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Workshop mod by Volmog_0

Sleeper Cell - AI Arma Reforger Mod

Civilians are far too simple in PVE mode. Well, SleeperCell is made for you. So now, civilians can be your worst enemy. Watch your back-an infiltrator could be hiding among the civilians and kill you.

69C8C48790525BE3
Sleeper Cell - AI preview

Ranking

Popular#445880.7Falling#146976.8
12Serversrunning this mod
4Observed players nowon servers reporting this mod
577Estimated player-hours (7d)7-day data
DeploymentTop 12%87.7ahead of 88% of tracked mods by servers running it
ActivityTop 30%70.1ahead of 70% of tracked mods by play on those servers
Popularity80.7deployment and activity combined
How those 12 installs happen100% traced
  • Not identified as a dependency4
  • Required by another mod8
Last 30 days
Servers, last 30 days
12 latest17 peak, 10 Oct6 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept6869
20 Sept67624
21 Sept66624
22 Sept88624
23 Sept99824
24 Sept99824
25 Sept99824
26 Sept1010824
27 Sept910724
28 Sept88624
29 Sept88624
30 Sept88824
1 Oct88824
2 Oct89624
3 Oct89724
4 Oct1111824
5 Oct1011924
6 Oct11111024
7 Oct11121024
8 Oct12131024
9 Oct13141224
10 Oct14171324
11 Oct13151224
12 Oct14151124
13 Oct13131224
14 Oct14141124
15 Oct13151324
16 Oct13141324
17 Oct13131024
18 Oct14141224
19 Oct12141015
Observed players, last 30 days
3 latest22 peak, 11 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept61239
20 Sept915024
21 Sept49124
22 Sept611024
23 Sept612024
24 Sept37024
25 Sept37024
26 Sept46024
27 Sept1213024
28 Sept27024
29 Sept47024
30 Sept26024
1 Oct08024
2 Oct28024
3 Oct88024
4 Oct1114324
5 Oct410024
6 Oct711224
7 Oct814024
8 Oct1111024
9 Oct1414024
10 Oct1218024
11 Oct1522124
12 Oct512024
13 Oct410024
14 Oct520024
15 Oct49024
16 Oct514024
17 Oct07024
18 Oct911024
19 Oct38015

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Civilians are far too simple in PVE mode. Well, SleeperCell is made for you. So now, civilians can be your worst enemy. Watch your back-an infiltrator could be hiding among the civilians and kill you.

Official Workshop description

WIP Civilians are far too simple and completely irrelevant in PVE mode. Well, SleeperCell is made for you. So now, civilians can be your worst enemy. Watch your back-an infiltrator could be hiding among the civilians and kill you. -- The Sleeper Cell mod allows mission makers to turn civilians into hidden hostile units. Civilians can look harmless at first, but once players enter a configured area, some of them may reveal themselves as enemies after a customizable delay. How to setup 1. Place the Detection Trigger To enable the system in your mission, place the following trigger: "SleeperCell_TriggerPlayerOnZone" Prefab location: "SleeperCell\Prefabs\Systems\Logic" Place this trigger in the area where you want the sleeper system to activate. This trigger detects players entering the zone and checks all civilians inside its radius. All civilians located inside the trigger area can be affected by the system. 2. Configure the Trigger Area You can adjust the size of the activation zone with: "Sphere Radius" "Trigger Radius" These values define the area where players and civilians will be detected. It is recommended to keep both values consistent, so the editor preview matches the actual in-game detection area. If enabled, the detection sphere will be visible in-game. This keeps the mission immersive and prevents players from seeing the activation zone. 5. Civilian Configuration The mod automatically affects civilians because the modded civilian prefab overrides the vanilla civilian prefab. Civilian prefab location: SleeperCell\Prefabs\Characters\Factions\CIV You do not need to manually add a script to every civilian. Any civilian using this prefab can be handled by the Sleeper Cell system. 6. Sleeper Chance and Faction To configure the chance for a civilian to become a sleeper, open: "SCR_SleeperCivilianComponent" In this component, you can change: the percentage chance for a civilian to be a sleeper, the faction assigned when the civilian is revealed. the delay beforce civilans reveal themselves as sleepers To enable the “reveal delay in seconds,” check the “Random Reveal Delay Second” box and set the minimum and maximum values; the “Reveal Delay Second” option is used to set a fixed value for the reveal delay in seconds. Example values: Sleeper Chance = 0 No civilian becomes a sleeper. Sleeper Chance = 25 Each civilian has a 25% chance to become a sleeper. To change the delay before civilians reveal themselves as sleepers, edit: "Reveal Delay Second" Examples: Reveal Delay Second = 0 Sleepers reveal instantly. Reveal Delay Second = 30 Sleepers reveal after 30 seconds, creating a slower and more suspenseful build-up. 7. Sleeper Equipment To configure weapons and ammunition, open: "SCR_SleeperEquipmentComponent" This component allows you to define: weapons, ammunition, equipment used when the civilian is revealed as a sleeper. Make sure the selected ammunition matches the selected weapons. Example Setup You have the option of having the same weapons for all civilians (edit the base civilian). Alternatively, edit the base settings for each type of civilian to assign different weapons. (Remember to remove the base configuration from the base civilian.) For a village ambush scenario: Trigger Radius = 80 Sphere Radius = 80 Reveal Delay Second = 15 Sleeper Chance = 30 Faction = OPFOR Draw Shape = Disabled Result: When players enter the village, civilians inside the area are checked by the trigger. Around 30% of them may become sleepers. After 15 seconds, hostile civilians reveal themselves and engage the players. Quick Summary The Sleeper Cell mod adds uncertainty and tension to civilian areas, forcing players to stay alert and never fully trust their surroundings. Thanks to TheUnknownTeam for the help P.S.: If you notice a problem, feel free to send me a message on Discord so I can fix it. Discord: Volmog_0

Servers running this mod

12

12 currently listed servers report Sleeper Cell - AI in its mod list. Showing the 5 with the most players.

View all 12 servers

Versions

10
published · approved · 724 KiB
published · approved · 658 KiB
published · approved · 657 KiB
published · approved · 657 KiB
published · approved · 657 KiB
published · approved · 657 KiB
published · approved · 655 KiB
published · approved · 654 KiB
published · approved · 654 KiB
published · approved · 654 KiB
1.0.11Game 1.8.0.10 · 724 KiB · Aug 13, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Update to 1.8

config.json entry

{
  "modId": "69C8C48790525BE3",
  "name": "Sleeper Cell - AI",
  "version": "1.0.11"
}

Use Sleeper Cell - AI on your server

Add Sleeper Cell - AI to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69C8C48790525BE3
GET https://api.reforgermods.net/v2/mods/69C8C48790525BE3/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.