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Workshop mod by Bonbonek

2-7 SpawnPoints System Arma Reforger Mod

Secure persistence economy for Arma Reforger. Dynamically converts XP into Spawn Points (SP) for purchasing vehicles. Features real-time UI updates and automatic match wipe.

69D121C9A34E7288
2-7 SpawnPoints System preview

Ranking

Popular#398882.4Falling#61191.4
5Serversrunning this mod
115Observed players nowon servers reporting this mod
5.6kEstimated player-hours (7d)7-day data
DeploymentTop 21%78.7ahead of 79% of tracked mods by servers running it
ActivityTop 12%88.0ahead of 88% of tracked mods by play on those servers
Popularity82.4deployment and activity combined
How those 5 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod4
Last 30 days
Servers, last 30 days
5 latest7 peak, 19 Sept2 low, 25 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept7764
20 Sept67624
21 Sept66524
22 Sept56424
23 Sept77524
24 Sept67624
25 Sept36224
26 Sept33324
27 Sept34324
28 Sept23224
29 Sept44224
30 Sept55424
1 Oct55524
2 Oct55424
3 Oct55524
4 Oct55524
5 Oct55324
6 Oct55524
7 Oct55524
8 Oct55524
9 Oct55424
10 Oct55324
11 Oct55424
12 Oct45424
13 Oct44324
14 Oct44424
15 Oct45424
16 Oct56324
17 Oct56424
18 Oct55424
19 Oct55520
Observed players, last 30 days
119 latest130 peak, 23 Sept0 low, 21 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept27111274
20 Sept2129224
21 Sept2115024
22 Sept4114024
23 Sept4130024
24 Sept10117024
25 Sept13128024
26 Sept9115224
27 Sept7129024
28 Sept2129024
29 Sept2117024
30 Sept595024
1 Oct295024
2 Oct3128024
3 Oct41119024
4 Oct3130024
5 Oct9119224
6 Oct0108024
7 Oct2108024
8 Oct6107024
9 Oct8128124
10 Oct45127224
11 Oct7128024
12 Oct0100024
13 Oct898024
14 Oct393024
15 Oct884124
16 Oct27100024
17 Oct33114224
18 Oct2109024
19 Oct119120020

Calculated Oct 19, 2026, 7:36 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Secure persistence economy for Arma Reforger. Dynamically converts XP into Spawn Points (SP) for purchasing vehicles. Features real-time UI updates and automatic match wipe.

Official Workshop description

### Welcome to P27 Economy & Spawn Points System! This mod introduces a robust, secure, and fully automated currency system for Arma Reforger servers. By bridging player performance (XP) with asset availability, it changes how players deploy vehicles and resources, bringing a tactical progression layer to your operations. #### Key Features: **Dynamic XP-to-SP Conversion:** Players earn custom Spawn Points (SP) automatically as they gain experience points. Fully adjustable multiplier allows server owners to fine-tune the economy. **Strict Server-Authoritative Security:** Exploits are impossible. The server runs a non-compromising validation check upon asset creation. If a player attempts to spawn a vehicle they cannot afford, the vehicle is instantly deleted from the world. **Native UI Integration:** No clunky menus! The mod seamlessly hooks into the standard Content Browser / Campaign Spawner asset cards, replacing vanilla budget values with custom SP prices. **Live Wallet Display:** Includes a script component for a persistent HUD widget showing players their precise current SP balance in real-time. **Smart Persistence & Protection:** Player balances are automatically saved to individual JSON files inside the server profile. If a player crashes or disconnects, their hard-earned points are safely restored upon reconnection. **Automated Match Cleanup:** Keeps the server fresh. Balances are automatically wiped from the disk and memory immediately upon match completion (Win/Loss/Timeout) or hard server resets, ensuring a level playing field for the next game. ### Configuration & Implementation Manual To make the economy system work flawlessly on your custom mission or server, follow these component placement guidelines: #### 1. Player Setup (Wallet & Persistence) (already used in release) **Where to attach:** Add the `P27_SpawnPointManagerComponent` to your server's **PlayerController** component list (or player prefab). **Attributes to configure:** * `Update Interval`: Time in seconds between auto-saves and sync loops. * `Multiplier`: How many Spawn Points (SP) a player receives for every 1 earned XP (e.g., `0.5` means 100 XP = 50 SP). #### 2. Pricing Assets (Vehicles & Supplies) * **Where to attach:** Add your custom `P27_ItemPriceComponent` to any vehicle or asset prefab that you want to put a price tag on. * **Attributes to configure:** * `m_fPrice`: Enter the desired SP cost for that specific vehicle. #### 3. HUD Wallet UI (example included in /UI) **Where to attach:** Add the `P27_WalletUIComponent` to your custom HUD layout or screen overlay widget. **Requirement:** Ensure that the text widget responsible for displaying the points is named exactly `PS_PreciseSPValue`. The script will automatically find it and update the text to `SP: [Balance]`. #### 4. Spawner Cards UI (example included in /UI) * The UI modification works automatically out of the box via the modded `SCR_AssetCardFrontUIComponent`. * It will search for `CostValue` (the vanilla budget text widget) and overwrite it. If you are using a custom asset card layout, make sure your custom text widget is named `PS_SPValue`. #### 5. Gamemode & Spawner Logic (Automated) * The `SCR_BaseGameMode` (handling game over wipinigs) and `SCR_CampaignBuildingManagerComponent` (handling server-side vehicle deletion) are injected globally via Enforce Script. As long as your mission uses a gamemode inheriting from `SCR_BaseGameMode`, no manual setup is required for these two elements. For any questions - dm me on Discord: edexus1k

Servers running this mod

5

5 currently listed servers report 2-7 SpawnPoints System in its mod list. Showing the 5 with the most players.

Versions

10
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 1.76 MiB
published · approved · 877 KiB
published · approved · 877 KiB
published · approved · 877 KiB
published · approved · 877 KiB
1.1.10Game 1.7.0.54 · 1.76 MiB · Jul 29, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Added: Command to give/remove SP

TryFix: Seperate logic for zeus and buildmode

Fix: Stress situation where lot of people joining at same time where arma dont have time to get all player IDs thus ignoring them from database (now it repeats until it gets player ID)

config.json entry

{
  "modId": "69D121C9A34E7288",
  "name": "2-7 SpawnPoints System",
  "version": "1.1.10"
}

Use 2-7 SpawnPoints System on your server

Add 2-7 SpawnPoints System to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69D121C9A34E7288
GET https://api.reforgermods.net/v2/mods/69D121C9A34E7288/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.