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Workshop mod by Bonbonek

2-7 Guidance System Arma Reforger Mod

Advanced guidance framework for Arma Reforger featuring Fire-and-Forget, Laser Homing (SALH), and GPS artillery. Future updates: Radars, SACLOS/Wired & APS. Fully network-synced and FPS optimized.

6972C679D94CBBA6
2-7 Guidance System preview

Ranking

Popular#196090.6Falling#140077.9
21Serversrunning this mod
54Observed players nowon servers reporting this mod
6.9kEstimated player-hours (7d)7-day data
DeploymentTop 8%91.6ahead of 92% of tracked mods by servers running it
ActivityTop 11%89.1ahead of 89% of tracked mods by play on those servers
Popularity90.6deployment and activity combined
How those 21 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod20
Last 30 days
Servers, last 30 days
21 latest33 peak, 20 Sept19 low, 29 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2830269
20 Sept31332924
21 Sept28312624
22 Sept25282424
23 Sept28292424
24 Sept30312724
25 Sept26312424
26 Sept26282324
27 Sept24292424
28 Sept25272224
29 Sept22241924
30 Sept24252224
1 Oct24262324
2 Oct24262424
3 Oct22272224
4 Oct26272124
5 Oct22262124
6 Oct22232124
7 Oct24252224
8 Oct22232024
9 Oct23241924
10 Oct25262324
11 Oct25282324
12 Oct25252324
13 Oct24262324
14 Oct21252124
15 Oct20221924
16 Oct21241924
17 Oct24262024
18 Oct21252124
19 Oct21242115
Observed players, last 30 days
35 latest207 peak, 19 Sept0 low, 30 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept30207309
20 Sept10159524
21 Sept12161424
22 Sept13140424
23 Sept21175124
24 Sept21140424
25 Sept15154224
26 Sept15136424
27 Sept8169324
28 Sept12169124
29 Sept4126124
30 Sept5120024
1 Oct3116124
2 Oct10133024
3 Oct41148524
4 Oct9138124
5 Oct13125724
6 Oct1123124
7 Oct5129024
8 Oct7115324
9 Oct11135724
10 Oct50153424
11 Oct9154424
12 Oct5154124
13 Oct11116024
14 Oct3119124
15 Oct9104124
16 Oct32127224
17 Oct37147424
18 Oct2129124
19 Oct3535115

Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Advanced guidance framework for Arma Reforger featuring Fire-and-Forget, Laser Homing (SALH), and GPS artillery. Future updates: Radars, SACLOS/Wired & APS. Fully network-synced and FPS optimized.

Official Workshop description

2-7 Advanced Guidance System The 2-7 Advanced Guidance System is a comprehensive, expanding framework for Arma Reforger that introduces highly realistic and advanced guidance mechanics for missiles and artillery. Designed with a strict focus on server performance (FPS-independent physics), tactical depth, and realistic environmental occlusion. This package currently includes fully functional Semi-Active Laser Homing (SALH), autonomous Fire-and-Forget (FnF) with a custom HUD UI, and GPS guidance for precision artillery strikes. ROADMAP / PLANNED FEATURES The framework is actively being developed. Future updates will introduce: * LOFT for missiles * Radar Systems (Search & Track) * Wired / SACLOS Guidance * Active Protection Systems (APS) CURRENT FEATURES * Volumetric Smoke Occlusion: Smoke grenades and smoke screens physically block laser beams and blind the optical/IR sensors of FnF missiles. * Advanced Ballistics & Flight Profiles: Missiles fully support dynamic Lead (intercepting moving targets). * Smart Raycasting: The system accurately distinguishes vehicle armor from surrounding terrain, trees, or buildings with zero performance impact. * Realistic Cockpit UI: Visual HUD elements including an FOV limit indicator, real-time Estimated Time of Arrival (ETA), and a blind "Ghost Countdown" after firing. * Multiplayer Ready: Tracking, seeker code cycling, and target synchronization are fully optimized for multiplayer environments. INSTALLATION & MODDING GUIDE To apply this system to your own custom vehicles or weapons, you need to attach the provided script components to your prefabs in the Workbench: * Turrets / Launchers: Add the "P27_FnFSeekerComponent" (or Laser Designator equivalent) to your vehicle or turret entity. * Missiles / Munitions: Add the "P27_FnFMissileComponent" (or Guided Missile Component) directly to your projectile prefab. * UI / HUD: Add the "P27_FnFLockUIComponent" to your vehicle's screen layout to enable the crosshair and ETA timers. IMPORTANT - EMITTER ALIGNMENT: If you notice that the Field of View (FOV) cone or the raycast is originating from the wrong place (e.g., the center of the turret instead of the camera), utilize the component attributes. You can input the specific weapon bone name in "m_sBoneName". If the origin is still slightly misaligned from your visual emitter, use the "m_vPositionOffset" attribute (X, Y, Z coordinates) to manually shift and pivot the exact starting point of the guidance ray to achieve pixel-perfect accuracy. USER MANUAL & SYSTEM BREAKDOWN 1. FIRE-AND-FORGET (FnF) SYSTEM Autonomous system for smart munitions where the missile takes over guidance immediately after launch. * Lock-On: Aim your turret/optic at an enemy vehicle or infantry. The HUD will show an FOV indicator if the target is within your vehicle's forward view limit. Press your bound "Lock Target" action. * Tracking: A lock crosshair and estimated time of impact (ETA) in seconds will appear. If the target drives behind a building, hill, or deploys smoke, the system will lose the lock. * Fire (Forget): Upon firing, the turret automatically clears its target memory, freeing it for the next missile. The launched missile now tracks the target independently, and your HUD will display a blind countdown to impact. 2. LASER GUIDANCE (SALH / Laser Designator) Requires constant laser illumination of the target until impact. * Designating: A ground unit, drone, or the pilot must activate the laser and keep it painted on the target. * Laser Codes: The weapon system (Seeker Code) must be set to the exact same code as the laser designator (default is 1111). You can cycle codes using the "Cycle Seeker Code" action. * Limitations: If the laser beam is interrupted by a tree, building, or smoke screen, the missile will lose the reflection and fall ballistically. 3. GPS / ARTILLERY FIRE CONTROL Guidance system for Non-Line-of-Sight (NLOS) precision strikes. * Allows artillery platforms to receive exact GPS coordinates. The munition calculates a ballistic trajectory to navigate directly to the designated point. * Ideal for heavy howitzers, mortars, and MLRS platforms. INTEGRATION & SHOWCASE This mod serves as both a standalone framework and a ready-to-use solution. Included in this release, the guidance system is already fully integrated and functional on various munitions from the well-known WCS mod, as well as actively deployed on systems within the "2-7 SelfPropelled Artillery" mod. You can use these weapons immediately in combat or inspect the files to see how easily the components can be attached to your own custom models. CONTACT & SUPPORT Do you want to implement the 2-7 Guidance System into your own weapon mod, aircraft, helicopter, or artillery, but need help? Or did you find a bug? Feel free to contact me directly on Discord! Discord: edexus1k

Servers running this mod

21

21 currently listed servers report 2-7 Guidance System in its mod list. Showing the 5 with the most players.

View all 21 servers

Versions

10
published · approved · 37.9 MiB
published · approved · 37.9 MiB
published · approved · 37.9 MiB
published · approved · 37.9 MiB
published · approved · 37.9 MiB
published · approved · 37.9 MiB
published · approved · 37.9 MiB
published · approved · 37.9 MiB
published · approved · 37.9 MiB
published · approved · 37.9 MiB
1.1.12Game 1.7.0.54 · 37.9 MiB · Aug 8, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6972C679D94CBBA6",
  "name": "2-7 Guidance System",
  "version": "1.1.12"
}

Use 2-7 Guidance System on your server

Add 2-7 Guidance System to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6972C679D94CBBA6
GET https://api.reforgermods.net/v2/mods/6972C679D94CBBA6/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.