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SEKA Player Persistence System Arma Reforger Mod

SEKA — How Long Have You Been Player Persistence System for Arma Reforger

691950648C6A5F2A
SEKA Player Persistence System preview

Ranking

Popular#291286.8Falling#216965.2
15Serversrunning this mod
4Observed players nowon servers reporting this mod
2.8kEstimated player-hours (7d)7-day data
DeploymentTop 11%89.5ahead of 89% of tracked mods by servers running it
ActivityTop 17%82.9ahead of 83% of tracked mods by play on those servers
Popularity86.8deployment and activity combined
How those 15 installs happen100% traced
  • Not identified as a dependency11
  • Required by another mod4
Last 30 days
Servers, last 30 days
15 latest20 peak, 10 Oct11 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept13131110
20 Sept12141224
21 Sept14141124
22 Sept15171224
23 Sept16161324
24 Sept14161124
25 Sept12151224
26 Sept12131124
27 Sept14141124
28 Sept15151224
29 Sept14171324
30 Sept15161224
1 Oct17171424
2 Oct15161224
3 Oct15161324
4 Oct17181424
5 Oct13171224
6 Oct16161224
7 Oct18181324
8 Oct17181424
9 Oct17181524
10 Oct20201624
11 Oct18201524
12 Oct16171624
13 Oct16171524
14 Oct16181524
15 Oct18191624
16 Oct17181424
17 Oct18201524
18 Oct19201524
19 Oct15201514
Observed players, last 30 days
3 latest49 peak, 14 Oct0 low, 22 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept13191010
20 Sept628224
21 Sept1830324
22 Sept620024
23 Sept1025224
24 Sept316124
25 Sept817024
26 Sept315024
27 Sept1532024
28 Sept629124
29 Sept1425024
30 Sept1033324
1 Oct1634124
2 Oct1325424
3 Oct1432524
4 Oct1230124
5 Oct832324
6 Oct2124024
7 Oct1443024
8 Oct1736624
9 Oct1338224
10 Oct2427624
11 Oct1527624
12 Oct1626524
13 Oct741324
14 Oct1749224
15 Oct1026624
16 Oct1232424
17 Oct2838824
18 Oct2543924
19 Oct328314

Calculated Oct 19, 2026, 1:32 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

SEKA — How Long Have You Been Player Persistence System for Arma Reforger

Official Workshop description

▌ OVERVIEW A drop-in, server-side player persistence framework that saves and restores the full player state across disconnects, crashes and server restarts. No more losing your loadout to a random kick. No more re-grinding gear after a server reboot. ▌ WHAT IT SAVES • Position & rotation (per-world, never cross-contaminates maps) • Health (relative to max HP) • Faction affiliation • Full loadout — weapons, attachments, magazines, ammo counts, clothing, backpack, vest contents, and active weapon in hand (powered by native SCR_PlayerArsenalLoadout — same engine API used by the official Arsenal system) ▌ KEY FEATURES • Auto-save every X minutes (default 3 min, configurable) • Saves on graceful disconnect • Mass-save on server shutdown / mission end • Per-world save namespace — playing a different map will NOT overwrite your main-server character • Vehicle-aware — if you log out inside a vehicle, your last valid ground position is preserved instead of stranding you • Anti-exploit: dies + leaves immediately = save deleted (no "die then alt-F4 to reset" abuse) • Terrain snap — prevents loading underground or floating • Faction is re-applied BEFORE the GameMode spawn, so your character spawns correctly aligned ▌ ADMIN COMMAND #savenow — Force-save your own character (admin only) ▌ INSTALLATION 1. Add this mod to your server's modlist 2. Open your GameMode entity in Workbench 3. Attach the component SEKA_PlayerSaveManagerComponent 4. (Optional) Adjust AUTO_SAVE_INTERVAL_MIN 5. Files are stored at $profile:/SEKA_PlayerSave/<world>/<pid> ▌ COMPATIBILITY • Works on any GameMode based on SCR_BaseGameMode • Server-side only — no client install required • Tested with manual-spawn and Game Master modes • Does NOT skip the deploy menu (avoids the v4 invincible-NPC race condition with SCR_AutoSpawnLogic) ▌ TECHNICAL NOTES • All identity resolution is server-side (SCR_PlayerIdentityUtils) • Storage format: JSON via SCR_JsonSaveContext • Save data versioned (current = v5) for forward-compatible upgrades • No external database required — pure $profile: filesystem ▌ JOIN OUR COMMUNITY Bug reports • Feature requests • Server hosting tips • Updates ▶ discord.gg/SEKA ▌ LICENSE Released under the SEKA Custom Mod License (SCML v1). Free for personal and community-server use. Read the full terms inside the mod or on our Discord. © Chef SEKA — All rights reserved.

License

═══════════════════════════════════════════════════════════════ SEKA CUSTOM MOD LICENSE (SCML v1.0) Copyright (c) 2026 Chef SEKA — All Rights Reserved ═══════════════════════════════════════════════════════════════ This Software ("the Mod") is licensed, not sold. By downloading, installing, hosting, or otherwise using the Mod you agree to the following terms. ────────────────────────────────────────────────────────── [1] PERMITTED USE ────────────────────────────────────────────────────────── You MAY: a) Install and use the Mod on personal Arma Reforger clients. b) Host the Mod on community / non-commercial dedicated servers. c) Reference the Mod as a dependency from your own mods, provided you do NOT bundle, copy, or repackage any of its files. d) Stream, record, or screenshot gameplay containing the Mod. ────────────────────────────────────────────────────────── [2] PROHIBITED USE ────────────────────────────────────────────────────────── You MAY NOT, without prior written permission from Chef SEKA: a) Re-upload, mirror, or redistribute the Mod or any of its files on the Workshop, GitHub, file-host, or any other platform. b) Modify, decompile, reverse-engineer, port, or create derivative works based on the source code, .c files, prefabs, configs, or assets. c) Remove, obscure, or replace SEKA branding, the Discord URL, copyright notices, or this license text. d) Use the Mod or any portion of it in paid / pay-to-win / subscription-gated servers without an explicit Commercial License from Chef SEKA. e) Use the Mod's name, logo, or branding to promote unrelated products or third-party servers. f) Sell, sublicense, rent, or transfer the Mod to any third party. ────────────────────────────────────────────────────────── [3] COMMERCIAL / DONATION-ONLY SERVERS ────────────────────────────────────────────────────────── Servers accepting donations for cosmetics, queue priority, or private slots are PERMITTED. Servers selling in-game items, currency, or gameplay advantages linked to this Mod's persistence data require a separate Commercial License — contact us via Discord. ────────────────────────────────────────────────────────── [4] BUG REPORTS & CONTRIBUTIONS ────────────────────────────────────────────────────────── Bug reports and feature suggestions are welcome via Discord. Code contributions are accepted only via direct collaboration with Chef SEKA — pull-request style forks are not authorized. ────────────────────────────────────────────────────────── [5] WARRANTY & LIABILITY ────────────────────────────────────────────────────────── THE MOD IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. Chef SEKA is not liable for save-data loss, server downtime, character corruption, or any consequential damages arising from the use, misuse, or inability to use the Mod. You are responsible for backing up your $profile:/SEKA_PlayerSave directory. ────────────────────────────────────────────────────────── [6] TERMINATION ────────────────────────────────────────────────────────── This license terminates automatically and immediately if you breach any of its terms. On termination you must remove the Mod from all servers and storage media you control. ────────────────────────────────────────────────────────── [7] CONTACT ────────────────────────────────────────────────────────── For commercial licensing, permission requests, or bulk-server deployment inquiries: Discord: discord.gg/SEKA Author: Chef SEKA ═══════════════════════════════════════════════════════════════ End of SEKA Custom Mod License v1.0 — © 2026 Chef SEKA ═══════════════════════════════════════════════════════════════

Servers running this mod

15

15 currently listed servers report SEKA Player Persistence System in its mod list. Showing the 5 with the most players.

View all 15 servers

Versions

10
published · approved · 10.9 KiB
published · approved · 11 KiB
published · approved · 11 KiB
published · approved · 11.2 KiB
published · approved · 13.1 KiB
published · approved · 12.8 KiB
published · approved · 12.1 KiB
published · approved · 11.7 KiB
published · approved · 12.1 KiB
published · approved · 11.9 KiB
1.0.20Game 1.7.0.41 · 10.9 KiB · Jun 1, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "691950648C6A5F2A",
  "name": "SEKA Player Persistence System",
  "version": "1.0.20"
}

Use SEKA Player Persistence System on your server

Add SEKA Player Persistence System to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/691950648C6A5F2A
GET https://api.reforgermods.net/v2/mods/691950648C6A5F2A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.