published · approved · 29.1 KiB
Workshop mod by K1REL
DA-SpawnProtection Arma Reforger Mod
updated to have red circle to display spawn protection
69E9311BA1D425BC
Ranking
Falling#443030.1
1Serversrunning this mod
1Observed players nowon servers reporting this mod
51Estimated player-hours (partial)Partial 7-day data (19% coverage)
Deployment46th46.1ahead of 46% of tracked mods by servers running it
Activity47th46.6ahead of 47% of tracked mods by play on those servers (partial 7-day data)
Popularity46.3deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest1 peak, 6 Oct0 low, 6 Oct
Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 6 Oct | 0 | 1 | 0 | 2 |
| 7 Oct | 0 | 0 | 0 | 24 |
| 8 Oct | 0 | 0 | 0 | 24 |
| 9 Oct | 0 | 0 | 0 | 24 |
| 10 Oct | 0 | 0 | 0 | 24 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 23 |
| 14 Oct | 0 | 1 | 0 | 6 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 1 | 1 | 0 | 24 |
| 18 Oct | 0 | 1 | 0 | 24 |
| 19 Oct | 1 | 1 | 0 | 17 |
1 latest11 peak, 17 Oct0 low, 6 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 6 Oct | 0 | 1 | 0 | 2 |
| 7 Oct | 0 | 0 | 0 | 24 |
| 8 Oct | 0 | 0 | 0 | 24 |
| 9 Oct | 0 | 0 | 0 | 24 |
| 10 Oct | 0 | 0 | 0 | 24 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 23 |
| 14 Oct | 0 | 10 | 0 | 6 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 11 | 0 | 24 |
| 18 Oct | 0 | 2 | 0 | 24 |
| 19 Oct | 1 | 1 | 0 | 17 |
Calculated Oct 19, 2026, 4:28 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
updated to have red circle to display spawn protection
Official Workshop description
SH Spawn Protection
SH Spawn Protection adds configurable protection and enforcement around each faction’s Main Operating Base (MOB/HQ).
Features
Friendly players are protected from damage inside their own MOB.
Weapons, grenades, melee attacks and vehicle weapons are disabled while protected.
A red circle shows the protection boundary on the normal in-game map.
Protection is safely removed when leaving, dying, disconnecting or changing character.
Boundary confirmation helps prevent weapon-lock and shooting glitches.
Server-Wide Opening Lockdown
At the beginning of a mission, an optional server-wide countdown keeps players inside their MOB.
Every player shares the same countdown.
Respawning does not restart the timer.
Late joiners receive the remaining time.
Leaving early starts a configurable return warning.
Players who fail to return before the warning expires are killed.
Once the global timer finishes, everyone may leave—including respawning players.
The timer resets only when the mission or server restarts.
Enemy-AI barrage enforcement runs during this opening lockdown and stops launching new rockets when the countdown ends.
Enemy MOB Enforcement
Players approaching an enemy HQ receive escalating warnings:
Enemy base approach warning
Final warning
No-go-zone countdown
Missile strike if the player remains inside the lethal area
Repeated strikes may be launched while an intruder continues to remain inside the enemy no-go zone.
Configuration
Settings are generated automatically at:
$profile:SH-SpawnProtection/Config/MOBSpawnProtectionSettings.json
Administrators can configure:
Enable or disable spawn protection
Friendly protection radius
Protection check interval
Enable or disable the red map circle
Enable or disable the server-wide opening lockdown
Server-wide lockdown duration
Time allowed to return after leaving early
Enemy approach, final-warning and lethal distances
Enemy grace period before a strike
Boundary and strike logging
Debug logging
The configuration supports live reloading, allowing most settings to be changed without restarting the server.
Default Lockdown Settings
Server-wide lockdown: enabled
Opening countdown: 60 seconds
Early-leaver return time: 15 seconds
Red protection circle: enabled
Notes
The red protection boundary appears only on the normal in-game map. It is hidden from faction selection, deployment setup and spawn-selection screens.
Servers running this mod
11 currently listed server reports DA-SpawnProtection in its mod list. Showing the one with the most players.
- Arab Black Shield | PS5 | XBOX | PC | 20–40 Ping | Discord: BS6Online · NEW_ERA_V41 / 128players
Versions
31.0.2Game 1.7.0.54 · 29.1 KiB · Jul 20, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "69E9311BA1D425BC",
"name": "DA-SpawnProtection",
"version": "1.0.2"
}Use DA-SpawnProtection on your server
Add DA-SpawnProtection to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69E9311BA1D425BC
GET https://api.reforgermods.net/v2/mods/69E9311BA1D425BC/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.