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Workshop mod by Cal123

Deploy Menu Loadout Editor Arma Reforger Mod

Replaces the default deploy screen with a loadout builder, letting players customize their weapons, attachments, clothing, and equipment before every spawn, without opening an arsenal.

69B892F1624CEEDA
Deploy Menu Loadout Editor preview

Ranking

Popular#738770.0Rising#39692.6
6Serversrunning this mod
1Observed players nowon servers reporting this mod
109Estimated player-hours (7d)7-day data
DeploymentTop 19%81.1ahead of 81% of tracked mods by servers running it
ActivityTop 47%53.4ahead of 53% of tracked mods by play on those servers
Popularity70.0deployment and activity combined
How those 6 installs happen100% traced
  • Not identified as a dependency5
  • Required by another mod1
Last 30 days
Servers, last 30 days
6 latest22 peak, 19 Sept3 low, 17 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1722178
20 Sept18211724
21 Sept18191624
22 Sept19191724
23 Sept16181624
24 Sept15161424
25 Sept16181524
26 Sept13161124
27 Sept11141124
28 Sept12131124
29 Sept13141224
30 Sept12161224
1 Oct912924
2 Oct810724
3 Oct1010824
4 Oct1212824
5 Oct1113824
6 Oct910824
7 Oct69624
8 Oct710624
9 Oct68624
10 Oct77524
11 Oct58524
12 Oct67524
13 Oct57424
14 Oct46424
15 Oct45424
16 Oct44424
17 Oct57324
18 Oct69524
19 Oct68616
Observed players, last 30 days
0 latest36 peak, 20 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2608
20 Sept336024
21 Sept15024
22 Sept05024
23 Sept19024
24 Sept09024
25 Sept26024
26 Sept29024
27 Sept010024
28 Sept26024
29 Sept26124
30 Sept08024
1 Oct04024
2 Oct01024
3 Oct12024
4 Oct25024
5 Oct44024
6 Oct33024
7 Oct02024
8 Oct12024
9 Oct22024
10 Oct16024
11 Oct03024
12 Oct22024
13 Oct04024
14 Oct02024
15 Oct01024
16 Oct00024
17 Oct025024
18 Oct03024
19 Oct04016

Calculated Oct 19, 2026, 3:58 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Replaces the default deploy screen with a loadout builder, letting players customize their weapons, attachments, clothing, and equipment before every spawn, without opening an arsenal.

Official Workshop description

This mod is still a work in progress, some core systems or configs may change over time. Expect bugs, please report them to me via my discord (see below for more details) + Unrestricted Loadouts (default) A simple loadout editor available to every player regardless of role, every weapon, every piece of clothing, every item is on the table. Good for casual servers, testing, or factions that haven't set up roles yet. One config flag switches a faction between this and role-based loadouts in arsenal.conf. + Role based loadouts Every role is a self-contained loadout, its own weapons, attachments, clothing (including starting defaults), and equipment, all defined separately. Up to 10 roles per faction, each with its own display name (MEDIC) (more coming soon), so a Medic, an Assault, and a Marksman can be built as different kits rather than one pool everyone shares. Optics, muzzle devices, underbarrels, magazines and bayonets are checked against the actual weapon they're being fitted to, so you only ever see what genuinely mounts. This works across factions and mods automatically; if a modded weapon's attachment slots aren't recognised out of the box, a config file lets you teach the system what to allow or deny without touching any script. Gear has to physically fit. Every item is checked against the pouches you're actually wearing and the weight you can carry, and if something doesn't fit, the game tells you exactly why. Set how much of an item a role is allowed to carry, and how many they start with. A Medic can spawn with bandages already in their kit; an Engineer can be capped at 2 mines and no more. Limits are set per role, so the same item can be unlimited for one role and capped for another. (Optional) Weapons, attachments, and items can be locked behind rank, pulled straight from the same rank data the faction's entity catalog already defines. players can see what they're working toward. On game modes with no rank progression (Game Master) the restriction automatically disables instead of locking everyone out of half the arsenal. Every role keeps its own saved kit, weapons, clothing, attachments, and equipment stored separately per role and per faction. Switch from Medic to Assault, or USSR to US, and back, and both are exactly as you left them. Selections carry across respawns and now save to your own machine, so your kit is still there next session. With Unrestricted Loadouts on it follows you between servers; otherwise each server keeps its own set, and owners running several servers can share one set across the whole group. A detailed README is availble here and in the workshop (https://docs.google.com/document/d/1cSydGA7_KuVgDEp2XtDZxG1i3s1suy6QuBbGuwiryi0/edit?usp=sharing) Any issues or notice any bugs then please contact me (@Cal) on discord at: HeliFlightSchool https://discord.gg/hHpH5Ys44t Or Desync Division https://discord.gg/DKcfZQ56Nx Or ARMA https://discord.com/channels/105462288051380224/1528485925586337863

License

This modification is released and protected under a custom license - no derivatives. By downloading and using this mod in Arma Reforger, you agree to the following terms: Users are permitted to download and use this modification on their own servers and in their own missions for non commercial purposes. Redistribution of this modification (including re-uploading to the Arma Reforger Workshop, third-party sites, or repacking into custom Server Modpacks) is strictly prohibited. Server owners must utilize the original Workshop publication as a dependency. You are encouraged to read the code to learn how it functions. However, you may not copy, rip, edit, re-purpose, or reverse-engineer these files, scripts, layouts or assets for use in your own projects, modifications, or derivative works under any circumstances. A standalone compatibility patch that requires this modification as a dependency is permitted, provided it does not repackage or redistribute any of this modification's original files. Such a patch constitutes a separate work rather than a derivative of this one. If you wish to request an exception to these rules please contact me directly.

Scenarios

1
#AR-Editor_Mission_GM_Eden_Name#AR-Scenario_GameMode_GameMaster · 64 players

#AR-Editor_Mission_GM_Eden_Description

{9FD3BBA33AD43499}Missions/TEST.conf

Running on 4 servers now

Servers running this mod

6

6 currently listed servers report Deploy Menu Loadout Editor in its mod list. Showing the 5 with the most players.

View all 6 servers

Versions

10
published · approved · 31 MiB
published · approved · 31 MiB
published · approved · 31 MiB
published · approved · 31 MiB
published · approved · 31 MiB
published · approved · 31 MiB
published · approved · 31 MiB
published · approved · 31 MiB
published · approved · 31 MiB
published · approved · 31 MiB
1.0.58Game 1.7.0.54 · 31 MiB · Aug 6, 2026
Dependencies: 0Scenarios: 1PublishedApproved
Added GRS support
Can now rotate live character preview

config.json entry

{
  "modId": "69B892F1624CEEDA",
  "name": "Deploy Menu Loadout Editor",
  "version": "1.0.58"
}

Use Deploy Menu Loadout Editor on your server

Add Deploy Menu Loadout Editor to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69B892F1624CEEDA
GET https://api.reforgermods.net/v2/mods/69B892F1624CEEDA/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.