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Workshop mod by KanCooRu

Universal Conflict Performance Arma Reforger Mod

Universal Conflict Performance is a server-side performance management framework for Arma Reforger.

69E696169A3F950A
Universal Conflict Performance preview

Ranking

Popular#389782.9Falling#222664.6
8Serversrunning this mod
11Observed players nowon servers reporting this mod
2.3kEstimated player-hours (7d)7-day data
DeploymentTop 16%84.1ahead of 84% of tracked mods by servers running it
ActivityTop 19%81.0ahead of 81% of tracked mods by play on those servers
Popularity82.9deployment and activity combined
How those 8 installs happen100% traced
  • Not identified as a dependency8
Last 30 days
Servers, last 30 days
7 latest10 peak, 16 Oct2 low, 2 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept7779
20 Sept78624
21 Sept67524
22 Sept77524
23 Sept77624
24 Sept78624
25 Sept77624
26 Sept77624
27 Sept57524
28 Sept57524
29 Sept77624
30 Sept78624
1 Oct57524
2 Oct36224
3 Oct56424
4 Oct56524
5 Oct55324
6 Oct66424
7 Oct56524
8 Oct56424
9 Oct56424
10 Oct57424
11 Oct66424
12 Oct66524
13 Oct66524
14 Oct66524
15 Oct77524
16 Oct810624
17 Oct78724
18 Oct1010724
19 Oct710715
Observed players, last 30 days
10 latest38 peak, 24 Sept0 low, 21 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept62369
20 Sept331224
21 Sept318024
22 Sept719124
23 Sept1022424
24 Sept1338724
25 Sept738724
26 Sept1032924
27 Sept932624
28 Sept419424
29 Sept921124
30 Sept422424
1 Oct1021224
2 Oct1033324
3 Oct1029324
4 Oct934824
5 Oct630624
6 Oct1223324
7 Oct723224
8 Oct1323224
9 Oct928524
10 Oct1829724
11 Oct1336624
12 Oct2331624
13 Oct1031324
14 Oct1621124
15 Oct1529524
16 Oct1222524
17 Oct1429524
18 Oct920324
19 Oct1020515

Calculated Oct 19, 2026, 2:24 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Universal Conflict Performance is a server-side performance management framework for Arma Reforger.

Official Workshop description

UCP Feature List Core Loop · Cleanup System Scheduler — Central scheduler that round-robins through 21 jobs, one per cycle PerformanceController — Determines NORMAL/PRESSURE/CRITICAL state based on cycle time and tracked candidate count EntityRegistry / EntityClassifier — Scans entities around players, classifies them by type, and registers them as cleanup candidates CorpseManager — Automatically cleans up corpses DestroyedVehicleManager — Automatically cleans up destroyed vehicles DroppedItemManager — Automatically cleans up dropped items AbandonedVehicleManager — Same mechanism, disabled by default (works once enabled) SafeCleanupManager — Verifies lifetime/count limits/protection radius before deletion ProtectionManager — Blocks deletion when near a player or vehicle AI Management InvisibleAIGuard — Detects and removes AI that has gone invisible AIVisibilityGuard — Forces LOD re-application on persistence-restored AI SmartAIBudgetManager — Smoothly adjusts the AI limit by combining memory/runtime/AdaptiveTick signals AIPopulationGuard — Surveys all AI via GetAIAgents() and trims by priority once the limit is exceeded AIActiveLimitManager — Directly caps the number of simultaneously active AI via the engine-native SetLimitOfActiveAIs() AIGroupSerializer patch — Option to skip AI group member persistence (prevents post-restart invisibility) SaveGame patch — Fixes the original addon's missing SHUTDOWN save bug Automatic Performance Detection/Response AdaptiveTickManager — Automatically adjusts scan interval/throughput/deletion rate per state, plus RECOVERY hysteresis RuntimeMonitor — Calculates the server's overall load score MemoryBudgetManager — Calculates memory load score + automatic reduction InternalGCManager — Performs additional internal cache/history cleanup under heavy load Logging/Diagnostic Tools Metrics — Records per-cycle performance figures Profiler — Profiles execution time per function ServerAnalyticsManager — Logs periodic server state snapshots LiveConsole — Live console commands (status, runtime, memory, adaptive, ai, invisibleai, aipop, aiactive, etc.) ConfigLoader / ConfigGuide — Live config reload + admin reference guide New Features (this session) 1. AIPopulationGuard Surveys all AI via AIWorld.GetAIAgents() → trims by priority (far away, old, not in combat) once AIBudgetManager's state-based limit is exceeded Safety gates: keeps at least 1 group member, checks real combat status, honors spawn grace period, protects AI near players Default: disabled + observation-only 2. AIActiveLimitManager Directly caps simultaneously active AI via the engine-native AIWorld.SetLimitOfActiveAIs() Tiered by server state (Normal/Pressure/Critical); captures the engine's original value and restores it exactly when disabled Default: disabled (lowest risk of anything built so far — worth enabling first) 3. NativeGarbageCoordinationEnabled Skips UCP's own tracking for entities the engine's native GarbageSystem already tracks, avoiding duplicate work Default: disabled 4. NativeGarbageFlushManager Every 5 minutes (halved under CRITICAL), protects anything near players then asks the engine to force-clean via GarbageSystem.Flush() Default: disabled 5. New LiveConsole Commands aipop, aiactive, garbage — status checks for the features above ADMIN COMMANDS Admin chat or RCON. Output goes to the server log. #ucp Status overview #ucp help Full command list #ucp frame FPS, frame time, lateness, entity density #ucp cleanup What has been removed #ucp invisibleai Invisible AI detection and removal All read commands: help status frame load runtime memory adaptive ai invisibleai budgets loot network simulation cleanup vehicle cache spatial queues gc analytics metrics profiler console dump Write commands (require LiveConsoleAllowWriteCommands: 1): #ucp reload | #ucp frame clear | #ucp runtime clear | #ucp cache clear | #ucp aipop | #ucp ailimit. Permissions: ADMINISTRATOR, GAME_MASTER or SESSION_ADMINISTRATOR.

Servers running this mod

8

8 currently listed servers report Universal Conflict Performance in its mod list. Showing the 5 with the most players.

View all 8 servers

Versions

10
published · approved · 135 KiB
published · approved · 134 KiB
published · approved · 133 KiB
published · approved · 124 KiB
published · approved · 119 KiB
published · approved · 117 KiB
published · approved · 107 KiB
published · approved · 89 KiB
published · approved · 87.8 KiB
published · approved · 87.3 KiB
3.2.7Game 1.8.0.13 · 135 KiB · Sep 28, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- AI Visibility Guard: the LOD pin applied after a visibility fix is now time-limited (120 s) instead of permanent. Previously every AI the guard touched stayed fully simulated for the rest of the session, even with no players nearby, so CPU cost grew with each fix. No change to what gets fixed or how.

config.json entry

{
  "modId": "69E696169A3F950A",
  "name": "Universal Conflict Performance",
  "version": "3.2.7"
}

Use Universal Conflict Performance on your server

Add Universal Conflict Performance to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69E696169A3F950A
GET https://api.reforgermods.net/v2/mods/69E696169A3F950A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.