Replaces the default deploy screen with a loadout builder, letting players customize their weapons, attachments, clothing, and equipment before every spawn, without opening an arsenal.
69B892F1624CEEDA
Ranking
Popular#739070.1Falling#254459.5
6Serversrunning this mod
2Observed players nowon servers reporting this mod
112Estimated player-hours (7d)7-day data
DeploymentTop 19%81.0ahead of 81% of tracked mods by servers running it
ActivityTop 46%53.9ahead of 54% of tracked mods by play on those servers
Popularity70.1deployment and activity combined
How those 6 installs happen100% traced
Not identified as a dependency5
Required by another mod1
Last 30 days
Servers, last 30 days
6 latest21 peak, 20 Sept3 low, 17 Oct
25130
19 Sept4 Oct19 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
Servers, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
19 Sept
17
18
17
3
20 Sept
18
21
17
24
21 Sept
18
19
16
24
22 Sept
19
19
17
24
23 Sept
16
18
16
24
24 Sept
15
16
14
24
25 Sept
16
18
15
24
26 Sept
13
16
11
24
27 Sept
11
14
11
24
28 Sept
12
13
11
24
29 Sept
13
14
12
24
30 Sept
12
16
12
24
1 Oct
9
12
9
24
2 Oct
8
10
7
24
3 Oct
10
10
8
24
4 Oct
12
12
8
24
5 Oct
11
13
8
24
6 Oct
9
10
8
24
7 Oct
6
9
6
24
8 Oct
7
10
6
24
9 Oct
6
8
6
24
10 Oct
7
7
5
24
11 Oct
5
8
5
24
12 Oct
6
7
5
24
13 Oct
5
7
4
24
14 Oct
4
6
4
24
15 Oct
4
5
4
24
16 Oct
4
4
4
24
17 Oct
5
7
3
24
18 Oct
6
9
5
24
19 Oct
6
8
6
20
Observed players, last 30 days
2 latest36 peak, 20 Sept0 low, 20 Sept
40200
19 Sept4 Oct19 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
Observed players, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
19 Sept
2
2
1
3
20 Sept
3
36
0
24
21 Sept
1
5
0
24
22 Sept
0
5
0
24
23 Sept
1
9
0
24
24 Sept
0
9
0
24
25 Sept
2
6
0
24
26 Sept
2
9
0
24
27 Sept
0
10
0
24
28 Sept
2
6
0
24
29 Sept
2
6
1
24
30 Sept
0
8
0
24
1 Oct
0
4
0
24
2 Oct
0
1
0
24
3 Oct
1
2
0
24
4 Oct
2
5
0
24
5 Oct
4
4
0
24
6 Oct
3
3
0
24
7 Oct
0
2
0
24
8 Oct
1
2
0
24
9 Oct
2
2
0
24
10 Oct
1
6
0
24
11 Oct
0
3
0
24
12 Oct
2
2
0
24
13 Oct
0
4
0
24
14 Oct
0
2
0
24
15 Oct
0
1
0
24
16 Oct
0
0
0
24
17 Oct
0
25
0
24
18 Oct
0
3
0
24
19 Oct
2
4
0
20
Calculated Oct 19, 2026, 7:57 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Replaces the default deploy screen with a loadout builder, letting players customize their weapons, attachments, clothing, and equipment before every spawn, without opening an arsenal.
Official Workshop description
This mod is still a work in progress, some core systems or configs may change over time. Expect bugs, please report them to me via my discord (see below for more details)
+ Unrestricted Loadouts (default)
A simple loadout editor available to every player regardless of role, every weapon, every piece of clothing, every item is on the table. Good for casual servers, testing, or factions that haven't set up roles yet. One config flag switches a faction between this and role-based loadouts in arsenal.conf.
+ Role based loadouts
Every role is a self-contained loadout, its own weapons, attachments, clothing (including starting defaults), and equipment, all defined separately. Up to 10 roles per faction, each with its own display name (MEDIC) (more coming soon), so a Medic, an Assault, and a Marksman can be built as different kits rather than one pool everyone shares.
Optics, muzzle devices, underbarrels, magazines and bayonets are checked against the actual weapon they're being fitted to, so you only ever see what genuinely mounts. This works across factions and mods automatically; if a modded weapon's attachment slots aren't recognised out of the box, a config file lets you teach the system what to allow or deny without touching any script.
Gear has to physically fit. Every item is checked against the pouches you're actually wearing and the weight you can carry, and if something doesn't fit, the game tells you exactly why.
Set how much of an item a role is allowed to carry, and how many they start with. A Medic can spawn with bandages already in their kit; an Engineer can be capped at 2 mines and no more. Limits are set per role, so the same item can be unlimited for one role and capped for another.
(Optional) Weapons, attachments, and items can be locked behind rank, pulled straight from the same rank data the faction's entity catalog already defines. players can see what they're working toward. On game modes with no rank progression (Game Master) the restriction automatically disables instead of locking everyone out of half the arsenal.
Every role keeps its own saved kit, weapons, clothing, attachments, and equipment stored separately per role and per faction. Switch from Medic to Assault, or USSR to US, and back, and both are exactly as you left them. Selections carry across respawns and now save to your own machine, so your kit is still there next session. With Unrestricted Loadouts on it follows you between servers; otherwise each server keeps its own set, and owners running several servers can share one set across the whole group.
A detailed README is availble here and in the workshop (https://docs.google.com/document/d/1cSydGA7_KuVgDEp2XtDZxG1i3s1suy6QuBbGuwiryi0/edit?usp=sharing)
Any issues or notice any bugs then please contact me (@Cal) on discord at:
HeliFlightSchool https://discord.gg/hHpH5Ys44t
Or
Desync Division https://discord.gg/DKcfZQ56Nx
Or
ARMA https://discord.com/channels/105462288051380224/1528485925586337863
License
This modification is released and protected under a custom license - no derivatives. By downloading and using this mod in Arma Reforger, you agree to the following terms:
Users are permitted to download and use this modification on their own servers and in their own missions for non commercial purposes. Redistribution of this modification (including re-uploading to the Arma Reforger Workshop, third-party sites, or repacking into custom Server Modpacks) is strictly prohibited. Server owners must utilize the original Workshop publication as a dependency.
You are encouraged to read the code to learn how it functions. However, you may not copy, rip, edit, re-purpose, or reverse-engineer these files, scripts, layouts or assets for use in your own projects, modifications, or derivative works under any circumstances.
A standalone compatibility patch that requires this modification as a dependency is permitted, provided it does not repackage or redistribute any of this modification's original files. Such a patch constitutes a separate work rather than a derivative of this one.
If you wish to request an exception to these rules please contact me directly.