WARFARE VANILLA Built for using base game.
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697850A473CC25A2
Ranking
Popular#346184.7
12Serversrunning this mod
6Observed players nowon servers reporting this mod
2kEstimated player-hours (7d)7-day data
DeploymentTop 12%87.7ahead of 88% of tracked mods by servers running it
ActivityTop 20%80.2ahead of 80% of tracked mods by play on those servers
Popularity84.7deployment and activity combined
How those 12 installs happen100% traced
Not identified as a dependency7
Required by another mod5
Last 30 days
Servers, last 30 days
12 latest22 peak, 19 Sept10 low, 3 Oct
25130
19 Sept4 Oct19 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
Servers, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
19 Sept
19
22
19
4
20 Sept
21
21
19
24
21 Sept
18
21
16
24
22 Sept
18
19
15
24
23 Sept
18
18
16
24
24 Sept
18
20
18
24
25 Sept
18
19
18
24
26 Sept
17
19
16
24
27 Sept
14
18
12
24
28 Sept
16
16
13
24
29 Sept
16
16
14
24
30 Sept
15
16
13
24
1 Oct
15
15
15
24
2 Oct
14
16
13
24
3 Oct
10
14
10
24
4 Oct
13
13
10
24
5 Oct
15
16
12
24
6 Oct
15
17
15
24
7 Oct
15
15
14
24
8 Oct
14
16
14
24
9 Oct
13
14
13
24
10 Oct
13
14
12
24
11 Oct
13
14
12
24
12 Oct
14
15
13
24
13 Oct
14
14
13
24
14 Oct
13
15
12
24
15 Oct
14
15
12
24
16 Oct
14
14
13
24
17 Oct
12
14
12
24
18 Oct
12
13
11
24
19 Oct
12
12
12
20
Observed players, last 30 days
4 latest68 peak, 26 Sept0 low, 10 Oct
80400
19 Sept4 Oct19 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
Observed players, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
19 Sept
47
48
31
4
20 Sept
27
46
8
24
21 Sept
18
57
16
24
22 Sept
21
51
12
24
23 Sept
22
45
7
24
24 Sept
19
44
5
24
25 Sept
31
56
11
24
26 Sept
33
68
24
24
27 Sept
35
67
14
24
28 Sept
37
37
9
24
29 Sept
26
45
8
24
30 Sept
26
35
4
24
1 Oct
30
44
5
24
2 Oct
19
42
6
24
3 Oct
30
49
2
24
4 Oct
41
41
12
24
5 Oct
20
44
12
24
6 Oct
39
46
9
24
7 Oct
37
49
9
24
8 Oct
32
34
8
24
9 Oct
25
29
2
24
10 Oct
23
30
0
24
11 Oct
28
31
3
24
12 Oct
26
32
3
24
13 Oct
20
28
2
24
14 Oct
13
13
4
24
15 Oct
10
19
1
24
16 Oct
8
17
1
24
17 Oct
15
28
7
24
18 Oct
24
32
3
24
19 Oct
4
30
2
20
Calculated Oct 19, 2026, 7:36 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
WARFARE VANILLA Built for using base game.
Join our Discord today! - https://discord.gg/tfghost
Official Workshop description
WARFARE VANILLA is built for base game and is more unverisal. Featureing Kolguyev, come and explore the epic scale of WARFARE as you try to retake the island!
This is a new PVE Conflict X Combat Operations game mode designed with optimization and full scale war mixed into one package.
WARFARE FEATURES INCLUDE
Immersive Full-Scale Production
Every WARFARE is crafted around a specific era, bringing its conflict to life through authentic weapons, vehicles, gear, environments, and atmosphere. This is not a universal mode, but a carefully designed experience built for total immersion.
Dynamic Battlefield Systems
No two sessions play the same. Objectives, enemy activity, encounters, and battlefield events dynamically shift, creating unpredictable combat scenarios that keep every operation fresh and engaging.
Major & Minor Capture Points
WARFARE revives the classic Conflict experience with heavily contested Major Capture Points serving as the key to victory. Advance through connected Minor Capture Points to establish forward momentum and secure the battlefield.
Combat Objective Zones
Take on optional Combat Operations across the map with a small team to infiltrate enemy territory, complete randomized objectives, and earn valuable rewards for your efforts.
The Fight Between Objectives
The battlefield is never safe. Between capture points, expect enemy patrols, ambushes, counterattacks, and unexpected encounters that turn every movement into a mission of its own.
Immersive Battlefield Events
WARFARE features built-in ambient combat systems including mortar strikes, minefields, ambushes, and era-specific battlefield threats that add another layer of tension and realism to every engagement.
Advanced AI Behaviors
WARFARE introduces enhanced AI behaviors designed to create more aggressive, tactical, and unpredictable enemy forces that operate far beyond standard Vanilla AI.
Enemy Vehicles and Patrols
WARFARE delivers ambient enemy vehicle patrols, counters, and systems that engage more then just boots on the ground. With systems designed to have enemies push objectives in vehicles, patrol certain streets, or reinforce themselves with their own troop transports, WARFARE aims to expand on the full-scale production.
A Tactical Team Experience
WARFARE rewards teamwork, coordination, and communication. Whether operating in a small squad or a larger force, success depends on planning, cooperation, and tactical execution under pressure.
WARFARE is built to deliver a new standard for immersive PVE combat. As development continues, the mission remains the same — create a battlefield experience that feels intense, tactical, and unforgettable.
License
OFFICIAL WARFARE SYSTEM LICENSE AGREEMENT (ArmA Edition)
The WARFARE game mode ("WARFARE" or "the System") was originally designed and developed by RebornSaga and TASK FORCE GHOST for the Enfusion framework, incorporating components of the Combat Operation Scenario Framework and the Conflict Campaign Framework alongside additional proprietary scripts, configurations, mechanics, and media. Effective immediately, WARFARE is released as an open system: any individual, community, or server operator may freely host, use, modify, and redistribute the Mode without requiring express written permission from the original creators. Ownership of the Enfusion Framework, the Combat Operation Scenario Framework, the Conflict Campaign Framework, and any other third-party dependent mods remains with their respective original authors and rights holders, and users remain responsible for reviewing and complying with those separate licenses.
In exchange for this open access, all users, server operators, and communities must credit RebornSaga and TASK FORCE GHOST as the original creators of the WARFARE System wherever the WARFARE name AND framework are used to create their own WARFARE style game modes. You must not present the System as your own original creation or remove identifying credit references. This Agreement supersedes all prior restricted or Unlisted-State terms previously issued for the WARFARE System.