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Workshop mod by Gramps303

VehicleCounterAttacks Arma Reforger Mod

Vehicle AI Counter Attacks for Conflict game modes

698B4763AEBA5D36
VehicleCounterAttacks preview

Ranking

Popular#95395.1Rising#200762.4
61Serversrunning this mod
62Observed players nowon servers reporting this mod
13.4kEstimated player-hours (7d)7-day data
DeploymentTop 4%96.3ahead of 96% of tracked mods by servers running it
ActivityTop 7%93.3ahead of 93% of tracked mods by play on those servers
Popularity95.1deployment and activity combined
How those 61 installs happen100% traced
  • Not identified as a dependency55
  • Required by another mod6
Last 30 days
Servers, last 30 days
60 latest71 peak, 4 Oct52 low, 16 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept6568639
20 Sept70706524
21 Sept64696124
22 Sept59635924
23 Sept60635824
24 Sept61636024
25 Sept60635824
26 Sept60635824
27 Sept65666024
28 Sept64676224
29 Sept68696124
30 Sept66686324
1 Oct68706024
2 Oct65706124
3 Oct66695924
4 Oct67716624
5 Oct65706524
6 Oct67676324
7 Oct63676024
8 Oct64666324
9 Oct67696124
10 Oct67686524
11 Oct66686124
12 Oct64666124
13 Oct53645324
14 Oct62625724
15 Oct62635724
16 Oct55615224
17 Oct62625224
18 Oct59625824
19 Oct60615815
Observed players, last 30 days
63 latest200 peak, 11 Oct23 low, 19 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1341831019
20 Sept1231817424
21 Sept1161324624
22 Sept1211264024
23 Sept971354824
24 Sept1021204524
25 Sept1011493224
26 Sept1471974724
27 Sept1501815724
28 Sept1101304824
29 Sept1151364024
30 Sept1181184624
1 Oct1151364324
2 Oct1451455524
3 Oct1771935624
4 Oct1611886724
5 Oct1181414924
6 Oct1271275224
7 Oct1211283924
8 Oct1031273524
9 Oct1281474324
10 Oct1501757724
11 Oct1352007624
12 Oct1281537124
13 Oct1111323924
14 Oct1161294724
15 Oct87994324
16 Oct921053324
17 Oct1231384824
18 Oct1141343724
19 Oct63952315

Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Vehicle AI Counter Attacks for Conflict game modes

Official Workshop description

This mod creates vehicle counter attacks for the conflict game mode. It is triggered by point capture start and end. You can configure the mod for your server/scenario with a config file that is generated on first run of the mod. The config file is created in your server profile folder inside another folder called VCAConfig. In this folder you can also find exported lists of the vehicles available on your server for ease in creating custom lists of vehicles available for the counters. I've separated the lists into vehicles and helicopters. AI can not fly helicopters without other mods, that's why I've separated them. Explanation of the config file variables are as follows: "version": 1.1, (Do not change, this is for updating the file in the future) "attackVehicleChance": 50, (Percent chance the counter vehicle will be an attack vehicle vs a transport vehicle. Default: 50) "VCAChanceOnCaptureStart": 80, (Percent chance you will get a counter on capture start. Default: 80) "VCACaptureStartCooldown": 900, (Cooldown in seconds before another counter can be triggered by capture start. Default: 900 - 15min) "VCAChanceOnCaptureEnd": 80, (Percent chance you will get a counter on capture completed. Default: 80) "VCACaptureEndCooldown": 900, (Cooldown in seconds before another counter can be triggered by capture completion. Default: 900 - 15min) "VCASpawnDistanceMin": 500, (Minimum distance in meters the vehicle spawn point must be from the base. Default: 500) "VCASpawnDistanceMax": 1500, (Maximum distance in meters the vehicle spawn point must be from the base. Default: 1500) "counterFactionKey": "USSR", (The faction of counter vehicles. This also determines that faction of the vehicle export lists. Default: USSR) "factionKeyOverride": "", (Used to override the faction of the AI once spawned in. Default: empty - no override) "allowEnemyFactionCapTrigger": false, (Allow enemy faction captures to trigger counters in PVE modes) "attackVehicleTypes": [], (Array of attack type vehicles for counter attacks. Default: vanilla USSR armed vehicles) "transportVehicleTypes": [] (Array of transport type vehicles for counter attacks. Default: vanilla USSR transport vehicles) Discord for feedback/donations: f2Ze6vU

Servers running this mod

61

61 currently listed servers report VehicleCounterAttacks in its mod list. Showing the 5 with the most players.

View all 61 servers

Versions

10
published · approved · 35.4 KiB
published · approved · 35.5 KiB
published · approved · 35.4 KiB
published · approved · 35.3 KiB
published · approved · 35.1 KiB
published · approved · 35.1 KiB
published · approved · 35.1 KiB
published · approved · 35.1 KiB
published · approved · 35 KiB
published · approved · 35 KiB
0.9.24Game 1.8.0.13 · 35.4 KiB · Sep 13, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- Removed waypoints from garbage system

config.json entry

{
  "modId": "698B4763AEBA5D36",
  "name": "VehicleCounterAttacks",
  "version": "0.9.24"
}

Use VehicleCounterAttacks on your server

Add VehicleCounterAttacks to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/698B4763AEBA5D36
GET https://api.reforgermods.net/v2/mods/698B4763AEBA5D36/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.