published · approved · 2.39 MiB
Workshop mod by FubarBones
FUBAR Dynamic Ambient Vehicles Arma Reforger Mod
A one-time population system that places abandoned vehicles across the map using the road network. Vehicles spawn with randomized damage and fuel levels without ongoing spawning or despawning.
6922E91D3DE1ADC8
Ranking
Rising#244265.7
1Serversrunning this mod
2Observed players nowon servers reporting this mod
24Estimated player-hours (partial)Partial 7-day data (10% coverage)
Deployment27th27.1ahead of 27% of tracked mods by servers running it
Activity21st21.0ahead of 21% of tracked mods by play on those servers (partial 7-day data)
Popularity26.7deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest1 peak, 12 Oct0 low, 11 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 11 Oct | 0 | 0 | 0 | 21 |
| 12 Oct | 0 | 1 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 24 |
| 20 Oct | 0 | 0 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 1 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 0 | 0 | 24 |
| 27 Oct | 0 | 0 | 0 | 24 |
| 28 Oct | 1 | 1 | 0 | 24 |
| 29 Oct | 1 | 1 | 0 | 24 |
| 30 Oct | 1 | 1 | 1 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 1 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 1 | 1 | 0 | 24 |
| 10 Nov | 1 | 1 | 1 | 3 |
2 latest3 peak, 9 Nov0 low, 11 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 11 Oct | 0 | 0 | 0 | 21 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 0 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 0 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 24 |
| 20 Oct | 0 | 0 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 1 | 0 | 24 |
| 24 Oct | 0 | 0 | 0 | 24 |
| 25 Oct | 0 | 0 | 0 | 24 |
| 26 Oct | 0 | 0 | 0 | 24 |
| 27 Oct | 0 | 0 | 0 | 24 |
| 28 Oct | 0 | 1 | 0 | 24 |
| 29 Oct | 0 | 1 | 0 | 24 |
| 30 Oct | 0 | 1 | 0 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 1 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 2 | 3 | 0 | 24 |
| 10 Nov | 2 | 2 | 1 | 3 |
Calculated Nov 10, 2026, 2:21 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
A one-time population system that places abandoned vehicles across the map using the road network. Vehicles spawn with randomized damage and fuel levels without ongoing spawning or despawning.
Official Workshop description
This mod populates the map with ambient vehicles at mission start, placing them along roads using the built-in road network system. Each vehicle is selected from a configurable prefab pool and spawned with randomized fuel levels and damage states, resulting in a mix of usable, partially damaged, and non-functional vehicles.
The system runs once at startup and leaves all vehicles in place for the duration of the session—no respawning or cleanup cycles—making it ideal for persistent or immersive scenarios.
Key features include:
Road-based placement for realistic positioning
Config-driven vehicle selection via prefab arrays
Randomized fuel and damage per vehicle
Adjustable roadside offset for natural placement variation
One-time population system (no runtime spawning/despawning)
Designed to enhance immersion by making the world feel abandoned, used, and believable without sacrificing performance or stability.
Servers running this mod
11 currently listed server reports FUBAR Dynamic Ambient Vehicles in its mod list. Showing the one with the most players.
- REDACTED Frontier - PvEvP Zone Survival - [Dicord - K7h93J7fZ] - RGG-BHTD5WOnline · Dead Everon 22 / 30players
Versions
90.0.9Game 1.6.0.119 · 2.39 MiB · May 5, 2026
Dependencies: 0Scenarios: 0PublishedApproved
-removed boat vehicles from the default spawn pool. Tightened the spawn framework for boats, They should be spawning within 100m of shore.config.json entry
{
"modId": "6922E91D3DE1ADC8",
"name": "FUBAR Dynamic Ambient Vehicles",
"version": "0.0.9"
}Use FUBAR Dynamic Ambient Vehicles on your server
Add FUBAR Dynamic Ambient Vehicles to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6922E91D3DE1ADC8
GET https://api.reforgermods.net/v2/mods/6922E91D3DE1ADC8/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.