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Workshop mod by Punkster

RL_Scoreboard Arma Reforger Mod

Scoreboard for Arma Reforger PVP Conflict mode. Kills(K) , headshots(HS), teamkill(TK), assists(A), K/D, kill streaks(KS), captures and defends tracking.

69606D74389832FD
RL_Scoreboard preview

Ranking

Popular#103794.7Falling#97484.4
28Serversrunning this mod
45Observed players nowon servers reporting this mod
32.7kEstimated player-hours (7d)7-day data
DeploymentTop 7%93.2ahead of 93% of tracked mods by servers running it
ActivityTop 3%96.9ahead of 97% of tracked mods by play on those servers
Popularity94.7deployment and activity combined
How those 28 installs happen93% traced
  • Not identified as a dependency23
  • Required by another mod3
  • Unknown2
Last 30 days
Servers, last 30 days
29 latest37 peak, 24 Sept26 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept27282610
20 Sept31322724
21 Sept30322924
22 Sept31322824
23 Sept32322924
24 Sept36373124
25 Sept31363124
26 Sept31322724
27 Sept31312724
28 Sept31322824
29 Sept31333024
30 Sept33343024
1 Oct32343124
2 Oct29322724
3 Oct33352924
4 Oct31322824
5 Oct33342924
6 Oct31342924
7 Oct30342924
8 Oct29332924
9 Oct32332824
10 Oct34343124
11 Oct31343024
12 Oct30322924
13 Oct29312724
14 Oct31322824
15 Oct33353124
16 Oct30312724
17 Oct30322824
18 Oct29302724
19 Oct29292714
Observed players, last 30 days
95 latest679 peak, 27 Sept20 low, 8 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept53655329310
20 Sept54563514124
21 Sept3524997324
22 Sept3624816124
23 Sept4214575024
24 Sept4485248124
25 Sept47757810424
26 Sept54061913924
27 Sept53067915724
28 Sept49559112824
29 Sept52755511624
30 Sept4505402924
1 Oct39547614624
2 Oct5265268524
3 Oct47357717424
4 Oct33255713324
5 Oct1963456624
6 Oct2593214324
7 Oct2683455024
8 Oct2283012024
9 Oct2813656524
10 Oct3014078024
11 Oct3014509324
12 Oct3203554924
13 Oct2272945824
14 Oct2272913824
15 Oct2692793124
16 Oct2602745324
17 Oct3714705724
18 Oct2953739824
19 Oct953226514

Calculated Oct 19, 2026, 1:32 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Scoreboard for Arma Reforger PVP Conflict mode. Kills(K) , headshots(HS), teamkill(TK), assists(A), K/D, kill streaks(KS), captures and defends tracking.

Official Workshop description

=\=\=\=\= FEATURES =/=/=/=/= Stats tracked per player: - Kills (with a separate headshot counter) - Assists (30 second damage window) - Deaths - Teamkills - K/D ratio (live computed) - Kill streak (current and best of the round) - Base captures - Base defends - Total score (with configurable multipliers) Scoring system: - Configurable point values through component attributes - Multiplier system for objective types (HQ, control point, relay, regular base) - Headshot bonus added on top of the base kill reward - Teamkill penalty to discourage friendly fire - AI kills tracked separately from player kills UI: - Split-panel layout (friendly team and enemy team) - General Stats recap under the table with per-team totals - Recap shows Kills, Assists, Deaths, TK, HeadShots, K/D and Kill Streak per team - TK column colored by amount (white, orange, red) - Top performer marker (gold #1 on the team leader) - Local player row highlighting - Squad member tint for squadmates - Platform icon next to each player name - [Staff] prefix for server administrators - Faction flags at the screen corners - White separators between stat columns Server-side architecture: - Component attached to the GameMode for central score management - Player data replicated to all clients - Save versioning for forward compatibility - Periodic cleanup of stale assist entries - Damage hook for accurate attacker attribution - Base contest tracking with defender awareness Input: - Toggle the scoreboard with an action binding - Key can be changed in the chimera input config =\=\=\=\= TECHNICAL DESIGN =/=/=/=/= Assist tracking: Damage events are stored in a small set of time buckets covering the assist window (30 seconds split into 6 buckets of about 5 seconds each). New hits go into the current bucket, and old buckets are cleared as time moves forward instead of checking each hit individually. On death, the mod reads the attackers stored for that victim across the active buckets, removes the killer, and the rest are credited with an assist. This keeps assist handling cheap even when a lot of damage is flying around. The only side effect is a small jitter on the window edge (about 5 seconds out of 30), which is not noticeable in play Defend tracking: Instead of keeping a defender list per base, the mod tracks active defense stints indexed by player. Each stint stores the base being defended, the original owner faction and the time it started. The same player on the same base just updates their existing stint, and a player moving to another base updates it in place rather than adding a new one. When a contest resolves, the mod checks which stints pointed at that base. A separate small cache holds bases flagged as under attack before any defender arrives, kept apart from the player stints. This scales with the number of active defenders rather than the number of contested bases. Damage classification: Headshot detection, AI versus player checks and faction matching are kept in a separate static helper. The scoring code calls into it rather than doing these tests inline, which keeps the scoring logic readable and lets the helper be changed on its own Base radius: The capture radius for each base type (HQ, control point, relay, fallback) is kept in its own static class. The defend zone uses a 1.3x radius on top of the capture radius, so defenders are credited over a slightly wider area than the strict capture circle. Replication: Per-player data is wrapped in a replicable struct with a save version tag. The component sends updates per stat type rather than full state syncs, to keep bandwidth low on populated servers =/=/=/=/= COMPATIBILITY =\=\=\=\= - Works with Conflict campaign mode (ONLY 2 FACTIONS) - Compatible with most server modifications - No conflicts with vanilla scoring expected =*=*=*=*= WHAT THIS MOD DOES NOT DO =*=*=*=*= - Does not modify vanilla score calculation - Does not interfere with mission objectives - Does not store any persistent data outside the round - Does not send data outside the server =|=|=|=|= LICENSE =|=|=|=|= This work is licensed under the Arma Public License Share Alike (APL-SA). https://www.bohemia.net/community/licenses/arma-public-license-share-alike

Servers running this mod

29

29 currently listed servers report RL_Scoreboard in its mod list. Showing the 5 with the most players.

View all 29 servers

Versions

5
published · approved · 32.2 KiB
published · approved · 32.2 KiB
published · approved · 32.2 KiB
published · approved · 31.3 KiB
published · approved · 25.3 KiB
2.2.8Game 1.8.0.10 · 32.2 KiB · Aug 13, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Arma Reforger 1.8 compatibility. Internal identity API updated, no gameplay changes.

config.json entry

{
  "modId": "69606D74389832FD",
  "name": "RL_Scoreboard",
  "version": "2.2.8"
}

Use RL_Scoreboard on your server

Add RL_Scoreboard to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69606D74389832FD
GET https://api.reforgermods.net/v2/mods/69606D74389832FD/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.