published · approved · 15.6 KiB
Workshop mod by Nichols
Incognito-Continuatio Arma Reforger Mod
Reforger successor to INCON Undercover (orig. Incontinentia, Arma 3). Early test build of the stealth/disguise suspicion system — AI detection, alert escalation, reporting chain. Feedback welcome!
69857EB31267EAD0
Ranking
Popular#718970.8Falling#328248.5
5Serversrunning this mod
1Observed players nowon servers reporting this mod
178Estimated player-hours (7d)7-day data
DeploymentTop 21%78.7ahead of 79% of tracked mods by servers running it
ActivityTop 41%58.9ahead of 59% of tracked mods by play on those servers
Popularity70.8deployment and activity combined
How those 5 installs happen100% traced
- Not identified as a dependency5
Last 30 days
5 latest9 peak, 21 Sept2 low, 16 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 7 | 7 | 6 | 8 |
| 20 Sept | 8 | 8 | 6 | 24 |
| 21 Sept | 8 | 9 | 7 | 24 |
| 22 Sept | 8 | 8 | 7 | 24 |
| 23 Sept | 7 | 9 | 7 | 24 |
| 24 Sept | 7 | 7 | 7 | 24 |
| 25 Sept | 6 | 7 | 6 | 24 |
| 26 Sept | 7 | 7 | 5 | 24 |
| 27 Sept | 7 | 7 | 5 | 24 |
| 28 Sept | 7 | 7 | 6 | 24 |
| 29 Sept | 7 | 7 | 6 | 24 |
| 30 Sept | 7 | 7 | 7 | 24 |
| 1 Oct | 7 | 7 | 6 | 24 |
| 2 Oct | 7 | 7 | 6 | 24 |
| 3 Oct | 5 | 7 | 5 | 24 |
| 4 Oct | 8 | 8 | 5 | 24 |
| 5 Oct | 8 | 8 | 7 | 24 |
| 6 Oct | 8 | 9 | 7 | 24 |
| 7 Oct | 8 | 9 | 8 | 24 |
| 8 Oct | 8 | 9 | 7 | 24 |
| 9 Oct | 7 | 8 | 6 | 24 |
| 10 Oct | 8 | 8 | 7 | 24 |
| 11 Oct | 8 | 8 | 7 | 24 |
| 12 Oct | 5 | 8 | 4 | 24 |
| 13 Oct | 4 | 6 | 4 | 24 |
| 14 Oct | 4 | 4 | 4 | 24 |
| 15 Oct | 4 | 4 | 4 | 24 |
| 16 Oct | 4 | 4 | 2 | 24 |
| 17 Oct | 5 | 5 | 4 | 24 |
| 18 Oct | 6 | 6 | 4 | 24 |
| 19 Oct | 5 | 6 | 5 | 16 |
1 latest17 peak, 12 Oct0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 3 | 1 | 8 |
| 20 Sept | 2 | 3 | 0 | 24 |
| 21 Sept | 1 | 12 | 0 | 24 |
| 22 Sept | 0 | 4 | 0 | 24 |
| 23 Sept | 0 | 2 | 0 | 24 |
| 24 Sept | 0 | 2 | 0 | 24 |
| 25 Sept | 1 | 12 | 0 | 24 |
| 26 Sept | 2 | 2 | 0 | 24 |
| 27 Sept | 0 | 1 | 0 | 24 |
| 28 Sept | 0 | 3 | 0 | 24 |
| 29 Sept | 1 | 4 | 0 | 24 |
| 30 Sept | 0 | 9 | 0 | 24 |
| 1 Oct | 0 | 2 | 0 | 24 |
| 2 Oct | 2 | 9 | 0 | 24 |
| 3 Oct | 1 | 6 | 0 | 24 |
| 4 Oct | 1 | 13 | 0 | 24 |
| 5 Oct | 1 | 5 | 0 | 24 |
| 6 Oct | 0 | 2 | 0 | 24 |
| 7 Oct | 0 | 11 | 0 | 24 |
| 8 Oct | 2 | 8 | 0 | 24 |
| 9 Oct | 2 | 11 | 0 | 24 |
| 10 Oct | 2 | 8 | 0 | 24 |
| 11 Oct | 6 | 12 | 0 | 24 |
| 12 Oct | 0 | 17 | 0 | 24 |
| 13 Oct | 1 | 4 | 0 | 24 |
| 14 Oct | 0 | 7 | 0 | 24 |
| 15 Oct | 0 | 2 | 0 | 24 |
| 16 Oct | 3 | 9 | 0 | 24 |
| 17 Oct | 2 | 4 | 0 | 24 |
| 18 Oct | 3 | 4 | 0 | 24 |
| 19 Oct | 1 | 3 | 0 | 16 |
Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Reforger successor to INCON Undercover (orig. Incontinentia, Arma 3). Early test build of the stealth/disguise suspicion system — AI detection, alert escalation, reporting chain. Feedback welcome!
Official Workshop description
# Incognito: Continuatio — Early Test Build
## What is this?
**Incognito: Continuatio** is the Arma Reforger spiritual successor to *INCON Undercover*, the stealth/incognito/civilian recruitment mod originally built for Arma 3. Continuatio carries forward the same core idea — playing as an undercover operator who has to *behave* like the enemy, not just dress like them — rebuilt from the ground up in Enfusion/EnScript to take advantage of Reforger's AI and perception systems.
This is **not** a finished mod. This is an early test build pushed through Workbench so people can get hands-on with the core suspicion and disguise systems, kick the tires, and report back on what works and what breaks.
## What's in this build?
The core of Continuatio is the **suspicion system** — a hidden meter that tracks how convincing your cover is at any given moment. A few things feed into it:
- **Disguise validity** — your outfit, the weapon you're carrying, and whether your weapon is raised all factor into whether enemy AI perceives you as one of their own.
- **Acoustic detection** — gunfire (suppressed or not, subsonic or not) is heard and reacted to realistically, with different suspicion outcomes depending on distance and sound signature.
- **Alert bands** — suspicion isn't all-or-nothing. As it climbs, enemy AI escalates through stages: a cautious glance, weapons up and watching, taking cover, calling it in, and finally full compromise.
- **Reporting chain** — once you're blown, that information doesn't just vanish. It spreads up the chain — from the enemy who spotted you, to their squad, to their platoon — with realistic radio delays, and can ultimately trigger a QRF response (mission-maker controlled).
- **Knowledge spread & memory** — enemies who've been alerted to you will remember, search, and eventually (plausibly) give up if they can't account for what they saw — they don't just forget the second they lose sight of you, but they also don't hold a grudge forever for no reason.
- **Corpse discovery** — leaving bodies behind has consequences. Enemies finding a corpse will raise suspicion in the area, more so if you're caught standing over it.
## Where we're going with it
This build represents the foundational systems — the "brain" of Continuatio. Coming up next:
- Full gear inspection (headgear, optics, vests — wearing the wrong kit will matter, not just your weapon)
- Automatic redirection when gunfire or explosions happen nearby (so enemies don't tunnel-vision on you if something else kicks off)
- Mission-maker tuning options, so server owners can adjust how forgiving or punishing the suspicion system is
Longer-term, Continuatio is meant to be a foundation other systems can plug into — credential/papers-based access control and similar mods are on the radar as future hooks, but for now those are just ideas on the table, nothing more.
## What we need from you
This is a **testing build** — the goal right now is finding out how this plays in practice, not polishing edge cases. Specifically we're looking for:
- **Does the suspicion system feel fair?** Too easy to get caught? Too forgiving? Tell us where it broke immersion.
- **AI behavior reports** — did enemies react in ways that felt right, or weird/broken? Specific examples (what you were doing, what happened) are gold.
- **Bug reports** — crashes, script errors, anything that didn't behave as described above. Reforger logs help a lot here if you can grab them.
- **General feedback** on pacing — how long did it take before you got caught, did escalation feel gradual or did it jump straight to "everyone knows"?
This is early — expect rough edges. Thanks for helping shape where Continuatio goes from here.
This work will always be known as the spiritual successor Incontinentia's Incon-Undercover script for Arma 3 that can be found at https://github.com/1ncontinentia/Incon-Undercover. Without his initial work many years ago I would not be punishing myself mentally to work on this and hope that I get it even partially working.
Servers running this mod
55 currently listed servers report Incognito-Continuatio in its mod list. Showing the 5 with the most players.
- [LATAM] [MILSIM] GRUPO OPERACIONAL COMANDO SUROnline · Worthy Islands - Game Master Mode1 / 128players
- [FR] | SOLO & COOP PVE | Esquade IA En soutien | Vanilla+ 150Mo | combat ops | FIA sur EveronOnline · #AR-CombatScenarioEveron_Name0 / 10players
- [FR][EU] Full Plastic Jacket | PVPVE | Conflict Escalation | 175 MoOnline · Conflict: Escalation HQC MOB - Everon0 / 128players
- GDOnline · Freedom Fighters - Everon0 / 12players
- Svarog - Український ситуативний серверOnline · Деокупація Еверона0 / 64players
Versions
11.0.0Game 1.7.0.49 · 15.6 KiB · Jun 15, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "69857EB31267EAD0",
"name": "Incognito-Continuatio",
"version": "1.0.0"
}Use Incognito-Continuatio on your server
Add Incognito-Continuatio to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69857EB31267EAD0
GET https://api.reforgermods.net/v2/mods/69857EB31267EAD0/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.