published · approved · 24.1 KiB
Workshop mod by Ector04
Night Vision Markers Arma Reforger Mod
Friendly Eyes adds configurable ally markers for WCS/RHS NVGs, with visibility, range, target-state filters, and Arcade/Balanced/MilSim presets.
69D225225D76437D
Ranking
Popular#845065.6Falling#61713.5
3Serversrunning this mod
2Observed players nowon servers reporting this mod
156Estimated player-hours (7d)7-day data
DeploymentTop 29%71.2ahead of 71% of tracked mods by servers running it
ActivityTop 43%57.2ahead of 57% of tracked mods by play on those servers
Popularity65.6deployment and activity combined
How those 3 installs happen100% traced
- Not identified as a dependency3
Last 30 days
3 latest4 peak, 2 Oct0 low, 16 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1 | 1 | 1 | 8 |
| 20 Sept | 1 | 1 | 1 | 24 |
| 21 Sept | 1 | 1 | 1 | 24 |
| 22 Sept | 1 | 2 | 1 | 24 |
| 23 Sept | 2 | 2 | 1 | 24 |
| 24 Sept | 1 | 2 | 1 | 24 |
| 25 Sept | 1 | 2 | 1 | 24 |
| 26 Sept | 1 | 2 | 1 | 24 |
| 27 Sept | 1 | 1 | 1 | 24 |
| 28 Sept | 2 | 3 | 1 | 24 |
| 29 Sept | 2 | 3 | 2 | 24 |
| 30 Sept | 3 | 3 | 1 | 24 |
| 1 Oct | 3 | 3 | 2 | 24 |
| 2 Oct | 4 | 4 | 1 | 24 |
| 3 Oct | 3 | 4 | 1 | 24 |
| 4 Oct | 2 | 3 | 1 | 24 |
| 5 Oct | 2 | 3 | 2 | 24 |
| 6 Oct | 2 | 3 | 2 | 24 |
| 7 Oct | 3 | 3 | 2 | 24 |
| 8 Oct | 2 | 3 | 2 | 24 |
| 9 Oct | 3 | 3 | 2 | 24 |
| 10 Oct | 2 | 3 | 2 | 24 |
| 11 Oct | 2 | 3 | 2 | 24 |
| 12 Oct | 1 | 2 | 1 | 24 |
| 13 Oct | 2 | 2 | 1 | 24 |
| 14 Oct | 2 | 2 | 1 | 24 |
| 15 Oct | 1 | 2 | 1 | 24 |
| 16 Oct | 2 | 2 | 0 | 24 |
| 17 Oct | 3 | 3 | 2 | 24 |
| 18 Oct | 3 | 3 | 2 | 24 |
| 19 Oct | 3 | 3 | 3 | 16 |
1 latest13 peak, 15 Oct0 low, 19 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 0 | 0 | 0 | 8 |
| 20 Sept | 0 | 0 | 0 | 24 |
| 21 Sept | 0 | 0 | 0 | 24 |
| 22 Sept | 0 | 1 | 0 | 24 |
| 23 Sept | 1 | 1 | 0 | 24 |
| 24 Sept | 0 | 1 | 0 | 24 |
| 25 Sept | 0 | 1 | 0 | 24 |
| 26 Sept | 0 | 1 | 0 | 24 |
| 27 Sept | 0 | 0 | 0 | 24 |
| 28 Sept | 0 | 4 | 0 | 24 |
| 29 Sept | 0 | 1 | 0 | 24 |
| 30 Sept | 3 | 3 | 0 | 24 |
| 1 Oct | 3 | 6 | 0 | 24 |
| 2 Oct | 2 | 8 | 0 | 24 |
| 3 Oct | 0 | 9 | 0 | 24 |
| 4 Oct | 2 | 10 | 0 | 24 |
| 5 Oct | 1 | 7 | 0 | 24 |
| 6 Oct | 0 | 6 | 0 | 24 |
| 7 Oct | 0 | 10 | 0 | 24 |
| 8 Oct | 3 | 8 | 0 | 24 |
| 9 Oct | 3 | 10 | 0 | 24 |
| 10 Oct | 0 | 11 | 0 | 24 |
| 11 Oct | 0 | 11 | 0 | 24 |
| 12 Oct | 1 | 11 | 0 | 24 |
| 13 Oct | 0 | 4 | 0 | 24 |
| 14 Oct | 0 | 10 | 0 | 24 |
| 15 Oct | 0 | 13 | 0 | 24 |
| 16 Oct | 0 | 1 | 0 | 24 |
| 17 Oct | 0 | 3 | 0 | 24 |
| 18 Oct | 0 | 4 | 0 | 24 |
| 19 Oct | 1 | 9 | 0 | 16 |
Calculated Oct 19, 2026, 3:47 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Friendly Eyes adds configurable ally markers for WCS/RHS NVGs, with visibility, range, target-state filters, and Arcade/Balanced/MilSim presets.
Official Workshop description
Friendly Eyes - Night Vision Markers
Configurable friendly markers for supported WCS/RHS night vision devices.
Friendly Eyes adds a lightweight friendly identification system for night operations in Arma Reforger. When the local player is using an active supported WCS/RHS NVG, nearby visible same-faction allies can receive a small HUD marker above their head.
The goal is to reduce friendly-fire and improve coordination without turning night vision into a wallhack, thermal system, enemy detector, or full-body outline. Markers are limited by NVG state, target state, faction, distance, line of sight, screen position, acquisition delay, and configurable behavior presets.
MAIN FEATURES
- Friendly marker above visible allied characters.
- Works only with active supported WCS/RHS night vision devices.
- Same-faction target filtering.
- Dead and unconscious/incapacitated targets are ignored.
- Overlay disables when the local player is dead or unconscious.
- Line-of-sight checks for terrain, buildings, rocks, and most world collision.
- Configurable range for normal NVG use, binoculars, and long-range optics.
- Dynamic acquisition delay based on distance.
- Distance-based marker fading.
- Screen-center attention fading.
- Optional center-focus acquisition behavior.
- Configurable marker alpha, size, color, pulse, offset, fade-in, and fade-out.
- Per-NVG enable/disable setting.
- Multiple behavior presets.
- Debug logging option for testing.
- Runtime marker cleanup to prevent ghost markers.
HOW IT WORKS
Friendly Eyes is attached to supported NVG prefabs through Workbench overrides. When the player equips and activates a supported NVG, the system checks if the device is active and belongs to the local player. It then scans nearby characters and shows a marker only if the target is valid, alive, conscious, same-faction, within range, visible through line-of-sight checks, inside the screen attention area, and past the configured acquisition delay.
The marker is a HUD widget projected above valid visible allies. It is not a 3D mesh outline, material override, thermal system, enemy marker, or through-wall tracker.
SUPPORTED DEVICES
This version is designed for supported WCS/RHS NVG prefabs, including WCS/RHS GPNVG18 variants and other compatible WCS/RHS NVGs using the same supported night vision component structure.
If a custom NVG does not use compatible WCS/RHS night vision components, the overlay may not detect its active state correctly.
This is not currently a universal standalone NVG framework. A standalone core and compatibility-provider structure may be considered in the future.
REQUIREMENTS
- Arma Reforger.
- The WCS/RHS package that provides the supported NVG prefabs.
BEHAVIOR PRESETS
0 = Custom: manual configuration.
1 = Arcade: higher readability, longer ranges, faster acquisition, stronger visibility.
2 = Balanced: recommended default for most servers.
3 = MilSim: stricter visibility, shorter range, slower acquisition, center-focus behavior.
4 = Long Range Recon: restrained normal NVG recognition with better binocular/optic support.
Recommended default:
Enable IFF Overlay: true
IFF Behavior Preset: 2
Debug Logs: false
KNOWN LIMITATIONS
- This is not a full-body outline system.
- Markers are HUD widgets, not mesh or material outlines.
- Some thin objects, fences, railings, or complex modded collision objects may not perfectly block line-of-sight checks.
- Visibility depends on the target being a valid character with faction affiliation.
- The mod currently highlights same-faction allies, not only squad members.
- Unusual custom factions, scripted units, or heavily modified character prefabs may need compatibility work.
FOR MODDERS
To support an NVG prefab, create a dependency-based compatibility patch. Add this mod and the required WCS/RHS NVG mod as dependencies, override the NVG prefab, add WCS_NVG_IFF_ManagerComponent, configure the preset, and test NVG activation, visibility, death/unconscious filtering, binocular range, and optic range.
Compatibility patches should depend on this mod instead of copying its files.
CREDITS AND COPYRIGHT
Created for Arma Reforger.
All WCS/RHS assets, names, scripts, prefabs, components, and related intellectual property remain the property of their respective authors and owners.
Copyright 2026 Ector04.
You may use this mod on servers, add it to modlists, use it as a dependency, and create compatibility patches that depend on it.
You may not reupload, repack, rebrand, sell, monetize, remove credits, redistribute modified original files, or include this mod's scripts, textures, prefabs, or assets inside another addon without permission.
This mod is provided as-is, with no warranty. Use at your own risk.
Arma Reforger, Arma, Enfusion, and Bohemia Interactive are trademarks or properties of Bohemia Interactive a.s. Third-party names and assets remain the property of their owners.
Servers running this mod
33 currently listed servers report Night Vision Markers in its mod list. Showing the 3 with the most players.
- [US] Field Team OMSU EST. 2012Online · Game Master - Bergamo2 / 30players
- 60e京畿师团驻训基地Online · Game Master - Kunar Province0 / 128players
- USASOC Public SERVEROnline · GameMaster Everon (REAPER CORE)0 / 60players
Versions
31.0.2Game 1.7.0.54 · 24.1 KiB · Jul 9, 2026
Dependencies: 5Scenarios: 0PublishedApproved
fixconfig.json entry
{
"modId": "69D225225D76437D",
"name": "Night Vision Markers",
"version": "1.0.2"
}Use Night Vision Markers on your server
Add Night Vision Markers to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69D225225D76437D
GET https://api.reforgermods.net/v2/mods/69D225225D76437D/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.