published · approved · 1.19 MiB
Workshop mod by Sixcoups
CDF Cinematic Scene Arma Reforger Mod
Game Master hears proximity voice around the editor camera instead of around their own character. Follow the action, hear the players you are watching. No entity mutation, vanilla fallback.
69E9116B60415CA8
Ranking
Popular#486382.0
6Serversrunning this mod
15Observed players nowon servers reporting this mod
617Estimated player-hours (7d)7-day data
DeploymentTop 14%85.7ahead of 86% of tracked mods by servers running it
ActivityTop 24%76.3ahead of 76% of tracked mods by play on those servers
Popularity82.0deployment and activity combined
How those 6 installs happen100% traced
- Not identified as a dependency6
Last 30 days
6 latest6 peak, 30 Oct1 low, 10 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 2 | 2 | 1 | 23 |
| 11 Oct | 2 | 2 | 2 | 24 |
| 12 Oct | 2 | 3 | 1 | 24 |
| 13 Oct | 2 | 2 | 2 | 24 |
| 14 Oct | 2 | 2 | 2 | 24 |
| 15 Oct | 2 | 2 | 2 | 24 |
| 16 Oct | 2 | 2 | 1 | 24 |
| 17 Oct | 2 | 2 | 2 | 24 |
| 18 Oct | 2 | 2 | 1 | 24 |
| 19 Oct | 2 | 2 | 2 | 24 |
| 20 Oct | 3 | 3 | 2 | 24 |
| 21 Oct | 3 | 3 | 3 | 24 |
| 22 Oct | 3 | 3 | 2 | 24 |
| 23 Oct | 4 | 4 | 3 | 24 |
| 24 Oct | 4 | 4 | 4 | 24 |
| 25 Oct | 3 | 5 | 3 | 24 |
| 26 Oct | 3 | 3 | 3 | 24 |
| 27 Oct | 3 | 3 | 3 | 24 |
| 28 Oct | 4 | 4 | 4 | 24 |
| 29 Oct | 4 | 4 | 4 | 24 |
| 30 Oct | 5 | 6 | 4 | 24 |
| 31 Oct | 5 | 5 | 4 | 24 |
| 1 Nov | 6 | 6 | 5 | 24 |
| 2 Nov | 6 | 6 | 5 | 24 |
| 3 Nov | 6 | 6 | 4 | 24 |
| 4 Nov | 6 | 6 | 5 | 24 |
| 5 Nov | 3 | 6 | 1 | 24 |
| 6 Nov | 6 | 6 | 2 | 24 |
| 7 Nov | 5 | 6 | 5 | 24 |
| 8 Nov | 6 | 6 | 4 | 21 |
| 9 Nov | 6 | 6 | 6 | 1 |
13 latest21 peak, 24 Oct0 low, 10 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 0 | 0 | 0 | 23 |
| 11 Oct | 7 | 7 | 0 | 24 |
| 12 Oct | 0 | 9 | 0 | 24 |
| 13 Oct | 0 | 3 | 0 | 24 |
| 14 Oct | 0 | 7 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 9 | 11 | 0 | 24 |
| 17 Oct | 10 | 10 | 0 | 24 |
| 18 Oct | 8 | 9 | 0 | 24 |
| 19 Oct | 0 | 9 | 0 | 24 |
| 20 Oct | 1 | 2 | 0 | 24 |
| 21 Oct | 1 | 8 | 0 | 24 |
| 22 Oct | 5 | 7 | 0 | 24 |
| 23 Oct | 9 | 10 | 0 | 24 |
| 24 Oct | 15 | 21 | 0 | 24 |
| 25 Oct | 5 | 16 | 0 | 24 |
| 26 Oct | 8 | 8 | 0 | 24 |
| 27 Oct | 8 | 10 | 0 | 24 |
| 28 Oct | 9 | 15 | 0 | 24 |
| 29 Oct | 10 | 14 | 0 | 24 |
| 30 Oct | 9 | 10 | 0 | 24 |
| 31 Oct | 18 | 18 | 0 | 24 |
| 1 Nov | 8 | 17 | 0 | 24 |
| 2 Nov | 4 | 16 | 0 | 24 |
| 3 Nov | 10 | 12 | 0 | 24 |
| 4 Nov | 5 | 13 | 0 | 24 |
| 5 Nov | 2 | 14 | 0 | 24 |
| 6 Nov | 3 | 9 | 0 | 24 |
| 7 Nov | 5 | 8 | 0 | 24 |
| 8 Nov | 5 | 9 | 0 | 21 |
| 9 Nov | 13 | 13 | 13 | 1 |
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Game Master hears proximity voice around the editor camera instead of around their own character. Follow the action, hear the players you are watching. No entity mutation, vanilla fallback.
Official Workshop description
English
As a Game Master, proximity voice (VON) follows your editor camera, not your body.
In vanilla Reforger the server only refreshes the Game Master's listening position when the editor is opened. Move the camera across the map and you keep hearing what happens around your own character: players you are watching are silent, players you left behind keep talking in your ear. The only workaround was attaching the camera to a player (CTRL+F) and re-entering the editor for a one-shot resync.
This mod fixes it at the source. The editor camera position is sent to the server 4 times per second while the editor is open, and the server answers the engine's "where does this editor user listen from" question with that position. You hear the squad you are filming, the players at the objective you are observing, the crew of the vehicle you are following.
Made for streaming, cinematic recordings, mission direction and live moderation.
- Proximity voice centred on the editor camera for every Game Master
- Falls back to vanilla behaviour automatically when the editor closes or when a client lacks the mod (stale position after 2 s)
- Listen host supported
- Nothing is possessed, no entity is moved or modified: cannot corrupt the editor or break VON
- Zero prefab or config override: no conflict with other mods
- Must be loaded on the server AND on clients (the camera position comes from the Game Master's client)
Dependencies: none (vanilla only).
Français
En tant que Game Master, la voix de proximité (VON) suit votre caméra éditeur, pas votre corps.
Dans Reforger vanilla, le serveur ne met à jour la position d'écoute du Game Master qu'à l'ouverture de l'éditeur. Déplacez la caméra à l'autre bout de la carte et vous continuez d'entendre ce qui se passe autour de votre propre personnage : les joueurs que vous regardez sont muets, ceux que vous avez laissés derrière vous parlent toujours dans votre oreille. Seul contournement : attacher la caméra à un joueur (CTRL+F) puis rentrer à nouveau dans l'éditeur pour une resynchronisation unique.
Ce mod corrige le problème à la source. La position de la caméra éditeur est envoyée au serveur 4 fois par seconde tant que l'éditeur est ouvert, et le serveur répond avec cette position quand le moteur lui demande où écoute cet utilisateur de l'éditeur. Vous entendez l'escouade que vous filmez, les joueurs sur l'objectif que vous observez, l'équipage du véhicule que vous suivez.
Conçu pour le streaming, les captations cinématiques, la direction de mission et la modération en direct.
- Voix de proximité centrée sur la caméra éditeur pour chaque Game Master
- Retour automatique au comportement vanilla quand l'éditeur se ferme ou qu'un client n'a pas le mod (position périmée après 2 s)
- Hôte local (listen host) pris en charge
- Rien n'est possédé, aucune entité n'est déplacée ni modifiée : ne peut ni corrompre l'éditeur ni casser la VON
- Aucune surcharge de prefab ou de config : pas de conflit avec d'autres mods
- Doit être chargé sur le serveur ET sur les clients (la position de caméra vient du client du Game Master)
Dépendances : aucune (vanilla uniquement).
Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF
Servers running this mod
66 currently listed servers report CDF Cinematic Scene in its mod list. Showing the 5 with the most players.
- [1PH] 1st Para-Hussars | Game MasterOnline · #AR-Editor_Mission_GM_Eden_Name9 / 32players
- Warhawk Division - Conflict PVE Kunar Province [discord.gg/warhawk]Online · Warhawk Conflict Enhanced - Korengal4 / 48players
- Warhawk Division - Conflict PVE [discord.gg/warhawk]Online · Anizay PVE2 / 48players
- [FR] [CDF] Commando Divisionnaire Français | PVE | Conflit | https://discord.gg/jwJZR9sww6Online · CDF Conflit – Terre Rouge0 / 128players
- Bestboys614 test serverOnline · Anizay PVE0 / 64players
Versions
61.0.5Game 1.8.0.13 · 1.19 MiB · Sep 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "69E9116B60415CA8",
"name": "CDF Cinematic Scene",
"version": "1.0.5"
}Use CDF Cinematic Scene on your server
Add CDF Cinematic Scene to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69E9116B60415CA8
GET https://api.reforgermods.net/v2/mods/69E9116B60415CA8/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.