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Workshop mod by schmorrii

AD247 Limit Buildings Arma Reforger Mod

Lets mission/server owners cap how many times a specific structure can be built at each base — fully configurable, unlimited by default.

69CEAB48B7C7C97F
AD247 Limit Buildings preview

Ranking

Popular#500578.5Falling#478925.1
4Serversrunning this mod
23Observed players nowon servers reporting this mod
2.7kEstimated player-hours (7d)7-day data
DeploymentTop 24%75.8ahead of 76% of tracked mods by servers running it
ActivityTop 17%82.7ahead of 83% of tracked mods by play on those servers
Popularity78.5deployment and activity combined
How those 4 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod3
Last 30 days
Servers, last 30 days
4 latest8 peak, 17 Oct2 low, 3 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept5758
20 Sept56424
21 Sept55424
22 Sept56424
23 Sept56524
24 Sept45324
25 Sept34324
26 Sept55324
27 Sept56424
28 Sept56424
29 Sept55424
30 Sept55324
1 Oct55424
2 Oct45324
3 Oct45224
4 Oct34324
5 Oct55224
6 Oct46424
7 Oct55424
8 Oct55424
9 Oct66524
10 Oct56424
11 Oct55524
12 Oct55524
13 Oct55524
14 Oct66524
15 Oct67524
16 Oct66624
17 Oct68624
18 Oct48424
19 Oct44316
Observed players, last 30 days
23 latest79 peak, 19 Sept0 low, 23 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2279228
20 Sept953124
21 Sept1141124
22 Sept1237124
23 Sept649024
24 Sept344024
25 Sept1439024
26 Sept3561124
27 Sept2046024
28 Sept1157024
29 Sept1244024
30 Sept1044024
1 Oct1954024
2 Oct3849024
3 Oct3762024
4 Oct1435124
5 Oct240024
6 Oct736024
7 Oct130024
8 Oct141024
9 Oct2240024
10 Oct2266024
11 Oct129024
12 Oct1049024
13 Oct1037024
14 Oct845024
15 Oct1332024
16 Oct1747024
17 Oct2269024
18 Oct656224
19 Oct2323016

Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Lets mission/server owners cap how many times a specific structure can be built at each base — fully configurable, unlimited by default.

Official Workshop description

Building Limits adds per-base construction caps to the vanilla base-building system. For any structure you choose, you can set a maximum number of instances allowed per base — once reached, the blueprint can no longer be placed there, and the player gets a clear on-screen message explaining why. FEATURES - Per-building, per-base limits — the same structure can be capped differently at every base if you want (each base tracks its own count independently). - Simple values: -1 = unlimited, 0 = disabled entirely, any positive number = max allowed per base. - Blocks the blueprint at the moment of placement (greyed-out preview), not after the fact — no wasted materials, no "build then get deleted" surprises. - Native-style feedback message, shown to every player regardless of their Hints setting. - Zero performance cost for anything you don't configure — unlisted buildings are completely untouched and untracked. SETUP This mod ships with no limits configured by default — every structure is unlimited until you say otherwise. To set limits: 1. Open your mission's GameMode prefab in Workbench. 2. Select the AD_BuildingLimitComponent (already attached). 3. In Object Properties, expand Building Limits and press + to add an entry. 4. Pick the building's prefab and set its limit (-1/0/N). 5. Repeat for every structure you want to restrict. Save. No entry = no restriction. Only add rows for buildings you actually want to cap. DISCLAIMER This mod extends (does not replace) SCR_CampaignBuildingPlacingEditorComponent and adds one new entry to the ENotification enum. It may conflict with other mods that heavily modify the same building-placement class. Standalone otherwise — no other core systems are touched. ------------------------------------------------- Help or Feedback, join the discord: https://discord.gg/vDXazsUcfK

Servers running this mod

4

4 currently listed servers report AD247 Limit Buildings in its mod list. Showing the 4 with the most players.

Versions

7
published · approved · 7.38 KiB
published · approved · 7.38 KiB
published · approved · 7.23 KiB
published · approved · 7.43 KiB
published · approved · 7.24 KiB
published · approved · 6.75 KiB
published · approved · 6.73 KiB
1.1.0Game 1.7.0.54 · 7.38 KiB · Jul 21, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69CEAB48B7C7C97F",
  "name": "AD247 Limit Buildings",
  "version": "1.1.0"
}

Use AD247 Limit Buildings on your server

Add AD247 Limit Buildings to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69CEAB48B7C7C97F
GET https://api.reforgermods.net/v2/mods/69CEAB48B7C7C97F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.