Oct0 low, 22 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 128 | 129 | 127 | 8 |
| 20 Sept | 128 | 130 | 1 | 24 |
| 21 Sept | 128 | 128 | 4 | 24 |
| 22 Sept | 106 | 129 | 0 | 24 |
| 23 Sept | 128 | 129 | 2 | 24 |
| 24 Sept | 128 | 128 | 6 | 24 |
| 25 Sept | 128 | 129 | 4 | 24 |
| 26 Sept | 128 | 141 | 16 | 24 |
| 27 Sept | 128 | 129 | 4 | 24 |
| 28 Sept | 0 | 129 | 0 | 24 |
| 29 Sept | 128 | 128 | 2 | 24 |
| 30 Sept | 128 | 128 | 3 | 24 |
| 1 Oct | 128 | 130 | 1 | 24 |
| 2 Oct | 128 | 129 | 1 | 24 |
| 3 Oct | 128 | 128 | 0 | 24 |
| 4 Oct | 128 | 129 | 6 | 24 |
| 5 Oct | 128 | 128 | 1 | 24 |
| 6 Oct | 128 | 128 | 1 | 24 |
| 7 Oct | 108 | 128 | 1 | 24 |
| 8 Oct | 109 | 136 | 0 | 24 |
| 9 Oct | 96 | 128 | 7 | 24 |
| 10 Oct | 128 | 130 | 11 | 24 |
| 11 Oct | 129 | 129 | 3 | 24 |
| 12 Oct | 132 | 134 | 2 | 24 |
| 13 Oct | 105 | 131 | 6 | 24 |
| 14 Oct | 128 | 130 | 1 | 24 |
| 15 Oct | 128 | 128 | 1 | 24 |
| 16 Oct | 129 | 130 | 1 | 24 |
| 17 Oct | 131 | 131 | 0 | 24 |
| 18 Oct | 122 | 180 | 5 | 24 |
| 19 Oct | 11 | 128 | 0 | 16 |
Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
automatic teamkill control mod for Arma Reforger servers.
Official Workshop description
SAS TeamKill
SAS TeamKill is an automated teamkill management system for Arma Reforger servers, designed to detect friendly-fire incidents, warn players, and automatically apply configurable punishments according to server-defined rules.
The system provides server administrators with full control over teamkill limits, punishment escalation, kick and temporary ban durations, as well as persistent ban data and detailed teamkill logs.
Features
Automatic teamkill detection
Visual warnings for players who commit teamkills
Configurable teamkill thresholds
Progressive punishment system
Automatic kicks
Temporary bans with configurable durations
Persistent active-ban tracking
Detailed teamkill logs
Fully configurable server-side settings
Vehicle Accident Protection
SAS TeamKill includes an enhanced vehicle detection system designed to reduce false teamkill registrations caused by vehicle accidents.
Deaths caused by vehicle collisions or explosions are ignored when the affected player is inside:
Cars
Trucks
Motorcycles
Armored vehicles
Helicopters
This prevents common battlefield accidents, such as vehicle explosions or collisions involving vehicle occupants, from being incorrectly registered as teamkills.
However, running over an allied player while they are outside the vehicle is still registered as a teamkill, including accidental runovers.
Punishment System
Administrators can configure how the system responds to repeated teamkills, including:
Warning thresholds
Kick thresholds
Temporary ban thresholds
Temporary ban duration
Punishment escalation
Persistent punishment data
This allows each server to adapt the system to its own rules and gameplay environment.
Designed for Large-Scale Operations
SAS TeamKill was designed with large multiplayer operations in mind, where intense combat, vehicles, explosions, and crowded objectives can make manual teamkill administration difficult.
The system helps reduce intentional teamkilling while minimizing false punishments caused by common vehicle-related accidents.
Servers running this mod
22 currently listed servers report SAS TEAMKILL DEV in its mod list. Showing the 2 with the most players.
- [BRASIL/LATAM] SAS #4 HARDCORE | UC X RU | CROSSPLAY | Discord.gg/sasbrOnline · SAS Slovyanka BL116 / 128players
- [BRASIL/LATAM] SAS #6 HARDCORE | UC X RU | CROSSPLAY | Discord.gg/sasbrOnline · SAS Slovyanka BL10 / 128players
Versions
108.2.1Game 1.8.0.13 · 443 KiB · Sep 19, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A175EAFCDEFCD0A",
"name": "SAS TEAMKILL DEV",
"version": "8.2.1"
}Use SAS TEAMKILL DEV on your server
Add SAS TEAMKILL DEV to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A175EAFCDEFCD0A
GET https://api.reforgermods.net/v2/mods/6A175EAFCDEFCD0A/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.