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Workshop mod by trippi7

Frontline PVP Arma Reforger Mod

Standalone PvP territory-control game mode featuring dynamic FIA defenses, connected frontlines, persistent progress, and HQ capture victory. Join my discord! https://discord.gg/Cpp5jXJJa9

6A0AE762504FC0B1
Frontline PVP preview

Ranking

Popular#190990.9
22Serversrunning this mod
56Observed players nowon servers reporting this mod
7.1kEstimated player-hours (7d)7-day data
DeploymentTop 8%91.9ahead of 92% of tracked mods by servers running it
ActivityTop 11%89.3ahead of 89% of tracked mods by play on those servers
Popularity90.9deployment and activity combined
How those 22 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod21
Last 30 days
Servers, last 30 days
20 latest25 peak, 16 Oct5 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept5856
20 Sept1213624
21 Sept12131124
22 Sept10141024
23 Sept1212924
24 Sept11141024
25 Sept1114924
26 Sept812824
27 Sept78624
28 Sept1011624
29 Sept911924
30 Sept1011924
1 Oct10121024
2 Oct11121024
3 Oct15161124
4 Oct14161224
5 Oct11161024
6 Oct17171024
7 Oct18181624
8 Oct16191524
9 Oct16181624
10 Oct20201624
11 Oct20201624
12 Oct22231924
13 Oct19221724
14 Oct21221824
15 Oct22242024
16 Oct25252124
17 Oct22251924
18 Oct21232024
19 Oct20242018
Observed players, last 30 days
54 latest120 peak, 18 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept0306
20 Sept829024
21 Sept838024
22 Sept545024
23 Sept1242124
24 Sept1350124
25 Sept459024
26 Sept736024
27 Sept1967024
28 Sept948024
29 Sept1247024
30 Sept656024
1 Oct1940024
2 Oct119024
3 Oct2441024
4 Oct2553624
5 Oct1336124
6 Oct1540024
7 Oct542424
8 Oct2050224
9 Oct4848424
10 Oct5989624
11 Oct2756524
12 Oct42941224
13 Oct2586624
14 Oct2098624
15 Oct43841124
16 Oct4086424
17 Oct5161224
18 Oct35120524
19 Oct5455918

Calculated Oct 19, 2026, 5:20 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Standalone PvP territory-control game mode featuring dynamic FIA defenses, connected frontlines, persistent progress, and HQ capture victory. Join my discord! https://discord.gg/Cpp5jXJJa9

Official Workshop description

Join me on discord for news and user manual https://discord.gg/Cpp5jXJJa9 Standalone PvP territory-control game mode featuring dynamic FIA defenses, connected frontlines, persistent progress, and HQ capture victory. Frontline PvP is a standalone, server-authoritative territory-control game mode for Arma Reforger, inspired by Frontline PvE but designed specifically for two opposing player factions. The US Army and Soviet Army begin from separate headquarters. Between them lies FIA-controlled territory divided into 500-metre hexagonal sectors. To win, a faction must control more than 50% of the active sectors, maintain a continuous corridor from its own HQ to the enemy HQ, and then capture the enemy headquarters. Main Features US versus USSR PvP warfare 500-metre hexagonal territory grid Game Master placement of both faction headquarters Connected-frontline system Only sectors adjacent to territory connected to your HQ can be captured Disconnected sectors become neutral grey Player-influence capture system Enemy HQ unlocks only after controlling more than 50% of the map Capturing the enemy HQ ends the match No outposts or triangulation system Vanilla Command Tents and FOB construction supported Construction allowed only inside connected friendly territory Spawn points automatically disabled when their sector is lost or disconnected Persistent territory progress for dedicated servers Join-in-progress synchronization FIA-Controlled Sectors Neutral green sectors are protected by FIA forces. When an eligible player enters a connected green sector: The first FIA infantry group and a crewed vehicle spawn after a configurable delay Additional infantry groups arrive in timed waves Infantry group prefabs are selected randomly from a configurable list The number of groups, spawn interval and spawn radius are configurable The vehicle can be captured after eliminating its FIA crew Territory capture begins only after all FIA defenders have been eliminated FIA defenses activate only once per sector and never duplicate Server Configuration Frontline PvP automatically creates JSON files inside the server profile for configuration and persistent match progress. Server administrators can configure: Cell size and shape Influence calculation interval Influence per player Influence recovery speed Number of FIA groups FIA infantry group prefabs FIA vehicle prefab FIA spawn interval FIA spawn radius Persistence interval Spawn-point validation interval Deleting the persistent territory-state file resets the current match. Game Master Setup At the beginning of the session, the Game Master must: Place the US and USSR starting bases and Command Tents. Assign one blue sector as the US Headquarters. Assign one red sector as the USSR Headquarters. Optionally assign additional connected starting territory. Allow players to select their faction and deploy.

Scenarios

3
Frontline PvP - ArlandFRONTLINE PVP · 64 players

Two-faction territory war: clear FIA sectors, maintain an HQ corridor and capture the enemy headquarters.

{6A0A300000000001}Missions/FrontlinePvP_Arland.conf
Frontline PvP - KolguyevFRONTLINE PVP · 64 players

Two-faction territory war: clear FIA sectors, maintain an HQ corridor and capture the enemy headquarters.

{6A0A300000000002}Missions/FrontlinePvP_Cain.conf

Running on 2 servers now

Frontline PVP - EveronFRONTLINE PVP · 64 players

Two-faction territory war: clear FIA sectors, maintain an HQ corridor and capture the enemy headquarters.

{6A0A300000000003}Missions/FrontlinePvP_Eden.conf

Running on 2 servers now

Servers running this mod

22

22 currently listed servers report Frontline PVP in its mod list. Showing the 5 with the most players.

View all 22 servers

Versions

10
published · approved · 14.4 MiB
published · approved · 14.4 MiB
published · approved · 14.1 MiB
published · approved · 14.1 MiB
published · approved · 10.5 MiB
published · approved · 10.5 MiB
published · approved · 10.5 MiB
published · approved · 10.5 MiB
published · approved · 10.5 MiB
published · approved · 10.5 MiB
1.2.22Game 1.8.0.13 · 14.4 MiB · Oct 19, 2026
Dependencies: 0Scenarios: 3PublishedApproved
Added configurable map sector colors to ServerConfig.json.
Added separate colors for US, USSR and FIA-controlled sectors.
Added configurable colors for active FIA, contested and cut-off sectors.
Map color changes apply through Reload Frontline PvP Config.
Custom colors are replicated to all connected players.
Hovered sectors retain the configured color with increased opacity.

config.json entry

{
  "modId": "6A0AE762504FC0B1",
  "name": "Frontline PVP",
  "version": "1.2.22"
}

Use Frontline PVP on your server

Add Frontline PVP to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A0AE762504FC0B1
GET https://api.reforgermods.net/v2/mods/6A0AE762504FC0B1/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.