published · approved · 275 KiB
Workshop mod by basill
OTAC Casualty Spawner Arma Reforger Mod
An ACE Dev compatible casualty spawner that is placeable in GM
69AEB4A120C7767C
Ranking
Popular#481479.5Falling#419433.5
8Serversrunning this mod
5Observed players nowon servers reporting this mod
758Estimated player-hours (7d)7-day data
DeploymentTop 16%84.1ahead of 84% of tracked mods by servers running it
ActivityTop 27%72.7ahead of 73% of tracked mods by play on those servers
Popularity79.5deployment and activity combined
How those 8 installs happen100% traced
- Not identified as a dependency8
Last 30 days
8 latest9 peak, 4 Oct3 low, 19 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 4 | 3 | 5 |
| 20 Sept | 4 | 6 | 4 | 24 |
| 21 Sept | 4 | 5 | 4 | 24 |
| 22 Sept | 5 | 5 | 5 | 24 |
| 23 Sept | 8 | 8 | 4 | 24 |
| 24 Sept | 7 | 8 | 6 | 24 |
| 25 Sept | 7 | 8 | 7 | 24 |
| 26 Sept | 8 | 8 | 7 | 24 |
| 27 Sept | 7 | 8 | 6 | 24 |
| 28 Sept | 6 | 7 | 6 | 24 |
| 29 Sept | 6 | 6 | 6 | 24 |
| 30 Sept | 6 | 6 | 4 | 24 |
| 1 Oct | 7 | 7 | 6 | 24 |
| 2 Oct | 6 | 7 | 6 | 24 |
| 3 Oct | 7 | 8 | 6 | 24 |
| 4 Oct | 9 | 9 | 6 | 24 |
| 5 Oct | 8 | 9 | 7 | 24 |
| 6 Oct | 6 | 9 | 5 | 24 |
| 7 Oct | 6 | 7 | 6 | 24 |
| 8 Oct | 7 | 7 | 5 | 24 |
| 9 Oct | 7 | 7 | 7 | 24 |
| 10 Oct | 8 | 8 | 6 | 24 |
| 11 Oct | 6 | 8 | 5 | 24 |
| 12 Oct | 7 | 7 | 6 | 24 |
| 13 Oct | 6 | 8 | 6 | 24 |
| 14 Oct | 5 | 7 | 5 | 24 |
| 15 Oct | 5 | 6 | 5 | 24 |
| 16 Oct | 5 | 5 | 5 | 24 |
| 17 Oct | 6 | 6 | 5 | 24 |
| 18 Oct | 7 | 8 | 6 | 24 |
| 19 Oct | 8 | 8 | 5 | 19 |
3 latest64 peak, 11 Oct0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 27 | 27 | 11 | 5 |
| 20 Sept | 0 | 53 | 0 | 24 |
| 21 Sept | 3 | 13 | 0 | 24 |
| 22 Sept | 8 | 28 | 0 | 24 |
| 23 Sept | 2 | 25 | 0 | 24 |
| 24 Sept | 25 | 25 | 0 | 24 |
| 25 Sept | 23 | 31 | 0 | 24 |
| 26 Sept | 27 | 27 | 0 | 24 |
| 27 Sept | 3 | 35 | 0 | 24 |
| 28 Sept | 5 | 9 | 0 | 24 |
| 29 Sept | 5 | 17 | 0 | 24 |
| 30 Sept | 10 | 18 | 0 | 24 |
| 1 Oct | 2 | 6 | 0 | 24 |
| 2 Oct | 5 | 13 | 0 | 24 |
| 3 Oct | 27 | 27 | 1 | 24 |
| 4 Oct | 46 | 46 | 0 | 24 |
| 5 Oct | 1 | 41 | 0 | 24 |
| 6 Oct | 6 | 14 | 0 | 24 |
| 7 Oct | 0 | 19 | 0 | 24 |
| 8 Oct | 5 | 5 | 0 | 24 |
| 9 Oct | 1 | 13 | 0 | 24 |
| 10 Oct | 3 | 7 | 0 | 24 |
| 11 Oct | 64 | 64 | 0 | 24 |
| 12 Oct | 1 | 62 | 0 | 24 |
| 13 Oct | 4 | 7 | 0 | 24 |
| 14 Oct | 3 | 14 | 0 | 24 |
| 15 Oct | 3 | 14 | 0 | 24 |
| 16 Oct | 17 | 17 | 0 | 24 |
| 17 Oct | 0 | 29 | 0 | 24 |
| 18 Oct | 50 | 51 | 0 | 24 |
| 19 Oct | 3 | 46 | 0 | 19 |
Calculated Oct 19, 2026, 6:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
An ACE Dev compatible casualty spawner that is placeable in GM
Official Workshop description
This mod adds a GM-placeable casualty spawner for use in medical trainings. The model used is a non-function US medical equipment box.
Use the interaction on the box to spawn a dummy
The actions to add injuries to them are on the appropriate limbs
This is 100% vibe coded. I have no idea what I'm doing. This is most likely poorly optimized and easy to break. If does break or there's a complicated bug then there's a very high chance it won't be fixed. Use at your own peril.
Current bugs:
- The interactions on the stomach are fucked up because I accidentally deleted a recovery position action from the dummy prefab and realised too late. I'm way too lazy to fix it and it just fucks up the UI on that interaction point a little
- If you spawn multiple dummies they spawn inside each other. Move them in GM to fix that
F.A.Qs
- No, I won't add external controls for the dummies
- No, I won't add the ability to heal, move, or delete the dummies. You should use GM for that.
- No, I won't add a randomise injuries button
- Your medical settings need to allow pulses and all the other stuff for AI or the dummy will die pretty frequently
Servers running this mod
88 currently listed servers report OTAC Casualty Spawner in its mod list. Showing the 5 with the most players.
- (TFC) Task Force ChaosOnline · SFL Anizay Conflict PVE2 / 30players
- TFK-KD | Training | PVE | ModernOnline · Camp Neptune Training Complex2 / 128players
- 8th Marine Division PVE ServerOnline · #AR-Editor_Mission_GM_Arland_Name0 / 128players
- [LAT][ESP] FUDRA CAMPAÑA MILSIM discord.gg/JwCfaUuc5mOnline · Congo GM0 / 128players
- BLC Milsim ServerOnline · Novka Game Master0 / 32players
Versions
21.0.1Game 1.7.0.54 · 275 KiB · Jun 25, 2026
Dependencies: 5Scenarios: 0PublishedApproved
Fixed GM entity having wrong name and imageconfig.json entry
{
"modId": "69AEB4A120C7767C",
"name": "OTAC Casualty Spawner",
"version": "1.0.1"
}Use OTAC Casualty Spawner on your server
Add OTAC Casualty Spawner to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69AEB4A120C7767C
GET https://api.reforgermods.net/v2/mods/69AEB4A120C7767C/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.