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Workshop mod by K1REL

DA-SpawnProtection Arma Reforger Mod

updated to have red circle to display spawn protection

69E9311BA1D425BC
DA-SpawnProtection preview

Ranking

Falling#443030.1
1Serversrunning this mod
1Observed players nowon servers reporting this mod
51Estimated player-hours (partial)Partial 7-day data (19% coverage)
Deployment46th46.1ahead of 46% of tracked mods by servers running it
Activity47th46.6ahead of 47% of tracked mods by play on those servers (partial 7-day data)
Popularity46.3deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 6 Oct0 low, 6 Oct

Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct0102
7 Oct00024
8 Oct00024
9 Oct00024
10 Oct00024
11 Oct00024
12 Oct00024
13 Oct00023
14 Oct0106
15 Oct00024
16 Oct00024
17 Oct11024
18 Oct01024
19 Oct11017
Observed players, last 30 days
1 latest11 peak, 17 Oct0 low, 6 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct0102
7 Oct00024
8 Oct00024
9 Oct00024
10 Oct00024
11 Oct00024
12 Oct00024
13 Oct00023
14 Oct01006
15 Oct00024
16 Oct00024
17 Oct011024
18 Oct02024
19 Oct11017

Calculated Oct 19, 2026, 4:28 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

updated to have red circle to display spawn protection

Official Workshop description

SH Spawn Protection SH Spawn Protection adds configurable protection and enforcement around each faction’s Main Operating Base (MOB/HQ). Features Friendly players are protected from damage inside their own MOB. Weapons, grenades, melee attacks and vehicle weapons are disabled while protected. A red circle shows the protection boundary on the normal in-game map. Protection is safely removed when leaving, dying, disconnecting or changing character. Boundary confirmation helps prevent weapon-lock and shooting glitches. Server-Wide Opening Lockdown At the beginning of a mission, an optional server-wide countdown keeps players inside their MOB. Every player shares the same countdown. Respawning does not restart the timer. Late joiners receive the remaining time. Leaving early starts a configurable return warning. Players who fail to return before the warning expires are killed. Once the global timer finishes, everyone may leave—including respawning players. The timer resets only when the mission or server restarts. Enemy-AI barrage enforcement runs during this opening lockdown and stops launching new rockets when the countdown ends. Enemy MOB Enforcement Players approaching an enemy HQ receive escalating warnings: Enemy base approach warning Final warning No-go-zone countdown Missile strike if the player remains inside the lethal area Repeated strikes may be launched while an intruder continues to remain inside the enemy no-go zone. Configuration Settings are generated automatically at: $profile:SH-SpawnProtection/Config/MOBSpawnProtectionSettings.json Administrators can configure: Enable or disable spawn protection Friendly protection radius Protection check interval Enable or disable the red map circle Enable or disable the server-wide opening lockdown Server-wide lockdown duration Time allowed to return after leaving early Enemy approach, final-warning and lethal distances Enemy grace period before a strike Boundary and strike logging Debug logging The configuration supports live reloading, allowing most settings to be changed without restarting the server. Default Lockdown Settings Server-wide lockdown: enabled Opening countdown: 60 seconds Early-leaver return time: 15 seconds Red protection circle: enabled Notes The red protection boundary appears only on the normal in-game map. It is hidden from faction selection, deployment setup and spawn-selection screens.

Servers running this mod

1

1 currently listed server reports DA-SpawnProtection in its mod list. Showing the one with the most players.

Versions

3
published · approved · 29.1 KiB
published · approved · 29.1 KiB
published · approved · 27.3 KiB
1.0.2Game 1.7.0.54 · 29.1 KiB · Jul 20, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69E9311BA1D425BC",
  "name": "DA-SpawnProtection",
  "version": "1.0.2"
}

Use DA-SpawnProtection on your server

Add DA-SpawnProtection to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69E9311BA1D425BC
GET https://api.reforgermods.net/v2/mods/69E9311BA1D425BC/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.