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Workshop mod by Ignatius_Fenix

JLH Conflict PvE Framework Arma Reforger Mod

JLH Conflict PvE Framework is a dynamic PvE Conflict featuring QRF assaults, Recap attacks, vehicle patrols, persistent AI warfare, and modular expansion support. Discord:https://discord.gg/ubVnk4jEXE

69514E566DDEE29F
JLH Conflict PvE Framework preview

Ranking

Popular#1007159.9Falling#70188.7
2Serversrunning this mod
1Observed players nowon servers reporting this mod
126Estimated player-hours (7d)7-day data
DeploymentTop 37%63.0ahead of 63% of tracked mods by servers running it
ActivityTop 45%55.2ahead of 55% of tracked mods by play on those servers
Popularity59.9deployment and activity combined
How those 2 installs happen100% traced
  • Required by another mod2
Last 30 days
Servers, last 30 days
2 latest4 peak, 2 Oct1 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2324
20 Sept23124
21 Sept22224
22 Sept22124
23 Sept23224
24 Sept23224
25 Sept23224
26 Sept23224
27 Sept23224
28 Sept22224
29 Sept22224
30 Sept22224
1 Oct22224
2 Oct34224
3 Oct34324
4 Oct33324
5 Oct33324
6 Oct33224
7 Oct33224
8 Oct23224
9 Oct22224
10 Oct22224
11 Oct23224
12 Oct33224
13 Oct22224
14 Oct34324
15 Oct13124
16 Oct22124
17 Oct23224
18 Oct22224
19 Oct23220
Observed players, last 30 days
1 latest9 peak, 3 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3304
20 Sept46024
21 Sept11024
22 Sept33024
23 Sept33024
24 Sept23024
25 Sept35024
26 Sept66024
27 Sept46024
28 Sept04024
29 Sept22024
30 Sept22024
1 Oct22024
2 Oct26024
3 Oct29024
4 Oct17024
5 Oct23024
6 Oct33024
7 Oct03024
8 Oct24024
9 Oct23024
10 Oct66024
11 Oct23024
12 Oct33024
13 Oct44024
14 Oct34024
15 Oct03024
16 Oct01024
17 Oct24024
18 Oct14024
19 Oct14020

Calculated Oct 19, 2026, 7:36 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

JLH Conflict PvE Framework is a dynamic PvE Conflict featuring QRF assaults, Recap attacks, vehicle patrols, persistent AI warfare, and modular expansion support. Discord:https://discord.gg/ubVnk4jEXE

Official Workshop description

Discord / Community: https://discord.gg/ubVnk4jEXE witho HOW TO USE THIS MOD ON YOUR SERVER Install and load JLH Dynamic Conflict Framework and any optional addons on the server and clients. Set the JLH Everon Conflict mission as the active scenario in your server config. Start the server once so the JLH config and persistence files generate automatically. Edit the generated JLH config files as desired, then restart the server to apply changes. Overview JLH Conflict PvE Framework is a custom large-scale PvE-focused evolution of the Conflict experience for Arma Reforger. The framework transforms the battlefield into a living PvE war environment where players fight against dynamically reacting USSR-controlled forces across the map. Instead of static encounters or scripted missions, the framework creates an ongoing frontline with reactive AI systems, assault responses, recapture operations, vehicle patrols, and persistent battlefield state management designed for long-session gameplay. This project has been built with scalability, modularity, and expandability in mind from the beginning. The framework is intended not only for Everon, but also as a foundation that other creators and communities can expand onto their own custom maps, faction packs, scenarios, and gameplay styles. Core Features Dynamic QRF System When players attack or seize objectives, the USSR responds with escalating Quick Reaction Force assaults. Multi-wave attack support Infantry and armed vehicle assaults Mounted attack vehicle behavior Dynamic wave progression Performance-conscious virtualized wave persistence Long-session battlefield continuity Recap / Counter-Seize System Captured territory is never permanently safe. USSR Recap forces can launch delayed operations to retake lost objectives, creating an ongoing frontline war where the battlefield evolves over time. Long-delay assault logic Persistent frontline pressure Dynamic base recovery operations Modular node-based placement system Ghost Defence Persistence One of the framework’s major performance systems. Successful USSR defenders, QRF survivors, and Recap survivors can be virtualized into lightweight ghost records when no players are nearby. When players return, those forces rematerialize and continue defending the area. This allows: large-scale persistent battlefield simulation reduced AI overhead lower server load scalable long-session gameplay preservation of battlefield continuity without permanently active AI everywhere Dynamic Vehicle Patrol System The framework includes modular USSR vehicle patrols capable of operating independently across the map. Armed vehicle patrols Mounted crew support Vehicle sustainment systems Configurable patrol nodes Expansion-ready vehicle selection support Compatible with future modded vehicle packs Vehicle Sustainment JLH systems support shared sustainment handling for USSR-controlled vehicles. Fuel replenishment Ammo replenishment Mounted crew validation Shared sustainment manager Ghost-defence vehicle package support Editor-Friendly Modular Architecture The framework is intentionally built around reusable node systems and expandable architecture. Designed for: custom terrains mission creators future faction packs modpack integration expandable AI warfare systems Other creators can: place new nodes extend patrol systems create custom QRF logic add faction-specific content expand onto custom maps integrate new AI compositions and vehicle packs without needing to rewrite the entire framework. Designed For Long Sessions JLH Conflict PvE Framework was built specifically with long-session PvE servers in mind. Key focus areas: AI scalability performance-conscious persistence active combat area prioritization dynamic AI ownership management reduced inactive AI overhead modular cleanup handling persistent battlefield feel without excessive AI load Terms of Use You are permitted to: create expansions for this framework build custom maps using this framework create compatibility addons extend systems for private or public servers create faction or terrain integrations modify for personal/community use You are NOT permitted to: reupload this framework as your own work remove original authorship/credits claim the framework itself was created by you republish modified versions while presenting the core framework as original work commercially redistribute the framework without permission If you expand or build upon this framework: proper credit to the original JLH Conflict PvE Framework must remain visible derivative projects should clearly state they are built upon or require the original framework major system reuse should include acknowledgement of the original project and creator This framework represents extensive original development work, system architecture, balancing, debugging, and long-term iteration. Please respect the work that went into creating it. Community / Support Discord: https://discord.gg/ubVnk4jEXE

Scenarios

1
Conflict PvE EveronConflict PvE Everon · 128 players

"Dynamic PvE framework for Conflict. Supports adaptive AI patrols, vehicle convoys, and persistent base control across any custom map."

{8E66D5E0D13BCA30}Missions/Conflict_PVE_Everon.conf

Servers running this mod

2

2 currently listed servers report JLH Conflict PvE Framework in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 10.8 MiB
published · approved · 10.8 MiB
published · approved · 10.8 MiB
published · approved · 10.8 MiB
published · approved · 10.8 MiB
published · approved · 10.8 MiB
published · approved · 10.8 MiB
published · approved · 9.14 MiB
published · approved · 9.13 MiB
published · approved · 9.14 MiB
1.0.53Game 1.7.0.49 · 10.8 MiB · Jun 9, 2026
Dependencies: 0Scenarios: 1PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69514E566DDEE29F",
  "name": "JLH Conflict PvE Framework",
  "version": "1.0.53"
}

Use JLH Conflict PvE Framework on your server

Add JLH Conflict PvE Framework to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69514E566DDEE29F
GET https://api.reforgermods.net/v2/mods/69514E566DDEE29F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.