published · approved · 492 KiB
Workshop mod by Anarchy_UA
Anarchy Map Markers & Drawings Arma Reforger Mod
Inspired by Arma 3 map - Full Persistence: Markers and drawings survive server restarts and player crashes - Zeus Markers and Drawings support - Console Support - SM_Config.cfg for servers settings
69A510CE600D1126
Ranking
Popular#49297.8Rising#12097.8
185Serversrunning this mod
93Observed players nowon servers reporting this mod
27.5kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.6ahead of 99% of tracked mods by servers running it
ActivityTop 4%96.5ahead of 96% of tracked mods by play on those servers
Popularity97.8deployment and activity combined
How those 185 installs happen100% traced
- Not identified as a dependency118
- Required by another mod67
Last 30 days
185 latest229 peak, 26 Sept172 low, 16 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 218 | 225 | 216 | 10 |
| 20 Sept | 209 | 219 | 202 | 24 |
| 21 Sept | 213 | 221 | 204 | 24 |
| 22 Sept | 214 | 222 | 203 | 24 |
| 23 Sept | 224 | 227 | 210 | 24 |
| 24 Sept | 212 | 223 | 211 | 24 |
| 25 Sept | 212 | 219 | 207 | 24 |
| 26 Sept | 218 | 229 | 212 | 24 |
| 27 Sept | 210 | 221 | 206 | 24 |
| 28 Sept | 205 | 212 | 194 | 24 |
| 29 Sept | 198 | 207 | 194 | 24 |
| 30 Sept | 201 | 201 | 191 | 24 |
| 1 Oct | 207 | 208 | 198 | 24 |
| 2 Oct | 177 | 208 | 177 | 24 |
| 3 Oct | 181 | 188 | 175 | 24 |
| 4 Oct | 191 | 198 | 174 | 24 |
| 5 Oct | 185 | 195 | 180 | 24 |
| 6 Oct | 185 | 191 | 181 | 24 |
| 7 Oct | 195 | 196 | 184 | 24 |
| 8 Oct | 191 | 197 | 185 | 24 |
| 9 Oct | 192 | 197 | 184 | 24 |
| 10 Oct | 204 | 205 | 190 | 24 |
| 11 Oct | 193 | 202 | 191 | 24 |
| 12 Oct | 189 | 192 | 186 | 24 |
| 13 Oct | 182 | 187 | 177 | 24 |
| 14 Oct | 173 | 185 | 173 | 24 |
| 15 Oct | 180 | 186 | 173 | 24 |
| 16 Oct | 178 | 184 | 172 | 24 |
| 17 Oct | 184 | 198 | 178 | 24 |
| 18 Oct | 190 | 193 | 185 | 24 |
| 19 Oct | 185 | 192 | 182 | 14 |
82 latest577 peak, 27 Sept36 low, 19 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 347 | 549 | 287 | 10 |
| 20 Sept | 413 | 536 | 95 | 24 |
| 21 Sept | 287 | 472 | 74 | 24 |
| 22 Sept | 247 | 337 | 50 | 24 |
| 23 Sept | 233 | 342 | 53 | 24 |
| 24 Sept | 240 | 309 | 64 | 24 |
| 25 Sept | 276 | 357 | 73 | 24 |
| 26 Sept | 379 | 455 | 83 | 24 |
| 27 Sept | 361 | 577 | 121 | 24 |
| 28 Sept | 165 | 421 | 50 | 24 |
| 29 Sept | 168 | 242 | 61 | 24 |
| 30 Sept | 205 | 291 | 47 | 24 |
| 1 Oct | 210 | 255 | 49 | 24 |
| 2 Oct | 210 | 255 | 57 | 24 |
| 3 Oct | 258 | 407 | 51 | 24 |
| 4 Oct | 263 | 385 | 66 | 24 |
| 5 Oct | 199 | 325 | 41 | 24 |
| 6 Oct | 168 | 238 | 53 | 24 |
| 7 Oct | 161 | 237 | 44 | 24 |
| 8 Oct | 243 | 268 | 57 | 24 |
| 9 Oct | 299 | 310 | 68 | 24 |
| 10 Oct | 499 | 499 | 104 | 24 |
| 11 Oct | 264 | 485 | 127 | 24 |
| 12 Oct | 249 | 290 | 43 | 24 |
| 13 Oct | 204 | 244 | 42 | 24 |
| 14 Oct | 200 | 236 | 57 | 24 |
| 15 Oct | 173 | 251 | 61 | 24 |
| 16 Oct | 222 | 256 | 39 | 24 |
| 17 Oct | 305 | 375 | 72 | 24 |
| 18 Oct | 247 | 371 | 53 | 24 |
| 19 Oct | 82 | 307 | 36 | 14 |
Calculated Oct 19, 2026, 1:32 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Inspired by Arma 3 map - Full Persistence: Markers and drawings survive server restarts and player crashes - Zeus Markers and Drawings support - Console Support - SM_Config.cfg for servers settings
Official Workshop description
This mod overhauls the default map marker system, bringing back classic Arma 3 features and adding new tools for tactical planning.
--- Map Drawing (Arma 3 style): Draw directly on the map with a drawing toolbar
--- Visibility Channels (Arma 3 Style): You now have full control over who sees your markers (Local, Group, Side, Everyone)
--- Full Persistence: Your tactical plans will no longer disappear! All markers are automatically saved and restored after a game crash, player reconnection, or server restart. Work on PvE and PvP servers good
--- Deep mod configuration (in profile\SavingMarkers\SM_Config.cfg)
--- Deep Customization (even the military ones)
--- Preset System: Create your own quick presets
--- Extended Markers Text Limit
--- Game Master support
--- Gamepads support
••••••••• Information for Server Administrators •••••••••
--- The persistence system saves all marker data into a local .json file inside the server's profile folder. If you need to completely clear the map of all markers (e.g., before starting a new operation), simply delete this file before launching the server (...ArmaReforger\profile\"mission name.json")
--- A small backwards compatibility script (for my old Saving Markers mod). You do not need to enable "Saving Markers"
--- The config file is now ...\profile\SavingMarkers\SM_Config.cfg — a plain, commented text file (one key per line). Old SM_Config.json settings are migrated automatically on first start.
--- Drawings are saved separately from markers (SM_Drawings_<mission>.json) and follow the same backup and clear-on-game-end rules.
••••••••• IMPORTANT •••••••••
If you have a conflict server for 100 people, you definitely need to set up limits in SM_Config.cfg !!!
Set clearOnGameEnd=true since you do not need to persist markers and drawings between sessions (the server will clear when the game ends).
♥♥♥♥♥ Support the Development ♥♥♥♥♥
This mod is and will always remain 100% free. However, if you enjoy my work and want to support the countless hours spent on development, you can support me here: https://send.monobank.ua/jar/8Ww2CdLHCR
If you find some bugs, you can contact me in discord: anarchy_wave
Servers running this mod
187187 currently listed servers report Anarchy Map Markers & Drawings in its mod list. Showing the 5 with the most players.
- [TH] TRC x Dickson Milsim Hardcore Roleplay Scenario Framework MissionOnline · Game Master - Merak Island20 / 64players
- Battlefleet Armageddon | Warhammer 40K | Milsim | discord.gg/BFAOnline · Welcome to the Fleet, Prepare for Battle!19 / 128players
- [TH] DICKSON Mission PVE Supported By 44th TIDOnline · Mission conflict PVE15 / 128players
- [PJSF] Philippine Joint Strike Force || 24/7 Modern Conflict || SEA || PVEOnline · Faircroft Islands PVE11 / 50players
- [AU] AAO | Milsim | Conflict Denali | PvE | #02Online · AAO Denali PvE6 / 64players
Versions
102.0.26Game 1.8.0.13 · 492 KiB · Sep 18, 2026
Dependencies: 0Scenarios: 0PublishedApproved
-server option to allow friendly forces map visionconfig.json entry
{
"modId": "69A510CE600D1126",
"name": "Anarchy Map Markers & Drawings",
"version": "2.0.26"
}Use Anarchy Map Markers & Drawings on your server
Add Anarchy Map Markers & Drawings to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69A510CE600D1126
GET https://api.reforgermods.net/v2/mods/69A510CE600D1126/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.