published · approved · 12.3 KiB
Workshop mod by Doggo5852
Infantry Survivability Arma Reforger Mod
Characters can sustain greater damage without dying, removes one-shot kills. Death only happens when a character's blood hits 0 (brain death)
6982C54F288FB280
Ranking
Popular#504578.4Falling#405535.0
3Serversrunning this mod
23Observed players nowon servers reporting this mod
7.1kEstimated player-hours (7d)7-day data
DeploymentTop 29%71.1ahead of 71% of tracked mods by servers running it
ActivityTop 11%89.3ahead of 89% of tracked mods by play on those servers
Popularity78.4deployment and activity combined
How those 3 installs happen100% traced
- Not identified as a dependency3
Last 30 days
3 latest6 peak, 19 Sept2 low, 25 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 5 | 6 | 5 | 9 |
| 20 Sept | 4 | 6 | 4 | 24 |
| 21 Sept | 4 | 5 | 3 | 24 |
| 22 Sept | 4 | 5 | 3 | 24 |
| 23 Sept | 3 | 4 | 3 | 24 |
| 24 Sept | 3 | 3 | 3 | 24 |
| 25 Sept | 2 | 3 | 2 | 24 |
| 26 Sept | 3 | 3 | 2 | 24 |
| 27 Sept | 4 | 4 | 3 | 24 |
| 28 Sept | 4 | 4 | 2 | 24 |
| 29 Sept | 4 | 5 | 3 | 24 |
| 30 Sept | 2 | 4 | 2 | 24 |
| 1 Oct | 4 | 4 | 3 | 24 |
| 2 Oct | 4 | 4 | 3 | 24 |
| 3 Oct | 4 | 4 | 2 | 24 |
| 4 Oct | 3 | 4 | 3 | 24 |
| 5 Oct | 3 | 4 | 2 | 24 |
| 6 Oct | 3 | 4 | 3 | 24 |
| 7 Oct | 3 | 4 | 3 | 24 |
| 8 Oct | 3 | 4 | 3 | 24 |
| 9 Oct | 4 | 6 | 3 | 24 |
| 10 Oct | 4 | 5 | 3 | 24 |
| 11 Oct | 2 | 4 | 2 | 24 |
| 12 Oct | 2 | 3 | 2 | 24 |
| 13 Oct | 2 | 3 | 2 | 24 |
| 14 Oct | 2 | 2 | 2 | 24 |
| 15 Oct | 2 | 3 | 2 | 24 |
| 16 Oct | 2 | 3 | 2 | 24 |
| 17 Oct | 3 | 3 | 2 | 24 |
| 18 Oct | 2 | 3 | 2 | 24 |
| 19 Oct | 3 | 3 | 3 | 15 |
22 latest121 peak, 21 Sept0 low, 29 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 95 | 96 | 16 | 9 |
| 20 Sept | 112 | 114 | 33 | 24 |
| 21 Sept | 71 | 121 | 5 | 24 |
| 22 Sept | 76 | 108 | 8 | 24 |
| 23 Sept | 40 | 101 | 16 | 24 |
| 24 Sept | 37 | 46 | 3 | 24 |
| 25 Sept | 1 | 33 | 1 | 24 |
| 26 Sept | 61 | 63 | 5 | 24 |
| 27 Sept | 64 | 85 | 12 | 24 |
| 28 Sept | 71 | 71 | 10 | 24 |
| 29 Sept | 68 | 95 | 0 | 24 |
| 30 Sept | 1 | 87 | 1 | 24 |
| 1 Oct | 65 | 77 | 6 | 24 |
| 2 Oct | 65 | 78 | 10 | 24 |
| 3 Oct | 57 | 110 | 9 | 24 |
| 4 Oct | 86 | 86 | 12 | 24 |
| 5 Oct | 66 | 99 | 15 | 24 |
| 6 Oct | 63 | 85 | 24 | 24 |
| 7 Oct | 51 | 82 | 21 | 24 |
| 8 Oct | 56 | 86 | 16 | 24 |
| 9 Oct | 65 | 85 | 16 | 24 |
| 10 Oct | 64 | 73 | 7 | 24 |
| 11 Oct | 86 | 86 | 20 | 24 |
| 12 Oct | 63 | 86 | 18 | 24 |
| 13 Oct | 61 | 79 | 14 | 24 |
| 14 Oct | 51 | 69 | 16 | 24 |
| 15 Oct | 58 | 89 | 12 | 24 |
| 16 Oct | 69 | 69 | 11 | 24 |
| 17 Oct | 56 | 85 | 13 | 24 |
| 18 Oct | 87 | 87 | 23 | 24 |
| 19 Oct | 22 | 99 | 17 | 15 |
Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Characters can sustain greater damage without dying, removes one-shot kills. Death only happens when a character's blood hits 0 (brain death)
Official Workshop description
Shifts the idea of death from "do enough damage" to something different while still maintaining some sort of realism.
Death occurs when a character doesn't have enough blood instead of just dying the moment you get shot in the foot 4 times. Bleeding is capped at a fairly low level so bleeding out doesn't occur as fast. Headshot kills are disabled for the sake of this being a true "no instant deaths" mod.
- Shooting the same limb over and over does not cause a character to die -
- Bleeding is alot slower (capped per limb)
- Bleeding is alot more consistent between body parts
- Regaining consciousness takes 45 seconds instead of 20
- Tourniquets are even better at stopping bloodloss
- Resupply kits/medkits can supply others alot faster
- Bandages and tourniquets are faster
- Saline bags regenerate more blood overall but does it much slower
- Bleedings are far more often
- Fragmentation damage is significantly stronger
I might make a version where head/torso shots can still be a potential one-shot kill.
*headshots can actually kill now*
Servers running this mod
33 currently listed servers report Infantry Survivability in its mod list. Showing the 3 with the most players.
- Lakeside RPOnline · Lakeside RP18 / 128players
- Smokey's -RP-Online · FM Everon Survival4 / 40players
- JSOC | Foxtrot Alpha - OperationsOnline · FAP - Kunar Conflict PvE1 / 40players
Versions
101.3.6Game 1.8.0.13 · 12.3 KiB · Oct 9, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6982C54F288FB280",
"name": "Infantry Survivability",
"version": "1.3.6"
}Use Infantry Survivability on your server
Add Infantry Survivability to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6982C54F288FB280
GET https://api.reforgermods.net/v2/mods/6982C54F288FB280/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.