Skip to content
reforgermods.net
Workshop mod by Nichols

Incognito-Continuatio Arma Reforger Mod

Reforger successor to INCON Undercover (orig. Incontinentia, Arma 3). Early test build of the stealth/disguise suspicion system — AI detection, alert escalation, reporting chain. Feedback welcome!

69857EB31267EAD0
Incognito-Continuatio preview

Ranking

Popular#718970.8Falling#328248.5
5Serversrunning this mod
1Observed players nowon servers reporting this mod
178Estimated player-hours (7d)7-day data
DeploymentTop 21%78.7ahead of 79% of tracked mods by servers running it
ActivityTop 41%58.9ahead of 59% of tracked mods by play on those servers
Popularity70.8deployment and activity combined
How those 5 installs happen100% traced
  • Not identified as a dependency5
Last 30 days
Servers, last 30 days
5 latest9 peak, 21 Sept2 low, 16 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept7768
20 Sept88624
21 Sept89724
22 Sept88724
23 Sept79724
24 Sept77724
25 Sept67624
26 Sept77524
27 Sept77524
28 Sept77624
29 Sept77624
30 Sept77724
1 Oct77624
2 Oct77624
3 Oct57524
4 Oct88524
5 Oct88724
6 Oct89724
7 Oct89824
8 Oct89724
9 Oct78624
10 Oct88724
11 Oct88724
12 Oct58424
13 Oct46424
14 Oct44424
15 Oct44424
16 Oct44224
17 Oct55424
18 Oct66424
19 Oct56516
Observed players, last 30 days
1 latest17 peak, 12 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3318
20 Sept23024
21 Sept112024
22 Sept04024
23 Sept02024
24 Sept02024
25 Sept112024
26 Sept22024
27 Sept01024
28 Sept03024
29 Sept14024
30 Sept09024
1 Oct02024
2 Oct29024
3 Oct16024
4 Oct113024
5 Oct15024
6 Oct02024
7 Oct011024
8 Oct28024
9 Oct211024
10 Oct28024
11 Oct612024
12 Oct017024
13 Oct14024
14 Oct07024
15 Oct02024
16 Oct39024
17 Oct24024
18 Oct34024
19 Oct13016

Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Reforger successor to INCON Undercover (orig. Incontinentia, Arma 3). Early test build of the stealth/disguise suspicion system — AI detection, alert escalation, reporting chain. Feedback welcome!

Official Workshop description

# Incognito: Continuatio — Early Test Build ## What is this? **Incognito: Continuatio** is the Arma Reforger spiritual successor to *INCON Undercover*, the stealth/incognito/civilian recruitment mod originally built for Arma 3. Continuatio carries forward the same core idea — playing as an undercover operator who has to *behave* like the enemy, not just dress like them — rebuilt from the ground up in Enfusion/EnScript to take advantage of Reforger's AI and perception systems. This is **not** a finished mod. This is an early test build pushed through Workbench so people can get hands-on with the core suspicion and disguise systems, kick the tires, and report back on what works and what breaks. ## What's in this build? The core of Continuatio is the **suspicion system** — a hidden meter that tracks how convincing your cover is at any given moment. A few things feed into it: - **Disguise validity** — your outfit, the weapon you're carrying, and whether your weapon is raised all factor into whether enemy AI perceives you as one of their own. - **Acoustic detection** — gunfire (suppressed or not, subsonic or not) is heard and reacted to realistically, with different suspicion outcomes depending on distance and sound signature. - **Alert bands** — suspicion isn't all-or-nothing. As it climbs, enemy AI escalates through stages: a cautious glance, weapons up and watching, taking cover, calling it in, and finally full compromise. - **Reporting chain** — once you're blown, that information doesn't just vanish. It spreads up the chain — from the enemy who spotted you, to their squad, to their platoon — with realistic radio delays, and can ultimately trigger a QRF response (mission-maker controlled). - **Knowledge spread & memory** — enemies who've been alerted to you will remember, search, and eventually (plausibly) give up if they can't account for what they saw — they don't just forget the second they lose sight of you, but they also don't hold a grudge forever for no reason. - **Corpse discovery** — leaving bodies behind has consequences. Enemies finding a corpse will raise suspicion in the area, more so if you're caught standing over it. ## Where we're going with it This build represents the foundational systems — the "brain" of Continuatio. Coming up next: - Full gear inspection (headgear, optics, vests — wearing the wrong kit will matter, not just your weapon) - Automatic redirection when gunfire or explosions happen nearby (so enemies don't tunnel-vision on you if something else kicks off) - Mission-maker tuning options, so server owners can adjust how forgiving or punishing the suspicion system is Longer-term, Continuatio is meant to be a foundation other systems can plug into — credential/papers-based access control and similar mods are on the radar as future hooks, but for now those are just ideas on the table, nothing more. ## What we need from you This is a **testing build** — the goal right now is finding out how this plays in practice, not polishing edge cases. Specifically we're looking for: - **Does the suspicion system feel fair?** Too easy to get caught? Too forgiving? Tell us where it broke immersion. - **AI behavior reports** — did enemies react in ways that felt right, or weird/broken? Specific examples (what you were doing, what happened) are gold. - **Bug reports** — crashes, script errors, anything that didn't behave as described above. Reforger logs help a lot here if you can grab them. - **General feedback** on pacing — how long did it take before you got caught, did escalation feel gradual or did it jump straight to "everyone knows"? This is early — expect rough edges. Thanks for helping shape where Continuatio goes from here. This work will always be known as the spiritual successor Incontinentia's Incon-Undercover script for Arma 3 that can be found at https://github.com/1ncontinentia/Incon-Undercover. Without his initial work many years ago I would not be punishing myself mentally to work on this and hope that I get it even partially working.

Servers running this mod

5

5 currently listed servers report Incognito-Continuatio in its mod list. Showing the 5 with the most players.

Versions

1
published · approved · 15.6 KiB
1.0.0Game 1.7.0.49 · 15.6 KiB · Jun 15, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69857EB31267EAD0",
  "name": "Incognito-Continuatio",
  "version": "1.0.0"
}

Use Incognito-Continuatio on your server

Add Incognito-Continuatio to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69857EB31267EAD0
GET https://api.reforgermods.net/v2/mods/69857EB31267EAD0/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.