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Workshop mod by MAUNTAIN

VPP Time Bank Game Mode Arma Reforger Mod

Time Bank — a per-faction victory time budget for Conflict. Hold-to-win time is banked: lose the control points and the countdown later resumes where it stopped instead of starting over.

69F55A75F38F33A2
VPP Time Bank Game Mode preview

Ranking

Popular#1650037.2
1Serversrunning this mod
0Observed players nowon servers reporting this mod
1Estimated player-hours (7d)7-day data
Deployment46th45.7ahead of 46% of tracked mods by servers running it
Activity24th24.4ahead of 24% of tracked mods by play on those servers
Popularity37.2deployment and activity combined
How those 1 installs happen100% traced
  • Required by another mod1
Last 30 days
Servers, last 30 days
1 latest1 peak, 19 Sept0 low, 18 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1118
20 Sept11124
21 Sept11124
22 Sept11124
23 Sept11124
24 Sept11124
25 Sept11124
26 Sept11124
27 Sept11124
28 Sept11124
29 Sept11124
30 Sept11124
1 Oct11124
2 Oct11124
3 Oct11124
4 Oct11124
5 Oct11124
6 Oct11124
7 Oct11124
8 Oct11124
9 Oct11124
10 Oct11124
11 Oct11124
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct11124
18 Oct11024
19 Oct11116
Observed players, last 30 days
0 latest14 peak, 19 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept01408
20 Sept00024
21 Sept00024
22 Sept01024
23 Sept00024
24 Sept00024
25 Sept00024
26 Sept00024
27 Sept00024
28 Sept00024
29 Sept00024
30 Sept00024
1 Oct00024
2 Oct00024
3 Oct01024
4 Oct00024
5 Oct00024
6 Oct00024
7 Oct00024
8 Oct00024
9 Oct00024
10 Oct00024
11 Oct00024
12 Oct00024
13 Oct00024
14 Oct00024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct00024
19 Oct00016

Calculated Oct 19, 2026, 3:47 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Time Bank — a per-faction victory time budget for Conflict. Hold-to-win time is banked: lose the control points and the countdown later resumes where it stopped instead of starting over.

Official Workshop description

Time Bank changes how the Conflict victory timer works. In vanilla, a faction must hold the control point threshold for the full victory timer in one go — lose a point at 14:00 of 15:00 and next time you start again from zero, which drags matches out forever. With Time Bank each faction gets its own bank of victory time for the match. The victory countdown spends time from that bank, and when the faction drops below the control point threshold, whatever is left gets saved. Recapture the points and the countdown continues right where it stopped: banked 14 of 15 minutes earlier — only 1 minute of holding left to win. When a faction's bank runs dry, the match ends with a standard vanilla victory. Every match converges — no more endless games. Features Separate, configurable time bank per faction (seconds), set per scenario in World Editor Both factions' remaining time is always visible on the faction panel (map and HUD): US 14:20 | USSR 15:00, ticking live while a countdown runs; join-in-progress supported Vanilla contested-point pause is preserved — frozen time is not spent from the bank Banks are per match and reset on mission restart Vanilla HUD countdown, notifications and match end are untouched — the mod only feeds its own time into them Setup (scenario makers) Add the mod as a dependency of your scenario addon. In World Editor, select the game mode entity (SCR_GameModeCampaign) and add the VTB_VictoryBudgetComponent. Set Default Budget Seconds and optional per-faction entries in Faction Budgets (faction key + seconds; 0 or less falls back to the vanilla victory timer). Scenarios without the component behave 100% vanilla, so the mod is safe to keep loaded everywhere. All game logic runs server-side; no config files needed. Requirements / limitations Designed for the vanilla Conflict game mode (SCR_GameModeCampaign). Total conversions that replace the campaign classes are not supported. The bank readout replaces the "faction is winning" flavour text on the faction panel (the countdown itself stays vanilla)

Servers running this mod

1

1 currently listed server reports VPP Time Bank Game Mode in its mod list. Showing the one with the most players.

Versions

2
published · approved · 3.96 KiB
published · approved · 3.96 KiB
1.0.1Game 1.7.0.54 · 3.96 KiB · Jul 26, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69F55A75F38F33A2",
  "name": "VPP Time Bank Game Mode",
  "version": "1.0.1"
}

Use VPP Time Bank Game Mode on your server

Add VPP Time Bank Game Mode to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69F55A75F38F33A2
GET https://api.reforgermods.net/v2/mods/69F55A75F38F33A2/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.