published · approved · 2.31 MiB
Workshop mod by Trikru_DK
Vehicles Spawn System Arma Reforger Mod
Weighted vehicle spawning system with configurable spawn points, rarity control, and spawn protection. Designed for performance and extension through overrides only.
6942F99C8A9DA13D
Ranking
Popular#809066.8Rising#389729.5
3Serversrunning this mod
0Observed players nowon servers reporting this mod
207Estimated player-hours (7d)7-day data
DeploymentTop 29%71.2ahead of 71% of tracked mods by servers running it
ActivityTop 40%60.4ahead of 60% of tracked mods by play on those servers
Popularity66.8deployment and activity combined
How those 3 installs happen100% traced
- Not identified as a dependency1
- Required by another mod2
Last 30 days
3 latest7 peak, 17 Oct0 low, 26 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1 | 1 | 1 | 9 |
| 20 Sept | 2 | 2 | 1 | 24 |
| 21 Sept | 1 | 2 | 1 | 24 |
| 22 Sept | 2 | 2 | 1 | 24 |
| 23 Sept | 2 | 2 | 2 | 24 |
| 24 Sept | 1 | 2 | 1 | 24 |
| 25 Sept | 1 | 1 | 1 | 24 |
| 26 Sept | 0 | 1 | 0 | 24 |
| 27 Sept | 1 | 1 | 0 | 24 |
| 28 Sept | 0 | 1 | 0 | 24 |
| 29 Sept | 0 | 0 | 0 | 24 |
| 30 Sept | 1 | 1 | 0 | 24 |
| 1 Oct | 1 | 1 | 1 | 24 |
| 2 Oct | 1 | 2 | 1 | 24 |
| 3 Oct | 1 | 2 | 1 | 24 |
| 4 Oct | 1 | 1 | 1 | 24 |
| 5 Oct | 2 | 2 | 1 | 24 |
| 6 Oct | 2 | 3 | 0 | 24 |
| 7 Oct | 1 | 2 | 0 | 24 |
| 8 Oct | 1 | 2 | 0 | 24 |
| 9 Oct | 1 | 2 | 0 | 24 |
| 10 Oct | 3 | 6 | 1 | 24 |
| 11 Oct | 2 | 4 | 1 | 24 |
| 12 Oct | 2 | 4 | 1 | 24 |
| 13 Oct | 3 | 3 | 1 | 24 |
| 14 Oct | 2 | 3 | 1 | 24 |
| 15 Oct | 3 | 4 | 1 | 24 |
| 16 Oct | 3 | 3 | 2 | 24 |
| 17 Oct | 4 | 7 | 2 | 24 |
| 18 Oct | 3 | 5 | 3 | 24 |
| 19 Oct | 3 | 3 | 2 | 15 |
0 latest7 peak, 14 Oct0 low, 19 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 0 | 4 | 0 | 9 |
| 20 Sept | 0 | 2 | 0 | 24 |
| 21 Sept | 0 | 3 | 0 | 24 |
| 22 Sept | 2 | 2 | 0 | 24 |
| 23 Sept | 0 | 2 | 0 | 24 |
| 24 Sept | 0 | 3 | 0 | 24 |
| 25 Sept | 0 | 2 | 0 | 24 |
| 26 Sept | 0 | 1 | 0 | 24 |
| 27 Sept | 0 | 2 | 0 | 24 |
| 28 Sept | 0 | 1 | 0 | 24 |
| 29 Sept | 0 | 0 | 0 | 24 |
| 30 Sept | 0 | 0 | 0 | 24 |
| 1 Oct | 0 | 2 | 0 | 24 |
| 2 Oct | 0 | 1 | 0 | 24 |
| 3 Oct | 0 | 1 | 0 | 24 |
| 4 Oct | 0 | 1 | 0 | 24 |
| 5 Oct | 1 | 1 | 0 | 24 |
| 6 Oct | 0 | 1 | 0 | 24 |
| 7 Oct | 0 | 3 | 0 | 24 |
| 8 Oct | 0 | 1 | 0 | 24 |
| 9 Oct | 0 | 2 | 0 | 24 |
| 10 Oct | 0 | 3 | 0 | 24 |
| 11 Oct | 0 | 3 | 0 | 24 |
| 12 Oct | 4 | 5 | 0 | 24 |
| 13 Oct | 4 | 5 | 0 | 24 |
| 14 Oct | 5 | 7 | 0 | 24 |
| 15 Oct | 5 | 6 | 0 | 24 |
| 16 Oct | 0 | 3 | 0 | 24 |
| 17 Oct | 1 | 6 | 0 | 24 |
| 18 Oct | 0 | 5 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 15 |
Calculated Oct 19, 2026, 2:03 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Weighted vehicle spawning system with configurable spawn points, rarity control, and spawn protection. Designed for performance and extension through overrides only.
Official Workshop description
AOTOW Vehicle Spawner System
A configurable and performance-friendly vehicle spawning system for Arma Reforger.
Built to support dynamic and survival-style gameplay, this system allows full control over what vehicles spawn, how often they appear, and how rarity is handled.
Features
Weighted vehicle selection
Control rarity using spawn weights
Supports common to rare vehicle distribution
Static spawn points
Place and configure individual vehicle spawners
Define exactly where vehicles appear
Configurable spawn logic
Enable/disable per spawner
Custom spawn timing and delay
Optional reuse of existing vehicles
Spawn protection
Prevents spawning if a vehicle already occupies the area
Flexible setup
Easily expand with new vehicle entries
Clean structure using spawn entry definitions
Debug support
Optional debug output for testing and setup
How it works
Each spawner uses a list of vehicle entries with assigned weights.
The system will:
Check if the spawn point is available
Select a vehicle based on weighted probability
Spawn it at the defined location
Optionally reuse existing vehicles across restarts
Performance
Designed with server performance in mind:
Controlled spawn execution
Minimal overhead
Safe handling of existing entities
https://discord.gg/CuPuEyZsYj
Servers running this mod
33 currently listed servers report Vehicles Spawn System in its mod list. Showing the 3 with the most players.
- [GRD] Survival PVE https://discord.gg/hJYkyhVS3SOnline · Foggys Survival Island0 / 14players
- Dead Extract AU |Zombies|PvP|Survival|Airdops|DayZ2|https://discord.gg/4QNvdn6kOnline · Dead Extract0 / 10players
- The World Until YesterdayOnline · Muse_10 / 64players
Versions
41.0.3Game 1.6.0.119 · 2.31 MiB · May 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Added showcase and some other stuffconfig.json entry
{
"modId": "6942F99C8A9DA13D",
"name": "Vehicles Spawn System",
"version": "1.0.3"
}Use Vehicles Spawn System on your server
Add Vehicles Spawn System to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6942F99C8A9DA13D
GET https://api.reforgermods.net/v2/mods/6942F99C8A9DA13D/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.