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Workshop mod by domagoj91

2HGZ-Company Arma Reforger Mod

Pre-creates your community's real squads when the GM assigns faction spawn points, and auto-places players into their own squad. Squad list comes from a server profile text file.

69DB252B708E5085
2HGZ-Company preview

Ranking

Rising#205570.9
3Serversrunning this mod
0Observed players nowon servers reporting this mod
48Estimated player-hours (partial)Partial 7-day data (51% coverage)
Deployment39th39.1ahead of 39% of tracked mods by servers running it
Activity23rd23.5ahead of 23% of tracked mods by play on those servers (partial 7-day data)
Popularity33.9deployment and activity combined (partial 7-day data)
How those 3 installs happen100% traced
  • Not identified as a dependency2
  • Required by another mod1
Last 30 days
Servers, last 30 days
3 latest6 peak, 25 Oct0 low, 5 Nov

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct44421
12 Oct44424
13 Oct44424
14 Oct44324
15 Oct44424
16 Oct44324
17 Oct44424
18 Oct44324
19 Oct44424
20 Oct44424
21 Oct44324
22 Oct44424
23 Oct44424
24 Oct55324
25 Oct66524
26 Oct66524
27 Oct66624
28 Oct66624
29 Oct66624
30 Oct56524
31 Oct55524
1 Nov55524
2 Nov55524
3 Nov55524
4 Nov44324
5 Nov04024
6 Nov01024
7 Nov00024
8 Nov00021
9 Nov33024
10 Nov3333
Observed players, last 30 days
0 latest23 peak, 25 Oct0 low, 11 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct018021
12 Oct01024
13 Oct06024
14 Oct113024
15 Oct04024
16 Oct13024
17 Oct12024
18 Oct021024
19 Oct03024
20 Oct04024
21 Oct09024
22 Oct07024
23 Oct01024
24 Oct15024
25 Oct1523024
26 Oct07024
27 Oct03024
28 Oct55024
29 Oct09024
30 Oct03024
31 Oct02024
1 Nov019024
2 Nov06024
3 Nov09024
4 Nov04024
5 Nov00024
6 Nov00024
7 Nov00024
8 Nov00021
9 Nov05024
10 Nov0003

Calculated Nov 10, 2026, 2:01 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Pre-creates your community's real squads when the GM assigns faction spawn points, and auto-places players into their own squad. Squad list comes from a server profile text file.

Official Workshop description

2HGZ Company Squads turns your community's real structure into in-game squads. The moment the Game Master assigns a spawn point to a faction, the squads from your roster file are created for that faction — named, persistent even while empty, and visible in the group menu before anyone spawns. FEATURES — Squads created automatically when the GM enables a faction (spawn point assigned) — works in any Game Master scenario, no mission setup — Players are auto-placed into their own squad on spawn, once per session; switching squads manually afterwards is never overridden — Roster file re-read every 60 s: squad renames and membership changes apply mid-session, no restart — Squad size: default 10, adjustable live from the Game Master global settings (2–20); resizing applies to existing squads immediately SETUP (server owners) Create 2hgz_company.txt in the server profile directory: squad|<idx>|<squad name> member|<idx>|uid|<bohemiaIdentityUuid>|<display name> — exact identity match member|<idx>|name|<currentPlayerName>|<display name> — match by current platform name Lines starting with # are comments. Players not listed in any squad get normal vanilla grouping. COMPATIBILITY NOTE This mod overrides Configs/Editor/AttributeLists/Edit.conf to add the squad-size setting to the GM dialog. Mods that override the same config (e.g. Game Master Enhanced) may conflict — load order decides which attribute list wins. Built for the 2HGZ community, where the ReforgerPanel server manager generates the roster file from the live company structure — but the format is open, so any community can generate it with their own tooling. Pairs with 2HGZ Player Renamer for community display names on the same players.

Servers running this mod

3

3 currently listed servers report 2HGZ-Company in its mod list. Showing the 3 with the most players.

Versions

10
published · approved · 21.7 KiB
published · approved · 20.9 KiB
published · approved · 20.3 KiB
published · approved · 19 KiB
published · approved · 16.5 KiB
published · approved · 20.3 KiB
published · approved · 17.6 KiB
published · approved · 17.6 KiB
published · approved · 16.5 KiB
published · approved · 16.2 KiB
1.0.14Game 1.8.0.13 · 21.7 KiB · Oct 4, 2026
Dependencies: 0Scenarios: 0PublishedApproved
quickfix

config.json entry

{
  "modId": "69DB252B708E5085",
  "name": "2HGZ-Company",
  "version": "1.0.14"
}

Use 2HGZ-Company on your server

Add 2HGZ-Company to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69DB252B708E5085
GET https://api.reforgermods.net/v2/mods/69DB252B708E5085/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.