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Workshop mod by Tactical Bootneck

BCM Casualty Simulator Arma Reforger Mod

Create configurable or random ACE Medical casualties for individual treatment, team training, and multi-casualty exercises.

6A15B0C0D1E2F301
BCM Casualty Simulator preview

Ranking

Popular#197390.6Falling#160474.6
28Serversrunning this mod
9Observed players nowon servers reporting this mod
4.5kEstimated player-hours (7d)7-day data
DeploymentTop 7%93.2ahead of 93% of tracked mods by servers running it
ActivityTop 13%86.6ahead of 87% of tracked mods by play on those servers
Popularity90.6deployment and activity combined
How those 28 installs happen100% traced
  • Not identified as a dependency27
  • Required by another mod1
Last 30 days
Servers, last 30 days
28 latest33 peak, 17 Oct20 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2125219
20 Sept22242024
21 Sept24252124
22 Sept23242324
23 Sept24242224
24 Sept25262424
25 Sept24252124
26 Sept24252224
27 Sept27272324
28 Sept25282424
29 Sept29292324
30 Sept27292624
1 Oct27272524
2 Oct28282424
3 Oct27282324
4 Oct26282424
5 Oct27292124
6 Oct28282524
7 Oct27282424
8 Oct28292624
9 Oct29292424
10 Oct29292524
11 Oct25292324
12 Oct29312424
13 Oct27292524
14 Oct29302324
15 Oct28322624
16 Oct27312624
17 Oct29332724
18 Oct30312924
19 Oct28312715
Observed players, last 30 days
4 latest105 peak, 17 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept132419
20 Sept1334024
21 Sept1729024
22 Sept1225024
23 Sept3335124
24 Sept1938024
25 Sept2054124
26 Sept5252024
27 Sept1587324
28 Sept2130124
29 Sept1750024
30 Sept2474224
1 Oct2746324
2 Oct4375024
3 Oct2679524
4 Oct3965624
5 Oct3355124
6 Oct1755024
7 Oct2058124
8 Oct1646024
9 Oct4160024
10 Oct5675424
11 Oct5874524
12 Oct3469424
13 Oct2361024
14 Oct2670324
15 Oct2559124
16 Oct3185324
17 Oct59105024
18 Oct3794724
19 Oct461215

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Create configurable or random ACE Medical casualties for individual treatment, team training, and multi-casualty exercises.

Official Workshop description

Bootneck Company MILSIM is a semi milsim community focussed on teamwork, realism and helping people get into milsim. Tactical Bootneck: a Former Royal Marines Commando turned Content Creator with a focus on building a non toxic, enjoyable, helpful and friendly milsim community on ARMA Reforger and other games. Tactical Bootneck’s community run PvE Semi Milsim Servers with large group operations. Tactical Bootneck also runs a Hardcore Realism Milsim Unit - The Tactical Activities Group [TAG] which can be applied for through https://milsimunits.com/arma-reforger/tactical-activities-group-[tag] Find Tactical Bootneck: Youtube - youtube.com/@TacticalBootneck Twitch - https://www.twitch.tv/tacticalbootneck Discord - discord.gg/tacticalbootneck BCM Casualty Simulator is a Game Master training tool for creating repeatable and randomised ACE Medical casualties in Arma Reforger. HOW TO USE Place BCM Casualty Simulator from the Game Master browser under Objects > Structures > Military. Approach the board and use its interaction menu to configure or generate casualties. CONFIGURABLE CASUALTIES - Add injuries to the head, chest, abdomen, arms, and legs. - Select minor, moderate, severe, or critical wound severity. - Enable or disable bleeding for each wound. - Add pneumothorax, tension pneumothorax, tongue obstruction, vomit occlusion, blood loss, unconsciousness, or cardiac arrest. - Add multiple injuries and medical conditions to the same casualty. - Selecting the same body area again updates the existing injury. It keeps the stronger severity and retains bleeding if either selection enabled it. - Spawn between 1 and 12 identical copies of the configured casualty. RANDOM CASUALTIES - Spawn between 1 and 12 independently randomised casualties. - Each casualty receives its own combination of wounds, bleeding, blood loss, airway complications, breathing complications, and consciousness state. - Random generation does not use a fixed triage deck or prescribed casualty-category distribution. PRESETS - Save configured casualties in 5 persistent preset slots. - Load, overwrite, or delete saved presets from the board. - Presets are stored in the host or server profile for use in later sessions. CLEANUP - Clear casualties created by an individual BCM board. - Cleanup also cancels casualties still waiting in that board's spawn queue. - Players, manually placed AI, and casualties created by other BCM boards are not removed. REQUIREMENTS - ACE Core Dev - ACE Medical Core Dev - ACE Medical Circulation Dev - ACE Medical Breathing Dev IMPORTANT SERVER SETTING For AI cardiac-arrest training, enable m_bCardiacArrestForAIEnabled in the scenario's ACE mission-header settings. ACE defaults this option to false and will otherwise kill AI when they enter cardiac arrest. BCM Casualty Simulator is server-authoritative and is intended for medical instruction, casualty assessment, resuscitation practice, and flexible multi-patient exercises. LICENCE Arma Public License (APL)

Servers running this mod

28

28 currently listed servers report BCM Casualty Simulator in its mod list. Showing the 5 with the most players.

View all 28 servers

Versions

6
published · approved · 18.2 KiB
published · approved · 17.4 KiB
published · approved · 16.6 KiB
published · approved · 16.5 KiB
published · approved · 15.5 KiB
published · approved · 14.9 KiB
1.8.5Game 1.8.0.10 · 18.2 KiB · Aug 16, 2026
Dependencies: 4Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A15B0C0D1E2F301",
  "name": "BCM Casualty Simulator",
  "version": "1.8.5"
}

Use BCM Casualty Simulator on your server

Add BCM Casualty Simulator to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A15B0C0D1E2F301
GET https://api.reforgermods.net/v2/mods/6A15B0C0D1E2F301/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.