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Workshop mod by mebel

GRASS Arma Reforger Mod

Tech demo (alpha), formerly PWHS Layered Weapon Handling. Physical weapon handling: recoil from the firing impulse, whole-body response, weapons weighed from geometry, walking sway.

695CCD6862FED446
GRASS preview

Ranking

Popular#1626838.2
1Serversrunning this mod
0Observed players nowon servers reporting this mod
1Estimated player-hours (7d)7-day data
Deployment46th45.6ahead of 46% of tracked mods by servers running it
Activity27th27.2ahead of 27% of tracked mods by play on those servers
Popularity38.2deployment and activity combined
How those 1 installs happen0% traced
  • Unknown1
Last 30 days
Servers, last 30 days
1 latest2 peak, 24 Sept1 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept11110
20 Sept11124
21 Sept11124
22 Sept11124
23 Sept11124
24 Sept12124
25 Sept11124
26 Sept12124
27 Sept11124
28 Sept11124
29 Sept11124
30 Sept11124
1 Oct11124
2 Oct11124
3 Oct11124
4 Oct11124
5 Oct11124
6 Oct11124
7 Oct11124
8 Oct11124
9 Oct11124
10 Oct11124
11 Oct11124
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct11124
18 Oct12124
19 Oct11114
Observed players, last 30 days
0 latest2 peak, 26 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept00010
20 Sept00024
21 Sept00024
22 Sept00024
23 Sept00024
24 Sept01024
25 Sept00024
26 Sept02024
27 Sept00024
28 Sept00024
29 Sept00024
30 Sept00024
1 Oct00024
2 Oct00024
3 Oct00024
4 Oct00024
5 Oct00024
6 Oct00024
7 Oct00024
8 Oct00024
9 Oct00024
10 Oct00024
11 Oct00024
12 Oct00024
13 Oct00024
14 Oct00024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct01024
19 Oct00014

Calculated Oct 19, 2026, 1:42 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Tech demo (alpha), formerly PWHS Layered Weapon Handling. Physical weapon handling: recoil from the firing impulse, whole-body response, weapons weighed from geometry, walking sway.

Official Workshop description

GRASS — Gun Rides A Simulated Skeleton. Formerly "PWHS Layered Weapon Handling"; renamed in 0.6.0, same entry. Tech demo, early alpha. Made to test the simulation, not for regular play or servers. Client-side only; AI is unaffected. Weapon handling is replaced with a physical model of the body holding the weapon. Each weapon is weighed from its own geometry, attachments included, so behaviour follows from mass and inertia instead of per-weapon values. Features - Recoil derived from the firing impulse and absorbed by the shoulder, with a short delay before the muscles respond. - The shot moves the whole body. The climb stays on the sights and is not returned automatically; prone reduces it. - Weapon roll depends on the grip. - Sustained fire loosens the hold. - Recoil reaches the head; a helmet slows it. - Delayed, weighted sway while walking. Hip fire is imprecise; aiming down sights settles it. - Underbarrel launchers push the muzzle down. - Gloves reduce grip strength. - HUD: aim ring, hand markers, stance and stamina bars, and indicators for a blocked muzzle, vegetation, ground surface and unsupported footing. All optional. - Settings tab (GRASS): HUD, opacity, view options, body mass and strength; the simulation scales with the last two. Servers can lock the settings. - Vanilla recoil is kept on handguns, launchers, and weapons the mod cannot measure or move. Hands: the engine offers no way to keep the hands attached to a recoiling weapon. In first person the body is hidden while a long weapon is held and markers show hand positions; handguns keep the body and shadow. Third-person appearance is unchanged. Server admins: to lock settings for all players, create GRASS_Server.conf in the server profile folder with lock=1 and optional key=value lines (hud, ringVisible, dashWords, dashRow, spineLamp, headRollCut, camHeadLag, bodyMass, benchPress), then restart. Omitted keys use mod defaults

Servers running this mod

1

1 currently listed server reports GRASS in its mod list. Showing the one with the most players.

Versions

10
published · approved · 1.32 MiB
published · approved · 1.32 MiB
published · approved · 1.32 MiB
published · approved · 1.32 MiB
published · approved · 1.24 MiB
published · approved · 1.2 MiB
published · approved · 1.2 MiB
published · approved · 1.11 MiB
published · approved · 1.05 MiB
published · approved · 984 KiB
0.12.3Game 1.8.0.10 · 1.32 MiB · Aug 21, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "695CCD6862FED446",
  "name": "GRASS",
  "version": "0.12.3"
}

Use GRASS on your server

Add GRASS to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/695CCD6862FED446
GET https://api.reforgermods.net/v2/mods/695CCD6862FED446/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.