published · approved · 26 MiB
Workshop mod by Marloweghost
MiG-29M Fulcrum Arma Reforger Mod
MiG-29M Fulcrum with a custom 6-DOF flight model, not a reskinned helicopter: stall, transonic drag, ground effect, etc. Cannon, rockets, R-73, guided bombs. Rearm in game. HUD, two MFDs. Multiplayer.
69B10BA4465634CB
Ranking
Popular#338185.0Falling#34594.6
15Serversrunning this mod
15Observed players nowon servers reporting this mod
1.6kEstimated player-hours (7d)7-day data
DeploymentTop 11%89.5ahead of 89% of tracked mods by servers running it
ActivityTop 22%78.3ahead of 78% of tracked mods by play on those servers
Popularity85.0deployment and activity combined
How those 15 installs happen100% traced
- Not identified as a dependency14
- Required by another mod1
Last 30 days
14 latest24 peak, 20 Sept9 low, 3 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 22 | 22 | 21 | 9 |
| 20 Sept | 19 | 24 | 18 | 24 |
| 21 Sept | 20 | 23 | 18 | 24 |
| 22 Sept | 20 | 22 | 18 | 24 |
| 23 Sept | 17 | 20 | 15 | 24 |
| 24 Sept | 18 | 19 | 17 | 24 |
| 25 Sept | 16 | 19 | 15 | 24 |
| 26 Sept | 18 | 18 | 15 | 24 |
| 27 Sept | 15 | 20 | 15 | 24 |
| 28 Sept | 17 | 19 | 15 | 24 |
| 29 Sept | 17 | 19 | 15 | 24 |
| 30 Sept | 15 | 17 | 14 | 24 |
| 1 Oct | 15 | 17 | 14 | 24 |
| 2 Oct | 13 | 15 | 11 | 24 |
| 3 Oct | 18 | 19 | 9 | 24 |
| 4 Oct | 17 | 19 | 16 | 24 |
| 5 Oct | 15 | 19 | 14 | 24 |
| 6 Oct | 15 | 18 | 14 | 24 |
| 7 Oct | 16 | 17 | 14 | 24 |
| 8 Oct | 15 | 16 | 13 | 24 |
| 9 Oct | 14 | 15 | 13 | 24 |
| 10 Oct | 14 | 15 | 11 | 24 |
| 11 Oct | 13 | 15 | 10 | 24 |
| 12 Oct | 14 | 16 | 12 | 24 |
| 13 Oct | 12 | 15 | 12 | 24 |
| 14 Oct | 10 | 12 | 10 | 24 |
| 15 Oct | 11 | 12 | 10 | 24 |
| 16 Oct | 11 | 13 | 9 | 24 |
| 17 Oct | 15 | 15 | 9 | 24 |
| 18 Oct | 16 | 18 | 14 | 24 |
| 19 Oct | 14 | 16 | 14 | 15 |
12 latest55 peak, 20 Sept0 low, 21 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 38 | 38 | 13 | 9 |
| 20 Sept | 7 | 55 | 4 | 24 |
| 21 Sept | 25 | 30 | 0 | 24 |
| 22 Sept | 33 | 34 | 6 | 24 |
| 23 Sept | 17 | 28 | 3 | 24 |
| 24 Sept | 15 | 30 | 1 | 24 |
| 25 Sept | 25 | 29 | 2 | 24 |
| 26 Sept | 28 | 44 | 2 | 24 |
| 27 Sept | 16 | 44 | 6 | 24 |
| 28 Sept | 23 | 26 | 3 | 24 |
| 29 Sept | 19 | 22 | 1 | 24 |
| 30 Sept | 3 | 24 | 1 | 24 |
| 1 Oct | 4 | 8 | 0 | 24 |
| 2 Oct | 1 | 16 | 0 | 24 |
| 3 Oct | 17 | 23 | 0 | 24 |
| 4 Oct | 6 | 32 | 3 | 24 |
| 5 Oct | 14 | 19 | 1 | 24 |
| 6 Oct | 11 | 22 | 3 | 24 |
| 7 Oct | 14 | 21 | 3 | 24 |
| 8 Oct | 23 | 23 | 1 | 24 |
| 9 Oct | 21 | 26 | 4 | 24 |
| 10 Oct | 17 | 32 | 2 | 24 |
| 11 Oct | 8 | 39 | 5 | 24 |
| 12 Oct | 7 | 13 | 1 | 24 |
| 13 Oct | 12 | 30 | 0 | 24 |
| 14 Oct | 4 | 18 | 1 | 24 |
| 15 Oct | 18 | 21 | 1 | 24 |
| 16 Oct | 11 | 20 | 1 | 24 |
| 17 Oct | 12 | 26 | 0 | 24 |
| 18 Oct | 11 | 39 | 1 | 24 |
| 19 Oct | 12 | 12 | 1 | 15 |
Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
MiG-29M Fulcrum with a custom 6-DOF flight model, not a reskinned helicopter: stall, transonic drag, ground effect, etc. Cannon, rockets, R-73, guided bombs. Rearm in game. HUD, two MFDs. Multiplayer.
Official Workshop description
MiG-29M "Fulcrum" — a supersonic fighter with a custom 6-DOF flight model written from scratch as a ScriptComponent applying forces directly to the RigidBody. No helicopter hacks, no engine vehicle-simulation framework. No dependencies.
Recommended: raise view distance and network view distance on servers — at jet speeds the default streaming range makes aircraft pop in and out, and breaks target locks at long range.
FLIGHT MODEL
- Angle of attack and sideslip driven aerodynamics, stall with tail blanking, FBW-style alpha limiter, transonic drag rise, ground effect.
- Thrust asymmetry when one engine is out — strongest at low speed and full throttle, exactly where it hurts.
- Custom wheel braking and parking behaviour on the ground.
CONTROLS
W / S pitch down / up
A / D roll left / right
Q / E rudder (also steers the nosewheel on the ground)
Left Shift throttle up
Left Ctrl throttle down
Space brake
Hold Left Alt mouse acts as a joystick (released, the mouse is free look)
Hold MMB acquire target, release on the lock tone
1 / 2 / 3 / 4 rocket pods / gun / R-73 missiles / guided bombs
Fire standard vehicle fire control
MFD cockpit buttons only — no extra keybinds
GETTING AIRBORNE
Start the engine, throttle up with Left Shift, keep straight with Q / E, and ease back on S to rotate. Everything else is yours to find out.
ARMAMENT
- GSh-30-1 cannon, 1200 rounds/min, 2500-round belt.
- Unguided rocket pods, alternating fire between stations.
- R-73 air-to-air missile with an infrared seeker and a proximity fuze.
- Guided bomb against ground targets: lock a point on the ground, release, and the bomb steers its fall onto it.
Weapon groups are selected with keys 1-4. The HUD shows the seeker cone, lock status, range to target and a release cue for bombs.
REARMING AND REPAIR
- Loadout is changed in game at a support station: walk up to the fuselage, open "Loadout" and swap what hangs on each pair of stations. Damage, fuel and the other stations' ammunition survive a swap, and the HUD rebuilds itself.
- Every detachable surface has its own repair action, named after the part. A surface shot off can be re-installed, then tightened up with the wrench.
- Airframe, engines, fuel tanks and avionics are repaired separately, so you walk around the aircraft instead of pressing one button.
AVIONICS
- HUD: heading tape, horizon line with pitch ladder, world-anchored waterline, CCIP for the gun with a projected beaten zone, and a launch-authorisation cue computed from the missile's own envelope.
- Two MFDs: left is the seeker camera (zoom, brightness, target slaving), right is a systems page. All controls are cockpit buttons.
ENGINE EFFECTS
Nozzle glow, afterburner flame and an air trail, driven by engine RPM rather than throttle position.
DAMAGE
- Six detachable control surfaces (stabilators, fins, ailerons). Losing them degrades handling in distinct ways.
- Sustained hits set the aircraft on fire, and a burning aircraft knocks out its own systems at random — engines, battery, control surfaces. It degrades before it dies.
- Engines, fuel tanks, battery and control surfaces take damage on their own terms, and a round that passes through a wing does far less than a direct hit on the fuselage.
MULTIPLAYER
Movement, weapons and target lock replicate. Tested on a dedicated server.
ALSO INCLUDED
MAF-I "Skylark" — a 10-ton transonic attack jet on the same flight model, built earlier and kept in the package. Rocket pods and a gun, no guided missiles. Singleplayer only.
KNOWN ISSUES
- R-73 missiles do little damage unless they hit directly.
- Kill attribution can be missing for some weapons, so the kill log may not always show who made a lethal strike.
- Wreck model is inherited from the base vehicle and looks wrong.
- Pylons stay hanging in the air after the aircraft is destroyed.
- A target lock can drop when the target passes beyond the server's network view distance; a missile in flight then goes ballistic.
- ...and other minor issues that should not affect functionality.
CREDITS
"MiG 29" (https://sketchfab.com/3d-models/mig-29-f04c8e99765c4d7e875476998ec5c2f3) by Usman Zia is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Game Ready R-73" (https://skfb.ly/oxVxI) by SydneeFlop is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"GBU-39B Small Diameter Bomb Weapon System" (https://skfb.ly/pCCwn) by KillCaptureDestroy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
These third-party assets remain under their own licenses, which permit commercial use. The MAF-I Skylark airframe, all code and all other assets are the author's own work, licensed under APL-SA (non-commercial).
Servers running this mod
1515 currently listed servers report MiG-29M Fulcrum in its mod list. Showing the 5 with the most players.
- ISRAEL FLIGHT SCHOOLOnline · ISRAEL11 / 32players
- [FR/EN] BGC Chernarus | PVE | Build+ - Plane - Arty - DronesOnline · Chernarus PVE - Conquête HQC2 / 10players
- LocalServerOnline · Game Master - Mogadishu2 / 128players
- 7th Legion PVE Operations | DizzTactical CommunityOnline · Everon0 / 80players
- Aces Of ArmaOnline · Game Master - Merak Island0 / 36players
Versions
50.6.0Game 1.8.0.13 · 26 MiB · Sep 8, 2026
Dependencies: 0Scenarios: 0PublishedApproved
MULTIPLAYER
- Improved movement replication: less drift between the server and the piloting client, and fewer corrections visible to other players.
- Smoothed the corrections that remain, so they no longer step.
- Fixed taxiing stuttering for other players.
GROUND HANDLING
- Reworked nose wheel steering: the turn tightens with speed, steering fades as the nose lightens on the take-off roll, and a standing aircraft no longer pivots on the spot.
WEAPONS
- Improved the R-73's proximity fuze: it goes off a few metres from the target instead of about twenty. Its warhead is still too weak to kill at that range - that is the next job.
FIXES
- Fixed the engine cutting out for clients when the pilot left the cockpit, was killed or disconnected.
- Fixed flight controls staying deflected when nobody is at the stick.
- Fixed engine sound continuing after the engine had stopped.config.json entry
{
"modId": "69B10BA4465634CB",
"name": "MiG-29M Fulcrum",
"version": "0.6.0"
}Use MiG-29M Fulcrum on your server
Add MiG-29M Fulcrum to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69B10BA4465634CB
GET https://api.reforgermods.net/v2/mods/69B10BA4465634CB/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.