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Workshop mod by SammyS_

Strong Point Arma Reforger Mod

Three-faction King of the Hill for up to 128 players. A wandering Strong Point drags the fight across the hill. Cash and rank persist across every match, spent in a full in-game shop.

69E61582959267EB
Strong Point preview

Ranking

Rising#421522.9
1Serversrunning this mod
0Observed players nowon servers reporting this mod
22Estimated player-hours (partial)Partial 7-day data (79% coverage)
Deployment46th45.7ahead of 46% of tracked mods by servers running it
Activity40th40.3ahead of 40% of tracked mods by play on those servers (partial 7-day data)
Popularity43.6deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Required by another mod1
Last 30 days
Servers, last 30 days
1 latest6 peak, 19 Sept0 low, 17 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept6652
20 Sept56524
21 Sept35324
22 Sept33324
23 Sept44324
24 Sept33324
25 Sept33324
26 Sept33324
27 Sept33324
28 Sept33324
29 Sept33324
30 Sept33324
1 Oct33324
2 Oct23224
3 Oct22224
4 Oct22224
5 Oct22224
6 Oct22224
7 Oct22224
8 Oct33224
9 Oct44324
10 Oct44324
11 Oct44424
12 Oct45424
13 Oct34324
14 Oct23224
15 Oct22224
16 Oct12124
17 Oct00024
18 Oct11024
19 Oct11122
Observed players, last 30 days
0 latest6 peak, 10 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept0002
20 Sept01024
21 Sept11024
22 Sept02024
23 Sept01024
24 Sept00024
25 Sept00024
26 Sept00024
27 Sept00024
28 Sept00024
29 Sept00024
30 Sept00024
1 Oct00024
2 Oct00024
3 Oct00024
4 Oct00024
5 Oct00024
6 Oct00024
7 Oct00024
8 Oct12024
9 Oct23024
10 Oct66024
11 Oct01024
12 Oct01024
13 Oct02024
14 Oct01024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct02024
19 Oct01022

Calculated Oct 19, 2026, 9:10 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Three-faction King of the Hill for up to 128 players. A wandering Strong Point drags the fight across the hill. Cash and rank persist across every match, spent in a full in-game shop.

Official Workshop description

STRONG POINT Three factions. One hill. A objective that never stands still. US, USSR and FIA fight over a single large capture zone on Everon. Inside it sits a smaller circle — the Strong Point — which generates at runtime and slowly wanders across the zone on its own, pulling the fight to new ground every few minutes. There is no waiting for a rotation and no safe flank that stays safe. How you win Every tick, a fixed pot of points is split between the factions by their share of living players inside the zone. Bodies in the Strong Point itself count double. Hold it alone and you climb fast; contest it and everyone slows down. First faction to the score limit takes the match, and the server restarts into a fresh one. Nobody scores while the zone is empty. Presence is the whole game. Progression that persists Cash and rank are tied to your account and follow you across every match on the server — they are never reset between rounds. Cash is what you spend. Lifetime XP drives a 1–100 level that is never spent and never goes down. Both are earned together, from kills, assists, holding ground, and driving living teammates into the fight. Your level unlocks what you're allowed to buy. Your cash decides whether you can afford it. The shop Open at your own base, the shop is a full storefront rather than a menu of buttons: Weapons, ammo, equipment and vehicles, filtered by category and class Ammo that knows what you carry — rounds that fit your current weapon are highlighted A live view of your own soldier, with every worn item, its weight, and how full each container is A basket with quantities and real capacity checks, so you find out before you buy, not after Three saved loadouts per player — kit up once, re-buy it in a click Weapon attachments, fitted and previewed on the actual weapon Free role loadouts stay free forever. Cash buys upgrades, so a broke player or a new arrival is never stuck without a kit. Getting around Radio spawn trucks unlock as your faction scores — a mobile spawn point that has to be driven forward and defended, and that shows on the map only once it's genuinely usable Vehicle keys you can hand to teammates, and take back Automatic repair and refuel at base Safe zones at each base, with weapons disabled, so nobody gets spawn-camped Built to be readable A heading-up minimap that rotates with you, showing the zone, the drifting Strong Point and which way it's moving, your nearest teammates, spawn trucks and base areas — with off-screen arrows and ranges when an objective is behind you A full leaderboard — kills, deaths, assists, cash earned, level, players transported, and who's carrying a bounty A bounty system: go on a streak and become worth killing A Field Manual section in the pause menu explaining every system, readable any time A welcome screen on first join Server owners Nearly everything is an attribute: score limit, tick rate, reward rates, level curve, shop catalogues per faction, zone and Strong Point radii, spawn truck unlock score, and base protection. Player progression is stored per-player on disk and survives restarts.

Scenarios

1
Strong Point - EveronStrong Point · 128 players

Three factions fight over one hill. A wandering strong point drifts inside the capture zone, dragging the fight across the terrain - hold it to score. First faction to 100 points wins. Earn cash and XP from kills, assists, transport runs and zone control, then spend it at the armoury vendor in your base. Your money and level persist across every match on the server.

{5B7D3AC9E1042F80}Missions/STP_StrongPoint_Everon.conf

Servers running this mod

1

1 currently listed server reports Strong Point in its mod list. Showing the one with the most players.

Versions

10
published · approved · 51.3 MiB
published · approved · 51.2 MiB
published · approved · 51.2 MiB
published · approved · 51.2 MiB
published · approved · 51.2 MiB
published · approved · 51.2 MiB
published · approved · 51.2 MiB
published · approved · 51.2 MiB
published · approved · 51.2 MiB
published · approved · 51.1 MiB
0.9.4Game 1.8.0.13 · 51.3 MiB · Oct 18, 2026
Dependencies: 0Scenarios: 1PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69E61582959267EB",
  "name": "Strong Point",
  "version": "0.9.4"
}

Use Strong Point on your server

Add Strong Point to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69E61582959267EB
GET https://api.reforgermods.net/v2/mods/69E61582959267EB/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.