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Workshop mod by tommills2209

TMM PvE Scenario Toolkit Arma Reforger Mod

TMM PvE Gameplay transforms Conflict into a US-v-USSR PvE experience dynamic objectives, QRF attacks, mortar teams, radio jammers, militia, ambient encounters, side missions and random enemy recapture

69FCB0EEA092DEBA
TMM PvE Scenario Toolkit preview

Ranking

Popular#535377.2Rising#336337.0
6Serversrunning this mod
1Observed players nowon servers reporting this mod
662Estimated player-hours (7d)7-day data
DeploymentTop 19%81.1ahead of 81% of tracked mods by servers running it
ActivityTop 29%71.3ahead of 71% of tracked mods by play on those servers
Popularity77.2deployment and activity combined
How those 6 installs happen100% traced
  • Not identified as a dependency2
  • Required by another mod4
Last 30 days
Servers, last 30 days
6 latest18 peak, 21 Sept5 low, 17 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1616138
20 Sept13171324
21 Sept15181324
22 Sept14161324
23 Sept13141224
24 Sept14141124
25 Sept14151324
26 Sept14151224
27 Sept1214924
28 Sept11121024
29 Sept11111024
30 Sept12121024
1 Oct12141124
2 Oct12141124
3 Oct912924
4 Oct1112824
5 Oct910824
6 Oct1012924
7 Oct11121024
8 Oct12121124
9 Oct13141124
10 Oct11121024
11 Oct1111924
12 Oct1012924
13 Oct811824
14 Oct810724
15 Oct79724
16 Oct79724
17 Oct99524
18 Oct68624
19 Oct66516
Observed players, last 30 days
1 latest23 peak, 3 Oct0 low, 21 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept112038
20 Sept1118224
21 Sept611024
22 Sept715024
23 Sept1111024
24 Sept1012024
25 Sept415024
26 Sept911024
27 Sept49024
28 Sept49124
29 Sept38024
30 Sept314124
1 Oct1518124
2 Oct822124
3 Oct1023024
4 Oct1818024
5 Oct1317024
6 Oct1414024
7 Oct1114024
8 Oct1112024
9 Oct1518024
10 Oct1022024
11 Oct713024
12 Oct311024
13 Oct311024
14 Oct511024
15 Oct1212024
16 Oct621024
17 Oct58124
18 Oct17124
19 Oct13016

Calculated Oct 19, 2026, 3:58 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

TMM PvE Gameplay transforms Conflict into a US-v-USSR PvE experience dynamic objectives, QRF attacks, mortar teams, radio jammers, militia, ambient encounters, side missions and random enemy recapture

Official Workshop description

TMM PvE Gameplay is a standalone cooperative PvE framework and playable Everon scenario for Arma Reforger. Players fight exclusively as the US faction against USSR-controlled objectives and dynamically generated enemy forces. Instead of relying on conventional PvP or Skirmish gameplay, the battlefield responds to player activity with reinforcements, armed vehicles, mortar fire, patrols and counterattacks. Main features US-only playable faction. USSR-controlled capture objectives. Small, medium and large objective bases. Buildable and non-buildable objective variants. Conflict-style capturing, construction, supplies, spawning and radio coverage. Dedicated US Main Operating Base. Limited selection of objectives available at one time. Randomized infantry and armoured QRF waves. QRF attacks continue through their complete wave allocation after capture. Functional crewed USSR mortar positions with defensive units. Armed vehicle reinforcements selected from suitable USSR vehicles. Random vehicle, infantry and forest patrols. Automatically generated defensive roadblocks. Elevated two-person sniper teams overlooking objectives and surrounding terrain. Terrain-checked spawning to avoid rocks, steep slopes and underground positions. Random radio-jammer locations with blacked-out map interference zones. Radio and vehicle disruption inside active jamming zones. Jammer proximity display, guarded disabling action and jammer QRF response. Dynamically populated civilian locations around towns and objectives. Civilian casualty warnings followed by hostile militia response. Armed civilian militia aligned with USSR and hostile to US forces. Ten optional side-mission types, with only one active at a time. HVT, vehicle, mortar, intelligence, radar, transmitter and demolition missions. Building objectives use existing destructible structures inside towns. Persistent side-mission QRF pressure until the objective is completed. Random USSR recapture operations against previously captured US bases. Configurable player thresholds, targeting chance, timing and simultaneous recapture attacks. Optional light, medium or large opening assault against the US MOB. Extensive JSON configuration for server owners. Mapper-ready prefabs and documentation for custom scenarios. Dynamic recapture system Every configured interval, all US-controlled bases are considered independently for a USSR recapture operation. Capture order does not determine the target. Server owners can configure: Minimum online players. Minimum and maximum time between selection checks. Targeting chance for each US base. Maximum number of simultaneous recapture targets. The USSR must physically reach and occupy the objective before control is transferred. Players can defend the base and eliminate the attacking force to retain ownership. Included scenario The addon includes a ready-to-play Everon Conflict PvE scenario containing: A fully equipped US Main Operating Base. USSR capture objectives across Everon. Dynamic objective availability. Runtime-generated encounters. Radio jammers. Civilians and militia. Side missions. QRF and mortar systems. Enemy base-recapture operations. Configuration Server configuration is generated at: $profile:TMMPVE/TMMPVE_Config.json The file includes clearly labelled sections for jammers, civilians, ambient encounters, objective availability, recapture operations, the opening MOB attack and side missions. Testing notice This is an initial public test release. The major gameplay systems have been tested, but balance, AI behaviour and performance may require further adjustment during larger multiplayer sessions. Feedback and detailed bug reports are welcome—especially reports containing the affected objective, player count and relevant script-log messages. https://discord.gg/77HDCPctdM

Scenarios

1
TMM PvE Scenario Toolkit - EveronTMM PvE Scenario Toolkit · 64 players

"Playable Everon demonstration scenario for TMM PvE Scenario Toolkit, using Conflict capture, construction, supplies, respawn and dynamic enemy-response systems."

{75A10E0200000010}Missions/TMM_PVE_Everon.conf

Running on 2 servers now

Servers running this mod

6

6 currently listed servers report TMM PvE Scenario Toolkit in its mod list. Showing the 5 with the most players.

View all 6 servers

Versions

10
published · approved · 26 MiB
published · approved · 26 MiB
published · approved · 26 MiB
published · approved · 26 MiB
published · approved · 26 MiB
published · approved · 26 MiB
published · approved · 26 MiB
published · approved · 26 MiB
published · approved · 26 MiB
published · approved · 26 MiB
1.0.16Game 1.8.0.10 · 26 MiB · Aug 28, 2026
Dependencies: 0Scenarios: 1PublishedApproved
New Map Event Sequence Controller
Added a new mapper-placeable event controller:
{8BA10E0100000010}Prefabs/TMM/Events/TMM_EventSequenceTrigger.et
Create timed event sequences at any position.
Supports sounds, wait timers, individual Game Master effect strikes and full mortar responses.
Default sequence plays a warning, waits five seconds, then launches one mortar-shell strike.
Configure activation radius, required player faction and one-time or repeatable activation.
Give every event its own delay and activation probability.
Randomise event order and limit how many randomly selected events run.
Supports custom Game Master effect prefabs, including smoke and mortar-barrage variants.
Includes repeat cooldown and player-exit safeguards.
Runs server-side with multiplayer-safe sound broadcasting.
Added map-maker setup documentation.
Successfully passed PC script validation and prefab loading checks.

config.json entry

{
  "modId": "69FCB0EEA092DEBA",
  "name": "TMM PvE Scenario Toolkit",
  "version": "1.0.16"
}

Use TMM PvE Scenario Toolkit on your server

Add TMM PvE Scenario Toolkit to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69FCB0EEA092DEBA
GET https://api.reforgermods.net/v2/mods/69FCB0EEA092DEBA/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.