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Workshop mod by barclay29th

29th_Game_Master Arma Reforger Mod

This will allow the Game master to place movement restrictions and capture points. There are also four custom ojectives that have been added.

69B4ED19D84A9D12
29th_Game_Master preview

Ranking

Popular#524677.6Rising#175167.0
8Serversrunning this mod
1Observed players nowon servers reporting this mod
448Estimated player-hours (7d)7-day data
DeploymentTop 16%84.2ahead of 84% of tracked mods by servers running it
ActivityTop 32%67.8ahead of 68% of tracked mods by play on those servers
Popularity77.6deployment and activity combined
How those 8 installs happen100% traced
  • Not identified as a dependency3
  • Required by another mod5
Last 30 days
Servers, last 30 days
8 latest12 peak, 20 Sept3 low, 4 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept101098
20 Sept1012524
21 Sept810824
22 Sept89824
23 Sept1010824
24 Sept1010624
25 Sept910824
26 Sept910824
27 Sept810824
28 Sept89824
29 Sept88724
30 Sept57524
1 Oct67524
2 Oct67624
3 Oct77624
4 Oct67324
5 Oct66524
6 Oct56424
7 Oct56524
8 Oct55524
9 Oct55524
10 Oct77524
11 Oct77624
12 Oct67624
13 Oct77624
14 Oct78724
15 Oct77724
16 Oct77624
17 Oct77724
18 Oct77524
19 Oct88716
Observed players, last 30 days
1 latest56 peak, 27 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept131308
20 Sept044024
21 Sept024024
22 Sept026024
23 Sept132024
24 Sept116024
25 Sept246024
26 Sept34024
27 Sept456024
28 Sept321024
29 Sept324024
30 Sept226024
1 Oct020024
2 Oct142024
3 Oct1717024
4 Oct143024
5 Oct131024
6 Oct128024
7 Oct325024
8 Oct119024
9 Oct141024
10 Oct24024
11 Oct235024
12 Oct126024
13 Oct425024
14 Oct126024
15 Oct1219024
16 Oct039024
17 Oct12024
18 Oct133024
19 Oct126016

Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

This will allow the Game master to place movement restrictions and capture points. There are also four custom ojectives that have been added.

Official Workshop description

Movement Restrictions: For use in 29th ID drills where the need to restricet the movement of defenders and in some case the attackers Movement restriction currently provide a waring at the noted distance and at 10m beyond will cause instant death. Capture Point: The capture point(CP) option allows for a game master to place a point on the map as an objective. The CP can be configured in it proberties once place. It allow for one of three teams (US, USSR, FIA) and nutral to be set. It also has options for the size, time, and if you want time to be scaled by a larger differnece between attacker and defenders. It can display up to four CP on the screen. Objectives: Intel Folder - An objective that can be carried, Intel Table - This is a dig down only objective. Ammo Box - Must use exposives to destroy. Fuel Tank - Must be shot to be destroyed. Round Timer Commands: /rtstart [brief] [round] — Start a round. Args are in minutes; bare /rtstart uses defaults (2 min brief / 20 min round). Briefing auto-rolls into LIVE, then GAME. brief = 0 skips briefing entirely and goes straight to LIVE with no BRIEF popup (e.g. /rtstart 0 20). /rtstop — Reset everything to idle. Map shows --:--, no popup. /rtlive — Skip the briefing and go straight to LIVE immediately (only acts during briefing). /rtgame — End the active round now: fires the GAME popup and shows GAME on the map (works during briefing or live). /rtpause — Freeze the clock during briefing or live. Map shows the frozen time with [PAUSED]. /rtrestart — Resume a paused clock; the countdown continues from exactly where it stopped. Player commands (open to all, not gated, only active during BRIEFING): /ready — Mark your faction ready. Broadcasts <TEAM> READY to everyone and updates the briefing map overlay. When every faction that has players is ready (≥2 teams), the round auto-goes-live. /notready — Retract your faction's ready — but only if the other team hasn't readied yet. If they have, it's denied and your ready stands. /brdcstmsg <message> - Displays message to both teams /rtsafetyoff - Allows the use of guns outside of live /rtsafetyon - Turns on Safety | Command | What it does | |----|----| | `/dmsnap <name>` | Capture the field and cache it on the server | | `/dmrestore` | Put the field back to the cached snapshot | | `/dmrestore merge` | Add the snapshot's entities without removing what's there | | `/dmwipe` | Clear GM-placed objects off the map — **no snapshot needed** | | `/dmlist` | List snapshot files on the server | | `/dmload <file>` | Load a server file into the cache, ready to restore | | `/dmupload <file>` | Send a snapshot from your PC to the server | | `/dmdelete <file>` | Delete a snapshot file from the server | | `/dmcleanup [days]` | Purge server snapshots older than N days (default 7) | | `/dmstatus` | Authorization, lock state, and what's cached | | `/dmmenu` | Open the GM panel (Game Master editor view only) | | `/dmhelp` | Print the command list in-game |

Servers running this mod

8

8 currently listed servers report 29th_Game_Master in its mod list. Showing the 5 with the most players.

View all 8 servers

Versions

10
published · approved · 1.64 MiB
published · approved · 1.25 MiB
published · approved · 1.24 MiB
published · approved · 1.2 MiB
published · approved · 1.19 MiB
published · approved · 1.7 MiB
published · approved · 1.66 MiB
published · approved · 1.58 MiB
published · approved · 1.54 MiB
published · approved · 1.52 MiB
3.0.6Game 1.8.0.13 · 1.64 MiB · Oct 19, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69B4ED19D84A9D12",
  "name": "29th_Game_Master",
  "version": "3.0.6"
}

Use 29th_Game_Master on your server

Add 29th_Game_Master to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69B4ED19D84A9D12
GET https://api.reforgermods.net/v2/mods/69B4ED19D84A9D12/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.